Standard Level Up | 
|
				| Evolve | 
				Fury Attack | 
				  | 
				  | 
				15 | 
				85 | 
				20 | 
				-- | 
				| The target is jabbed repeatedly with a horn or beak two to five times in a row. | 
				| — | 
				Fury Attack | 
				  | 
				  | 
				15 | 
				85 | 
				20 | 
				-- | 
				| The target is jabbed repeatedly with a horn or beak two to five times in a row. | 
				| — | 
				Fire Fang | 
				  | 
				  | 
				65 | 
				95 | 
				15 | 
				10 | 
				| The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | 
				| — | 
				Thunder Fang | 
				  | 
				  | 
				65 | 
				95 | 
				15 | 
				10 | 
				| The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | 
				| — | 
				Horn Attack | 
				  | 
				  | 
				65 | 
				100 | 
				25 | 
				-- | 
				| The target is jabbed with a sharply pointed horn to inflict damage. | 
				| — | 
				Bulldoze | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				100 | 
				| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
				| — | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | 
				Defense Curl | 
				  | 
				  | 
				-- | 
				101 | 
				40 | 
				-- | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
				| — | 
				Tackle | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | 
				Flail | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | 
				| — | 
				Endure | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
				| — | 
				Take Down | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				-- | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
				| — | 
				Charm | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
				| — | 
				Last Resort | 
				  | 
				  | 
				140 | 
				100 | 
				5 | 
				-- | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
				| — | 
				Double-Edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
				| 6 | 
				Rapid Spin | 
				  | 
				  | 
				50 | 
				100 | 
				40 | 
				100 | 
				| A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat. | 
				| 10 | 
				Rollout | 
				  | 
				  | 
				30 | 
				90 | 
				20 | 
				-- | 
				| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
				| 15 | 
				Assurance | 
				  | 
				  | 
				60 | 
				100 | 
				10 | 
				-- | 
				| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
				| 19 | 
				Knock Off | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				-- | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
				| 24 | 
				Slam | 
				  | 
				  | 
				80 | 
				75 | 
				20 | 
				-- | 
				| The target is slammed with a long tail, vines, or the like to inflict damage. | 
				| 30 | 
				Rock Tomb | 
				  | 
				  | 
				60 | 
				95 | 
				15 | 
				100 | 
				| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
				| 37 | 
				Scary Face | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The user frightens the target with a scary face to harshly lower its Speed stat. | 
				| 43 | 
				Earthquake | 
				  | 
				  | 
				100 | 
				100 | 
				10 | 
				-- | 
				| The user sets off an earthquake that strikes every Pokémon around it. | 
				| 50 | 
				Giga Impact | 
				  | 
				  | 
				150 | 
				90 | 
				5 | 
				-- | 
				| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
BDSP Technical Machine Attacks | 
|
| TM05 | 
					Roar | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM23 | 
					Iron Tail | 
					  | 
					  | 
					100 | 
					75 | 
					15 | 
					30 | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TM26 | 
					Earthquake | 
					  | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM37 | 
					Sandstorm | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					60 | 
					95 | 
					15 | 
					100 | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM58 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM69 | 
					Rock Polish | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user polishes its body to reduce drag. This sharply raises the Speed stat. | 
| TM71 | 
					Stone Edge | 
					  | 
					  | 
					100 | 
					80 | 
					5 | 
					-- | 
					| The user stabs the target from below with sharpened stones. Critical hits land more easily. | 
| TM74 | 
					Gyro Ball | 
					  | 
					  | 
					?? | 
					100 | 
					5 | 
					-- | 
					| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | 
| TM76 | 
					Stealth Rock | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | 
| TM80 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					30 | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM82 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM83 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					100 | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM84 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM96 | 
					Strength | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The target is slugged with a punch thrown at maximum power. | 
| TM98 | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					50 | 
					| The user attacks with a punch. This may also lower the target's Defense stat. | 
Egg Moves (Details) | 
 
| Focus Energy | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
								Details | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
								Details | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| Ancient Power | 
				  | 
				  | 
				60 | 
				100 | 
				5 | 
				10 | 
								Details | 
				| The user attacks with a prehistoric power. This may also raise all the user's stats at once. | 
| Snore | 
				  | 
				  | 
				50 | 
				100 | 
				15 | 
				30 | 
								Details | 
				| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Counter | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
								Details | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Fissure | 
				  | 
				  | 
				?? | 
				30 | 
				5 | 
				-- | 
								Details | 
				| The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | 
| Endeavor | 
				  | 
				  | 
				?? | 
				100 | 
				5 | 
				-- | 
								Details | 
				| This attack move cuts down the target's HP to equal the user's HP. | 
| Ice Shard | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
								Details | 
				| The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | 
| Head Smash | 
				  | 
				  | 
				150 | 
				80 | 
				5 | 
				-- | 
								Details | 
				| The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | 
| Mud-Slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				100 | 
								Details | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Heavy Slam | 
				  | 
				  | 
				?? | 
				100 | 
				10 | 
				-- | 
								Details | 
				| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | 
| Play Rough | 
				  | 
				  | 
				90 | 
				90 | 
				10 | 
				10 | 
								Details | 
				| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | 
| High Horsepower | 
				  | 
				  | 
				95 | 
				95 | 
				10 | 
				-- | 
								Details | 
				| The user fiercely attacks the target using its entire body. | 
| Transfer Only Moves (Details) | 
|
| Toxic | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Round | 
				  | 
				  | 
				60 | 
				100 | 
				15 | 
				-- | 
				Gen VII TM48 | 
				| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| Echoed Voice | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				-- | 
				Gen VII TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Brutal Swing | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				-- | 
				Gen VII TM59 | 
				| The user swings its body around violently to inflict damage on everything in its vicinity. | 
| Confide | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				100 | 
				Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Seed Bomb | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - USM | 
				| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| Bounce | 
				  | 
				  | 
				85 | 
				85 | 
				5 | 
				30 | 
				Move Tutor - USM | 
				| The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | 
| Gunk Shot | 
				  | 
				  | 
				120 | 
				80 | 
				5 | 
				30 | 
				Move Tutor - USM | 
				| The user shoots filthy garbage at the target to attack. This may also poison the target. | 
| Block | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				Move Tutor - USM | 
				| The user blocks the target's way with arms spread wide to prevent escape. | 
| Earth Power | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				10 | 
				Move Tutor - USM | 
				| The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | 
| Iron Defense | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Move Tutor - USM | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| Superpower | 
				  | 
				  | 
				120 | 
				100 | 
				5 | 
				100 | 
				Move Tutor - USM | 
				| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | 
| Hyper Voice | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| The user lets loose a horribly echoing shout with the power to inflict damage. | 
| Stomping Tantrum | 
				  | 
				  | 
				75 | 
				100 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Mimic | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Curse | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. |