| X & Y Level Up | 
|
				| — | Hammer Arm |  |  | 100 | 90 | 10 | 100 | 
				| The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | 
				| — | Zap Cannon |  |  | 120 | 50 | 5 | 100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
				| — | Lock-On |  |  | -- | -- | 5 | -- | 
				| The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | 
				| — | Explosion |  |  | 250 | 100 | 5 | -- | 
				| The user explodes to inflict damage on those around it. The user faints upon using this move. | 
				| — | Stomp |  |  | 65 | 100 | 20 | 30 | 
				| The target is stomped with a big foot. It may also make the target flinch. | 
				| 9 | Icy Wind |  |  | 55 | 95 | 15 | 100 | 
				| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
				| 17 | Curse |  |  | -- | -- | 10 | -- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 25 | Superpower |  |  | 120 | 100 | 5 | 100 | 
				| The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | 
				| 33 | Ancient Power |  |  | 60 | 100 | 5 | 10 | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
				| 41 | Amnesia |  |  | -- | -- | 20 | -- | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
				| 49 | Charge Beam |  |  | 50 | 90 | 10 | 70 | 
				| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
				| 57 | Lock-On |  |  | -- | -- | 5 | -- | 
				| The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | 
				| 65 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
				| 73 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
				| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
				| 81 | Hammer Arm |  |  | 100 | 90 | 10 | 100 | 
				| The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | 
				| 89 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
				| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| ΩRαS Level Up | 
|
				| — | Explosion |  |  | 250 | 100 | 5 | -- | 
				| The user explodes to inflict damage on those around it. The user faints upon using this move. | 
				| — | Stomp |  |  | 65 | 100 | 20 | 30 | 
				| The target is stomped with a big foot. It may also make the target flinch. | 
				| — | Icy Wind |  |  | 55 | 95 | 15 | 100 | 
				| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
				| — | Charge Beam |  |  | 50 | 90 | 10 | 70 | 
				| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
				| — | Bulldoze |  |  | 60 | 100 | 20 | 100 | 
				| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
				| 7 | Icy Wind |  |  | 55 | 95 | 15 | 100 | 
				| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
				| 13 | Charge Beam |  |  | 50 | 90 | 10 | 70 | 
				| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
				| 19 | Bulldoze |  |  | 60 | 100 | 20 | 100 | 
				| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
				| 25 | Curse |  |  | -- | -- | 10 | -- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 31 | Ancient Power |  |  | 60 | 100 | 5 | 10 | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
				| 37 | Amnesia |  |  | -- | -- | 20 | -- | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
				| 43 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
				| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
				| 49 | Hammer Arm |  |  | 100 | 90 | 10 | 100 | 
				| The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | 
				| 55 | Lock-On |  |  | -- | -- | 5 | -- | 
				| The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | 
				| 55 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
				| 61 | Superpower |  |  | 120 | 100 | 5 | 100 | 
				| The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | 
				| 67 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
				| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | Hail |  |  | -- | -- | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM20 | Safeguard |  |  | -- | -- | 25 | -- | 
					| The user creates a protective field that prevents status problems for five turns. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
					| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
| TM25 | Thunder |  |  | 110 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| TM26 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes those around it. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM39 | Rock Tomb |  |  | 60 | 95 | 15 | 100 | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM52 | Focus Blast |  |  | 120 | 70 | 5 | 10 | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | 70 | 
					| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM64 | Explosion |  |  | 250 | 100 | 5 | -- | 
					| The user explodes to inflict damage on those around it. The user faints upon using this move. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM69 | Rock Polish |  |  | -- | -- | 20 | -- | 
					| The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM73 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
					| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM78 | Bulldoze |  |  | 60 | 100 | 20 | 100 | 
					| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM79 | Frost Breath |  |  | 60 | 90 | 10 | 100 | 
					| The user blows a cold breath on the target. This attack always results in a critical hit. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM91 | Flash Cannon |  |  | 80 | 100 | 10 | 10 | 
					| The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | 
| TM94 (XY) HM06 (ORAS)
 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM98 | Power-Up Punch |  |  | 40 | 100 | 20 | 100 | 
					| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Transfer Only Moves (Details) | 
|
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Avalanche |  |  | 60 | 100 | 10 | -- | Gen IV TM72 | 
				| An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Rollout |  |  | 30 | 90 | 20 | -- | Move Tutor - PtHGSS | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Mega Punch |  |  | 80 | 85 | 20 | -- | Move Tutor - FRLG | 
				| The target is slugged by a punch thrown with muscle-packed power. | 
| Mega Kick |  |  | 120 | 75 | 5 | -- | Move Tutor - FRLG | 
				| The target is attacked by a kick launched with muscle-packed power. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Counter |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Seismic Toss |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Dynamic Punch |  |  | 100 | 50 | 5 | 100 | Move Tutor - Emerald | 
				| The user punches the target with full, concentrated power. It confuses the target if it hits. | 
| Rollout |  |  | 30 | 90 | 20 | -- | Move Tutor - Emerald | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
| Endure |  |  | -- | -- | 10 | -- | Move Tutor - Emerald | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - Emerald | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Defense Curl |  |  | -- | -- | 40 | -- | Move Tutor - Emerald | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
| Self-destruct |  |  | 200 | 100 | 5 | -- | Move Tutor - XD | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. |