Generation VI Level Up |
|
— |
Scratch |
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40 |
100 |
35 |
-- |
Hard, pointed, and sharp claws rake the target to inflict damage. |
— |
Leer |
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-- |
100 |
30 |
100 |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— |
Water Gun |
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40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
— |
Rage |
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20 |
100 |
20 |
-- |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
6 |
Water Gun |
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40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
8 |
Rage |
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20 |
100 |
20 |
-- |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
13 |
Bite |
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60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
15 |
Scary Face |
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-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
21 |
Ice Fang |
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65 |
95 |
15 |
10 |
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. |
24 |
Flail |
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?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
30 |
Agility |
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-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
32 |
Crunch |
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80 |
100 |
15 |
20 |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
37 |
Chip Away |
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70 |
100 |
20 |
-- |
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. |
45 |
Slash |
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70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
50 |
Screech |
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-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
58 |
Thrash |
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120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
63 |
Aqua Tail |
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90 |
90 |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
71 |
Superpower |
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120 |
100 |
5 |
100 |
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
76 |
Hydro Pump |
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110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
TM & HM Attacks |
|
TM01 |
Hone Claws |
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-- |
-- |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
TM02 |
Dragon Claw |
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80 |
100 |
15 |
-- |
The user slashes the target with huge, sharp claws. |
TM05 |
Roar |
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-- |
-- |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
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-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
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60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM13 |
Ice Beam |
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90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
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110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
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 |
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
 |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM26 |
Earthquake |
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100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
TM27 |
Return |
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 |
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
 |
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80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM31 |
Brick Break |
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75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM39 |
Rock Tomb |
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60 |
95 |
15 |
100 |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM40 |
Aerial Ace |
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60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM52 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM55 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM65 |
Shadow Claw |
 |
 |
70 |
100 |
15 |
-- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM75 |
Swords Dance |
 |
 |
-- |
-- |
20 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM78 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM80 |
Rock Slide |
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 |
75 |
90 |
10 |
30 |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM82 |
Dragon Tail |
 |
 |
60 |
90 |
10 |
-- |
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM94 (ORAS) |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM98 |
Power-Up Punch |
 |
 |
40 |
100 |
20 |
100 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM01 |
Cut |
 |
 |
50 |
95 |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM03 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM05 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
HM07 (ORAS) |
Dive |
 |
 |
80 |
100 |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Egg Moves (Details) |
Ancient Power |
 |
 |
60 |
100 |
5 |
10 |
Details |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
Aqua Jet |
 |
 |
40 |
100 |
20 |
-- |
Details |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
Block |
 |
 |
-- |
-- |
5 |
-- |
Details |
The user blocks the target's way with arms spread wide to prevent escape. |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
Details |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
Dragon Dance |
 |
 |
-- |
-- |
20 |
-- |
Details |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
Details |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Flatter |
 |
 |
-- |
100 |
15 |
-- |
Details |
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
Details |
The target is blasted by a huge volume of water launched under great pressure. |
Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
Details |
The target is punched with an icy fist. It may also leave the target frozen. |
Metal Claw |
 |
 |
50 |
95 |
35 |
10 |
Details |
The target is raked with steel claws. It may also raise the user's Attack stat. |
Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
Details |
The user covers itself with mud. It weakens Electric-type moves for five turns. |
Thrash |
 |
 |
120 |
100 |
10 |
-- |
Details |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
Details |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
Details |
The user soaks itself with water. The move weakens Fire-type moves for five turns. |
Transfer Only Moves (Details) |
|
Dive |
 |
 |
80 |
100 |
10 |
-- |
Gen V HM06 |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Hydro Cannon |
 |
 |
150 |
90 |
5 |
-- |
Move Tutor - B2W2 |
The target is hit with a watery blast. The user must rest on the next turn, however. |
Water Pledge |
 |
 |
80 |
100 |
10 |
-- |
Move Tutor - B2W2 |
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Avalanche |
 |
 |
60 |
100 |
10 |
-- |
Gen IV TM72 |
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
Traps foes in a violent swirling whirlpool for four to five turns. |
Fury Cutter |
 |
 |
40 |
95 |
20 |
-- |
Move Tutor - PtHGSS |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Mega Punch |
 |
 |
80 |
85 |
20 |
-- |
Move Tutor - FRLG |
The target is slugged by a punch thrown with muscle-packed power. |
Mega Kick |
 |
 |
120 |
75 |
5 |
-- |
Move Tutor - FRLG |
The target is attacked by a kick launched with muscle-packed power. |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Counter |
 |
 |
?? |
100 |
20 |
-- |
Move Tutor - FRLG |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Seismic Toss |
 |
 |
?? |
100 |
20 |
-- |
Move Tutor - FRLG |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
Mimic |
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-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Dynamic Punch |
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100 |
50 |
5 |
100 |
Move Tutor - Emerald |
The user punches the target with full, concentrated power. It confuses the target if it hits. |
Endure |
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-- |
-- |
10 |
-- |
Move Tutor - Emerald |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |