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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||
Abilities: Thick Fat - Hydration - Ice Body (Hidden Ability) | |||||
Thick Fat: Fire and Ice-type moves deal 50% damage. Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining. Hidden Ability: Ice Body: HP is restored by 1/16th of maximum HP when its Snowing. |
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Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
1,000,000 Points Medium Fast |
50 | 1 Sp. Defense Point(s) | Yes |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |||
Locations |
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Scarlet | Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero | ||
Violet | Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero | ||
The Indigo Disk | Scarlet | Polar Biome Fixed: Polar Biome Tera Raid Battles: 2 Star Raid Battles | Details |
Violet | Polar Biome Fixed: Polar Biome Tera Raid Battles: 2 Star Raid Battles | Details | |
Terarium Wild Spawn Biomes | Snowfield, Ocean, Lake |
Flavor Text | ||
Scarlet | The protrusion on its head is very hard. It is used for bashing through thick ice. | |
Violet | The colder it gets, the better it feels. It joyfully swims around oceans so cold that they are filled with floating ice. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Headbutt | 70 | 100 | 15 | 30 | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
3 | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||||
7 | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
11 | Icy Wind | 55 | 95 | 15 | -- | ||||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
13 | Encore | -- | 100 | 5 | -- | ||||
The user compels the target to keep using the move it encored for three turns. | |||||||||
17 | Ice Shard | 40 | 100 | 30 | -- | ||||
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||||
21 | Rest | -- | 101 | 5 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
23 | Aqua Ring | -- | 101 | 20 | -- | ||||
The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||||
27 | Aurora Beam | 65 | 100 | 20 | 10 | ||||
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | |||||||||
31 | Aqua Jet | 40 | 100 | 20 | -- | ||||
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | |||||||||
33 | Brine | 65 | 100 | 10 | -- | ||||
This move's power is doubled if the target's HP is at half or less. | |||||||||
37 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
41 | Dive | 80 | 100 | 10 | -- | ||||
The user dives on the first turn, then floats up and attacks on the next turn. | |||||||||
43 | Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
47 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
51 | Safeguard | -- | 101 | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
53 | Snowscape | -- | 101 | 10 | -- | ||||
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM001 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
TM002 | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
TM007 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM011 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM018 | Thief | 60 | 100 | 25 | -- | ||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM022 | Chilling Water | 50 | 100 | 20 | -- | ||||
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |||||||||
TM025 | Facade | 70 | 100 | 20 | -- | ||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | |||||||||
TM034 | Icy Wind | 55 | 95 | 15 | -- | ||||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
TM043 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM046 | Avalanche | 60 | 100 | 10 | -- | ||||
This move's power is doubled if the target has inflicted damage on the user in the same turn. | |||||||||
TM047 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||
TM050 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
TM052 | Snowscape | -- | 101 | 10 | -- | ||||
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |||||||||
TM053 | Smart Strike | 70 | 101 | 10 | -- | ||||
The user stabs the target with a sharp horn. This attack never misses. | |||||||||
TM066 | Body Slam | 85 | 100 | 15 | 30 | ||||
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | ||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||
TM077 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the target and may make it flinch. | |||||||||
TM085 | Rest | -- | 101 | 5 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
TM103 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |||||||||
TM106 | Drill Run | 80 | 95 | 10 | -- | ||||
The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. | |||||||||
TM122 | Encore | -- | 100 | 5 | -- | ||||
The user compels the target to keep using the move it encored for three turns. | |||||||||
TM123 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM124 | Ice Spinner | 80 | 100 | 15 | -- | ||||
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | |||||||||
TM130 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM135 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM142 | Hydro Pump | 110 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
TM143 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM171 | Tera Blast | 80 | 100 | 10 | -- | ||||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | |||||||||
TM174 | Haze | -- | 101 | 30 | -- | ||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
TM187 | Icicle Spear | 25 | 100 | 30 | -- | ||||
The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. | |||||||||
TM191 | Uproar | 90 | 100 | 10 | -- | ||||
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
TM193 | Weather Ball | 50 | 100 | 10 | -- | ||||
This move's type and power change depending on the weather at the time the move is used. | |||||||||
TM196 | Flip Turn | 60 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM204 | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
TM208 | Whirlpool | 35 | 85 | 15 | 100 | ||||
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | |||||||||
TM209 | Muddy Water | 90 | 85 | 10 | 30 | ||||
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | |||||||||
TM212 | Triple Axel | 20 | 90 | 10 | -- | ||||
A consecutive three-kick attack that becomes more powerful with each successful hit. | |||||||||
TM224 | Curse | -- | 101 | 10 | -- | ||||
A move that has different effects depending on whether the user is a Ghost type or not. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Horn Drill | ?? | 30 | 5 | -- | Details | |||
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | ||||||||
Disable | -- | 100 | 20 | -- | Details | |||
For four turns, the target will be unable to use whichever move it last used. | ||||||||
Lick | 30 | 100 | 30 | 30 | Details | |||
The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis. | ||||||||
Perish Song | -- | 101 | 5 | -- | Details | |||
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ||||||||
Fake Out | 40 | 100 | 10 | 100 | Details | |||
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. | ||||||||
Stockpile | -- | 101 | 20 | -- | Details | |||
The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. | ||||||||
Spit Up | ?? | 100 | 10 | -- | Details | |||
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | ||||||||
Swallow | -- | 101 | 10 | -- | Details | |||
The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. | ||||||||
Entrainment | -- | 100 | 15 | -- | Details | |||
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | ||||||||
Belch | 120 | 90 | 10 | -- | Details | |||
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 325 | 65 | 45 | 55 | 45 | 70 | 45 | |
Max Stats Hindering Nature |
Lv. 50 | 125 - 172 | 45 - 87 | 54 - 96 | 45 - 87 | 67 - 109 | 45 - 87 |
Lv. 100 | 240 - 334 | 85 - 170 | 103 - 188 | 85 - 170 | 130 - 215 | 85 - 170 | |
Max Stats Neutral Nature |
Lv. 50 | 125 - 172 | 50 - 97 | 60 - 107 | 50 - 97 | 75 - 122 | 50 - 97 |
Lv. 100 | 240 - 334 | 95 - 189 | 115 - 209 | 95 - 189 | 145 - 239 | 95 - 189 | |
Max Stats Beneficial Nature |
Lv. 50 | 125 - 172 | 55 - 106 | 66 - 117 | 55 - 106 | 82 - 134 | 55 - 106 |
Lv. 100 | 240 - 334 | 104 - 207 | 126 - 229 | 104 - 207 | 159 - 262 | 104 - 207 |
65
45
55
45
70
45
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