| Abilities: Poison Point - Swift Swim - Intimidate (Hidden Ability)  | 
		
		
			
Poison Point: The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon.  
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.  
Hidden Ability (Available through transfer):  Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.  | 
		
		
			| Experience Growth | 
						Base Happiness | 
						Effort Values Earned | 
			Eligible for Sky Battle? | 
		
		
		1,000,000 Points Medium Fast | 
			70 |  			1 Attack Point(s)
  | 
			Not Eligible/Known
		 | 
	
| Generation VI Level Up | 
|
				| — | 
				Fell Stinger | 
				  | 
				  | 
				30 | 
				100 | 
				25 | 
				-- | 
				| When the user knocks out a target with this move, the user's Attack stat rises sharply. | 
				| — | 
				Hydro Pump | 
				  | 
				  | 
				110 | 
				80 | 
				5 | 
				-- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
				| — | 
				Destiny Bond | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | 
				| — | 
				Water Gun | 
				  | 
				  | 
				40 | 
				100 | 
				25 | 
				-- | 
				| The target is blasted with a forceful shot of water. | 
				| — | 
				Spikes | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | 
				| — | 
				Tackle | 
				  | 
				  | 
				50 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | 
				Poison Sting | 
				  | 
				  | 
				15 | 
				100 | 
				35 | 
				30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| 9 | 
				Harden | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| 9 | 
				Minimize | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | 
				| 13 | 
				Bubble | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				10 | 
				| A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | 
				| 17 | 
				Rollout | 
				  | 
				  | 
				30 | 
				90 | 
				20 | 
				-- | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| 21 | 
				Toxic Spikes | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. | 
				| 25 | 
				Stockpile | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | 
				| 25 | 
				Spit Up | 
				  | 
				  | 
				?? | 
				100 | 
				10 | 
				-- | 
				| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | 
				| 29 | 
				Revenge | 
				  | 
				  | 
				60 | 
				100 | 
				10 | 
				-- | 
				| An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | 
				| 33 | 
				Brine | 
				  | 
				  | 
				65 | 
				100 | 
				10 | 
				-- | 
				| If the target's HP is down to about half, this attack will hit with double the power. | 
				| 37 | 
				Pin Missile | 
				  | 
				  | 
				25 | 
				95 | 
				20 | 
				-- | 
				| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
				| 41 | 
				Take Down | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				-- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 45 | 
				Aqua Tail | 
				  | 
				  | 
				90 | 
				90 | 
				10 | 
				-- | 
				| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
				| 49 | 
				Poison Jab | 
				  | 
				  | 
				80 | 
				100 | 
				20 | 
				30 | 
				| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
				| 53 | 
				Destiny Bond | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | 
				| 57 | 
				Hydro Pump | 
				  | 
				  | 
				110 | 
				80 | 
				5 | 
				-- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
				| 60 | 
				Fell Stinger | 
				  | 
				  | 
				30 | 
				100 | 
				25 | 
				-- | 
				| When the user knocks out a target with this move, the user's Attack stat rises sharply. | 
| TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | 
					Hail | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM09 | 
					Venoshock | 
					  | 
					  | 
					65 | 
					100 | 
					10 | 
					-- | 
					| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM12 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM13 | 
					Ice Beam | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | 
					Blizzard | 
					  | 
					  | 
					110 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM30 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM34 | 
					Sludge Wave | 
					  | 
					  | 
					95 | 
					100 | 
					10 | 
					10 | 
					| It swamps the area around the user with a giant sludge wave. It may also poison those hit. | 
| TM36 | 
					Sludge Bomb | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					30 | 
					| Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM55 | 
					Scald | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
| TM64 | 
					Explosion | 
					  | 
					  | 
					250 | 
					100 | 
					5 | 
					-- | 
					| The user explodes to inflict damage on those around it. The user faints upon using this move. | 
| TM66 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM73 | 
					Thunder Wave | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
| TM74 | 
					Gyro Ball | 
					  | 
					  | 
					?? | 
					100 | 
					5 | 
					-- | 
					| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
| TM84 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 (ORAS) | 
					Secret Power | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM03 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| It swamps the area around the user with a giant wave. It can also be used for crossing water. | 
| HM05 | 
					Waterfall | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | 
| HM07 (ORAS) | 
					Dive | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| Egg Moves (Details) | 
 
| Acid Spray | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				100 | 
								Details | 
				| The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. | 
| Aqua Jet | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
| Astonish | 
				  | 
				  | 
				30 | 
				100 | 
				15 | 
				30 | 
								Details | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
| Brine | 
				  | 
				  | 
				65 | 
				100 | 
				10 | 
				-- | 
								Details | 
				| If the target's HP is down to about half, this attack will hit with double the power. | 
| Bubble Beam | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				10 | 
								Details | 
				| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
| Flail | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
								Details | 
				| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
| Haze | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
								Details | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| Signal Beam | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
								Details | 
				| The user attacks with a sinister beam of light. It may also confuse the target. | 
| Supersonic | 
				  | 
				  | 
				-- | 
				55 | 
				20 | 
				-- | 
								Details | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
| Water Pulse | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				20 | 
								Details | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
| Transfer Only Moves (Details) | 
|
| Dive | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				Gen V HM06 | 
				| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Whirlpool | 
				  | 
				  | 
				35 | 
				85 | 
				15 | 
				100 | 
				Gen IV HM05 HGSS | 
				| Traps foes in a violent swirling whirlpool for four to five turns. | 
| Dive | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				Move Tutor - PtHGSS | 
				| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| Swift | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Swords Dance | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				Move Tutor - FRLG | 
				| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - Emerald | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Swift | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				Move Tutor - Emerald | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Defense Curl | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				Move Tutor - Emerald | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
| Self-destruct | 
				  | 
				  | 
				200 | 
				100 | 
				5 | 
				-- | 
				Move Tutor - XD | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. |