Standard Level Up | 
|
				| — | 
				Gear Up | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | 
				| — | 
				Magnetic Flux | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | 
				| — | 
				Thunder Shock | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				10 | 
				| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | 
				| — | 
				Vise Grip | 
				  | 
				  | 
				55 | 
				100 | 
				30 | 
				-- | 
				| The target is gripped and squeezed from both sides to inflict damage. | 
				| — | 
				Bind | 
				  | 
				  | 
				15 | 
				85 | 
				20 | 
				100 | 
				| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | 
				| — | 
				Charge | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | 
				| 12 | 
				Charge Beam | 
				  | 
				  | 
				50 | 
				90 | 
				10 | 
				70 | 
				| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
				| 16 | 
				Metal Sound | 
				  | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				| A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | 
				| 20 | 
				Autotomize | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				| The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | 
				| 24 | 
				Discharge | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				30 | 
				| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | 
				| 28 | 
				Screech | 
				  | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				| An earsplitting screech harshly lowers the target's Defense stat. | 
				| 32 | 
				Gear Grind | 
				  | 
				  | 
				50 | 
				85 | 
				15 | 
				-- | 
				| The user attacks by throwing steel gears at its target twice. | 
				| 36 | 
				Lock-On | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| The user takes sure aim at the target. This ensures the next attack does not miss the target. | 
				| 42 | 
				Shift Gear | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. | 
				| 48 | 
				Zap Cannon | 
				  | 
				  | 
				120 | 
				50 | 
				5 | 
				100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
				| 56 | 
				Hyper Beam | 
				  | 
				  | 
				150 | 
				90 | 
				5 | 
				-- | 
				| The target is attacked with a powerful beam. The user can't move on the next turn. | 
				| 64 | 
				Electric Terrain | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | 
Technical Machine Attacks | 
|
| TM08 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM14 | 
					Thunder Wave | 
					  | 
					  | 
					-- | 
					90 | 
					20 | 
					-- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM16 | 
					Screech | 
					  | 
					  | 
					-- | 
					85 | 
					40 | 
					-- | 
					| An earsplitting screech harshly lowers the target's Defense stat. | 
| TM21 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | 
					Snore | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM32 | 
					Sandstorm | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | 
| TM39 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM58 | 
					Assurance | 
					  | 
					  | 
					60 | 
					100 | 
					10 | 
					-- | 
					| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
| TM70 | 
					Trick Room | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM76 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM80 | 
					Volt Switch | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | 
					Electric Terrain | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | 
Technical Record Attacks | 
|
| TR08 | 
					Thunderbolt | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
| TR09 | 
					Thunder | 
					  | 
					  | 
					110 | 
					70 | 
					10 | 
					30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TR20 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR26 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR35 | 
					Uproar | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					-- | 
					| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
| TR46 | 
					Iron Defense | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| TR63 | 
					Power Gem | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					-- | 
					| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
| TR70 | 
					Flash Cannon | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					10 | 
					| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | 
| TR83 | 
					Ally Switch | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| The user teleports using a strange power and switches places with one of its allies. | 
| TR86 | 
					Wild Charge | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | 
| Transfer Only Moves (Details) | 
|
| Toxic | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Double Team | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Gen VII TM32 | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| Rock Polish | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				Gen VII TM69 | 
				| The user polishes its body to reduce drag. This sharply raises the Speed stat. | 
| Swagger | 
				  | 
				  | 
				-- | 
				85 | 
				15 | 
				-- | 
				Gen VII TM87 | 
				| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| Confide | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				100 | 
				Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Magic Coat | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Move Tutor - USM | 
				| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. | 
| Gravity | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				Move Tutor - USM | 
				| This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. | 
| Magnet Rise | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| The user levitates using electrically generated magnetism for five turns. | 
| Shock Wave | 
				  | 
				  | 
				60 | 
				101 | 
				20 | 
				-- | 
				Move Tutor - USM | 
				| The user strikes the target with a quick jolt of electricity. This attack never misses. | 
| Recycle | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| The user recycles a held item that has been used in battle so it can be used again. | 
| Rock Smash | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				50 | 
				Gen VI TM94 (XY) HM06 (ΩRαS) | 
				| The user attacks with a punch. This may also lower the target's Defense stat. |