| Generation VI Level Up | 
|
				| — | Megahorn |  |  | 120 | 85 | 10 | -- | 
				| Using its tough and impressive horn, the user rams into the target with no letup. | 
				| — | Defense Curl |  |  | -- | -- | 40 | -- | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
				| — | Rollout |  |  | 30 | 90 | 20 | -- | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| — | Poison Sting |  |  | 15 | 100 | 35 | 30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| — | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 5 | Poison Sting |  |  | 15 | 100 | 35 | 30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| 8 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 12 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 15 | Protect |  |  | -- | -- | 10 | -- | 
				| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
				| 19 | Poison Tail |  |  | 50 | 100 | 25 | 10 | 
				| The user hits the target with its tail. It may also poison the target. Critical hits land more easily. | 
				| 23 | Bug Bite |  |  | 60 | 100 | 20 | -- | 
				| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | 
				| 28 | Venoshock |  |  | 65 | 100 | 10 | -- | 
				| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
				| 30 | Baton Pass |  |  | -- | -- | 40 | -- | 
				| The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
				| 33 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 39 | Steamroller |  |  | 65 | 100 | 20 | 30 | 
				| The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch. | 
				| 44 | Toxic |  |  | -- | 90 | 10 | -- | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
				| 47 | Venom Drench |  |  | -- | 100 | 20 | 100 | 
				| Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | 
				| 50 | Rock Climb |  |  | 90 | 85 | 20 | 20 | 
				| The user attacks the target by smashing into it with incredible force. It may also confuse the target. | 
				| 55 | Double-Edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
				| 65 | Megahorn |  |  | 120 | 85 | 10 | -- | 
				| Using its tough and impressive horn, the user rams into the target with no letup. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM09 | Venoshock |  |  | 65 | 100 | 10 | -- | 
					| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM26 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes those around it. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
					| Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM39 | Rock Tomb |  |  | 60 | 95 | 15 | 100 | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM74 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
					| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
| TM75 | Swords Dance |  |  | -- | -- | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM76 | Struggle Bug |  |  | 50 | 100 | 20 | 100 | 
					| While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. | 
| TM78 | Bulldoze |  |  | 60 | 100 | 20 | 100 | 
					| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM81 | X-Scissor |  |  | 80 | 100 | 15 | -- | 
					| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
| TM83 | Infestation |  |  | 20 | 100 | 20 | 100 | 
					| The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 (XY) HM06 (ORAS)
 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM01 | Cut |  |  | 50 | 95 | 30 | -- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |