| Generation VI Level Up |
|
| — |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Sand Attack |
 |
 |
-- |
100 |
15 |
-- |
| Sand is hurled in the target's face, reducing its accuracy. |
| 7 |
Bite |
 |
 |
60 |
100 |
25 |
30 |
| The target is bitten with viciously sharp fangs. It may make the target flinch. |
| 13 |
Yawn |
 |
 |
-- |
-- |
10 |
-- |
| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| 19 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| 19 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| 25 |
Sand Tomb |
 |
 |
35 |
85 |
15 |
100 |
| The user traps the target inside a harshly raging sandstorm for four to five turns. |
| 31 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| 37 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes those around it. |
| 44 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| 50 |
Fissure |
 |
 |
?? |
30 |
5 |
-- |
| The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. |
| TM & HM Attacks |
|
| TM05 |
Roar |
 |
 |
-- |
-- |
20 |
-- |
| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes those around it. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM37 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM39 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM78 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM80 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| TM94 (ORAS) |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| Egg Moves (Details) |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Details |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Curse |
 |
 |
-- |
-- |
10 |
-- |
Details |
| A move that works differently for the Ghost type than for all other types. |
| Revenge |
 |
 |
60 |
100 |
10 |
-- |
Details |
| An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| Sand Tomb |
 |
 |
35 |
85 |
15 |
100 |
Details |
| The user traps the target inside a harshly raging sandstorm for four to five turns. |
| Slack Off |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user slacks off, restoring its own HP by up to half of its maximum HP. |
| Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
Details |
| While it is asleep, the user randomly uses one of the moves it knows. |
| Spit Up |
 |
 |
?? |
100 |
10 |
-- |
Details |
| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. |
| Stockpile |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
| Swallow |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
| Whirlwind |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |