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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex |
Picture | ||
Abilities: Ball Fetch - Rattled (Hidden Ability) | |||||
Ball Fetch: If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. Hidden Ability: Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move or is Intimidated |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
800,000 Points Fast |
50 | 1 HP Point(s) | Yamper can Dynamax |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||
Locations- In-Depth Details |
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Sword | Route 2, Route 4, Giant's Mirror, Motostoke Riverbank, Stony Wilderness Max Raid Battles: Giant's Mirror, Lake of Outrage, Motostoke Riverbank | Details | |
Shield | Route 2, Route 4, Giant's Mirror, Motostoke Riverbank, Stony Wilderness Max Raid Battles: Giant's Mirror, Lake of Outrage, Motostoke Riverbank | Details | |
Crown Tundra | Sword | Ballimere Lake | Details |
Shield | Ballimere Lake | Details | |
Trainer Locations | Details |
Flavor Text | ||
Sword | This Pokémon is very popular as a herding dog in the Galar region. As it runs, it generates electricity from the base of its tail. | |
Shield | This gluttonous Pokémon only assists people with their work because it wants treats. As it runs, it crackles with electricity. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | |||||||||
5 | Nuzzle | 20 | 100 | 20 | 100 | ||||
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | |||||||||
10 | Bite | 60 | 100 | 25 | 30 | ||||
The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||||||||
15 | Roar | -- | 101 | 20 | -- | ||||
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
20 | Spark | 65 | 100 | 20 | 30 | ||||
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||||||
26 | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
30 | Crunch | 80 | 100 | 15 | 20 | ||||
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||
35 | Charge | -- | 101 | 20 | -- | ||||
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | |||||||||
40 | Wild Charge | 90 | 100 | 15 | -- | ||||
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||||
45 | Play Rough | 90 | 90 | 10 | 10 | ||||
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM14 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM15 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows into the ground, then attacks on the next turn. | |||||||||
TM21 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
TM25 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM29 | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
TM31 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM39 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM40 | Swift | 60 | 101 | 20 | -- | ||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
TM41 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM66 | Thunder Fang | 65 | 95 | 15 | 10 | ||||
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |||||||||
TM68 | Fire Fang | 65 | 95 | 15 | 10 | ||||
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | |||||||||
TM76 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM80 | Volt Switch | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM85 | Snarl | 55 | 95 | 15 | 100 | ||||
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
Technical Record Attacks | |||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TR08 | Thunderbolt | 90 | 100 | 15 | 10 | ||||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TR09 | Thunder | 110 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TR20 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TR26 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TR32 | Crunch | 80 | 100 | 15 | 20 | ||||
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||
TR35 | Uproar | 90 | 100 | 10 | -- | ||||
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
TR80 | Electro Ball | ?? | 100 | 10 | -- | ||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||||||
TR86 | Wild Charge | 90 | 100 | 15 | -- | ||||
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||||
TR90 | Play Rough | 90 | 90 | 10 | 10 | ||||
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Double-Edge | 120 | 100 | 15 | -- | Details | |||
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||||||||
Sand Attack | -- | 100 | 15 | -- | Details | |||
Sand is hurled in the target's face, reducing the target's accuracy. | ||||||||
Flame Charge | 50 | 100 | 20 | 100 | Details | |||
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. | ||||||||
Discharge | 80 | 100 | 15 | 30 | Details | |||
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | ||||||||
Howl | -- | 101 | 40 | -- | Details | |||
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. |
Isle of Armor Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Rising Voltage | 70 | 100 | 20 | -- | ||||
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Max Flare | 120 | 101 | 10 | -- | |||||
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||||||
Max Lightning | 130(Phy)/140(Spe) | 101 | 10 | -- | |||||
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||
Max Strike | 140(Phy)/130(Spe) | 101 | 10 | -- | |||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Starfall | 130 | 101 | 10 | -- | |||||
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |||||||||
Max Quake | 130 | 101 | 10 | -- | |||||
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | |||||||||
Max Darkness | 130(Phy)/110(Spe) | 101 | 10 | -- | |||||
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
Max Guard | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 270 | 59 | 45 | 50 | 40 | 50 | 26 | |
Max Stats Hindering Nature |
Lv. 50 | 119 - 166 | 45 - 87 | 49 - 91 | 40 - 82 | 49 - 91 | 27 - 70 |
Lv. 100 | 228 - 322 | 85 - 170 | 94 - 179 | 76 - 161 | 94 - 179 | 51 - 135 | |
Max Stats Neutral Nature |
Lv. 50 | 119 - 166 | 50 - 97 | 55 - 102 | 45 - 92 | 55 - 102 | 31 - 78 |
Lv. 100 | 228 - 322 | 95 - 189 | 105 - 199 | 85 - 179 | 105 - 199 | 57 - 151 | |
Max Stats Beneficial Nature |
Lv. 50 | 119 - 166 | 55 - 106 | 60 - 112 | 49 - 101 | 60 - 112 | 34 - 85 |
Lv. 100 | 228 - 322 | 104 - 207 | 115 - 218 | 93 - 196 | 115 - 218 | 62 - 166 |
59
45
50
26
50
40
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