#209 Snubbull

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Snubbull
Japan: Bulu
ブルー
French: Snubbull
German: Snubbull
Korean: 블루
National: #209
Galar: #---
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #---
Male :24.9%
Female :75.1%
Fairy-type
Classification Height Weight Capture Rate Base Egg Steps
Fairy Pokémon 2'00"
0.6m
17.2lbs
7.8kg
1905,120
Abilities: Intimidate - Run Away - Rattled (Hidden Ability)
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block.
Hidden Ability (Available):
Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move or is Intimidated
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
800,000 Points
Fast
50 1 Attack Point(s)
Snubbull can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *1
Wild Hold Item Egg Groups
 
Field
Fairy
Evolutionary Chain
Snubbull Level Granbull

Locations

- In-Depth Details
Brilliant Diamond Route 209, Grand UndergroundDetails
Shining Pearl Route 209, Grand UndergroundDetails
Flavor Text
Brilliant Diamond Small Pokémon flee from its scary face. It is, however, considered by many people to be cute.
Shining Pearl


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 15 10
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 15 10
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 15 10
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
7 Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
13 Lick Lick - Ghost-type Lick: Physical Move 30 100 30 30
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
19 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
25 Roar Roar - Normal-type Roar: Other Move -- 101 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
31 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
37 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
43 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
49 Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
TM03 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM05 Roar Roar - Normal-type Roar: Other Move -- 101 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM08 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM10 Work Up Work Up - Normal-type Work Up: Other Move -- 101 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM28 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next turn.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM34 Shock Wave Shock Wave - Electric-type Shock Wave: Special Move 60 101 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM36 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM41 Torment Torment - Dark-type Torment: Other Move -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM50 Overheat Overheat - Fire-type Overheat: Special Move 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM78 Snarl Snarl - Dark-type Snarl: Special Move 55 95 15 100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM96 Strength Strength - Normal-type Strength: Physical Move 80 100 15 --
The target is slugged with a punch thrown at maximum power.
TM98 Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Metronome Metronome - Normal-type Metronome: Other Move -- 101 10 -- Details
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Present Present - Normal-type Present: Physical Move ?? 90 15 -- Details
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20 Details
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Heal Bell Heal Bell - Normal-type Heal Bell: Other Move -- 101 5 -- Details
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Snore Snore - Normal-type Snore: Special Move 50 100 15 30 Details
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 100 Details
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 15 10 Details
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 15 10 Details
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 15 10 Details
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 -- Details
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Mimic Mimic - Normal-type Mimic: Other Move -- 101 10 -- Details
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 300 60 80 50 40 40 30
Max Stats
Hindering Nature
Lv. 50 120 - 167 76 - 118 49 - 91 40 - 82 40 - 82 31 - 73
Lv. 100 230 - 324 148 - 233 94 - 179 76 - 161 76 - 161 58 - 143
Max Stats
Neutral Nature
Lv. 50 120 - 167 85 - 132 55 - 102 45 - 92 45 - 92 35 - 82
Lv. 100 230 - 324 165 - 259 105 - 199 85 - 179 85 - 179 65 - 159
Max Stats
Beneficial Nature
Lv. 50 120 - 167 93 - 145 60 - 112 49 - 101 49 - 101 38 - 90
Lv. 100 230 - 324 181 - 284 115 - 218 93 - 196 93 - 196 71 - 174

<--- Steelix #208
Steelix
#210
Granbull
Granbull --->