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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex |
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Abilities: Fluffy - Steadfast - Bulletproof (Hidden Ability) | |||||
Fluffy: Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. Steadfast: Speed raises by one level every time the Pokémon flinches. Hidden Ability: Bulletproof: Protects the Pokémon from some ball and bomb moves. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,000,000 Points Medium Fast |
50 | 2 Defense Point(s) | Dubwool can Dynamax |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||
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Locations- In-Depth Details |
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Sword | Dusty Bowl, Hammerlocke Hills, Motostoke Riverbank Max Raid Battles: Bridge Field, East Lake Axewell, Motostoke Riverbank, Rolling Fields, Stony Wilderness | Details | |
Shield | Dusty Bowl, Hammerlocke Hills, Motostoke Riverbank Max Raid Battles: Bridge Field, East Lake Axewell, Motostoke Riverbank, Rolling Fields, Stony Wilderness | Details | |
Isle of Armor | Sword | Max Raid Battles: Fields of Honor, Soothing Wetlands, Stepping-Stone Sea, Insular Sea | |
Shield | Max Raid Battles: Fields of Honor, Soothing Wetlands, Stepping-Stone Sea, Insular Sea | ||
Crown Tundra | Sword | Slippery Slope, Frostpoint Field, Giant's Bed, Snowslide Slope, Three-Point Pass, Dynamax Adventures Max Raid Battles: Slippery Slope, Giant's Bed, Giant's Foot, Ballimere Lake | Details |
Shield | Slippery Slope, Frostpoint Field, Giant's Bed, Snowslide Slope, Three-Point Pass, Dynamax Adventures Max Raid Battles: Slippery Slope, Giant's Bed, Giant's Foot, Ballimere Lake | Details | |
Trainer Locations | Details |
Flavor Text | ||
Sword | Weave a carpet from its springy wool, and you end up with something closer to a trampoline. You'll start to bounce the moment you set foot on it. | |
Shield | Its majestic horns are meant only to impress the opposite gender. They never see use in battle. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tackle | ![]() |
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40 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Growl | ![]() |
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-- | 100 | 40 | -- | ||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||||
— | Defense Curl | ![]() |
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-- | 101 | 40 | -- | ||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
— | Copycat | ![]() |
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-- | 101 | 20 | -- | ||
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
12 | Guard Split | ![]() |
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-- | 101 | 10 | -- | ||
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |||||||||
16 | Double Kick | ![]() |
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30 | 100 | 30 | -- | ||
The target is quickly kicked twice in succession using both feet. | |||||||||
21 | Headbutt | ![]() |
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70 | 100 | 15 | 30 | ||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
27 | Take Down | ![]() |
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90 | 85 | 20 | -- | ||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
32 | Guard Swap | ![]() |
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-- | 101 | 10 | -- | ||
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |||||||||
38 | Reversal | ![]() |
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?? | 100 | 15 | -- | ||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||
44 | Cotton Guard | ![]() |
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-- | 101 | 10 | -- | ||
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. | |||||||||
50 | Double-Edge | ![]() |
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120 | 100 | 15 | -- | ||
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
56 | Last Resort | ![]() |
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140 | 100 | 5 | -- | ||
This move can be used only after the user has used all the other moves it knows in the battle. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM01 | Mega Kick | ![]() |
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120 | 75 | 5 | -- | ||
The target is attacked by a kick launched with muscle-packed power. | |||||||||
TM08 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM09 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM14 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM21 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM24 | Snore | ![]() |
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50 | 100 | 15 | 30 | ||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
TM25 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM31 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM39 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM52 | Bounce | ![]() |
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85 | 85 | 5 | 30 | ||
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||||
TM57 | Payback | ![]() |
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50 | 100 | 10 | -- | ||
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||
TM61 | Guard Swap | ![]() |
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-- | 101 | 10 | -- | ||
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |||||||||
TM76 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM79 | Retaliate | ![]() |
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70 | 100 | 5 | -- | ||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
Technical Record Attacks | |||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TR00 | Swords Dance | ![]() |
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-- | 101 | 20 | -- | ||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
TR01 | Body Slam | ![]() |
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85 | 100 | 15 | 30 | ||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
TR12 | Agility | ![]() |
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-- | 101 | 30 | -- | ||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
TR20 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TR21 | Reversal | ![]() |
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?? | 100 | 15 | -- | ||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||
TR26 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TR27 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TR29 | Baton Pass | ![]() |
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-- | 101 | 40 | -- | ||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||||
TR69 | Zen Headbutt | ![]() |
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80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
TR80 | Electro Ball | ![]() |
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?? | 100 | 10 | -- | ||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||||||
TR86 | Wild Charge | ![]() |
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90 | 100 | 15 | -- | ||
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||||
TR99 | Body Press | ![]() |
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80 | 100 | 10 | -- | ||
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Stomp | ![]() |
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65 | 100 | 20 | 30 | Details | |
The target is stomped with a big foot. This may also make the target flinch. | ||||||||
Swagger | ![]() |
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-- | 85 | 15 | -- | Details | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | ||||||||
Counter | ![]() |
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?? | 100 | 20 | -- | Details | |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Isle of Armor Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Grassy Glide | ![]() | ![]() | 70 | 100 | 20 | -- | ||
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Max Lightning | ![]() |
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130(Phy)/130(Spe) | 101 | 10 | -- | |||
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||
Max Strike | ![]() |
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150(Phy)/150(Spe) | 101 | 10 | -- | |||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Knuckle | ![]() |
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100 | 101 | 10 | -- | |||
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
Max Airstream | ![]() |
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130 | 101 | 10 | -- | |||
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | |||||||||
Max Mindstorm | ![]() |
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130 | 101 | 10 | -- | |||
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
Max Darkness | ![]() |
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100 | 101 | 10 | -- | |||
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
Max Overgrowth | ![]() |
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120 | 101 | 10 | -- | |||
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||||||
Max Guard | ![]() |
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101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 490 | 72 | 80 | 100 | 60 | 90 | 88 | |
Max Stats Hindering Nature |
Lv. 50 | 132 - 179 | 76 - 118 | 94 - 136 | 58 - 100 | 85 - 127 | 83 - 126 |
Lv. 100 | 254 - 348 | 148 - 233 | 184 - 269 | 112 - 197 | 166 - 251 | 162 - 247 | |
Max Stats Neutral Nature |
Lv. 50 | 132 - 179 | 85 - 132 | 105 - 152 | 65 - 112 | 95 - 142 | 93 - 140 |
Lv. 100 | 254 - 348 | 165 - 259 | 205 - 299 | 125 - 219 | 185 - 279 | 181 - 275 | |
Max Stats Beneficial Nature |
Lv. 50 | 132 - 179 | 93 - 145 | 115 - 167 | 71 - 123 | 104 - 156 | 102 - 154 |
Lv. 100 | 254 - 348 | 181 - 284 | 225 - 328 | 137 - 240 | 203 - 306 | 199 - 302 |
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88
90
60
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