Standard Level Up |
|
—
10 |
Poison Sting |
 |
 |
30 |
-- |
6 |
30 |
The user attacks by stabbing targets with a poisonous stinger. This may also leave targets poisoned. |
—
10 |
Leer |
 |
 |
-- |
-- |
6 |
-- |
The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time. |
—
10 |
Iron Defense |
 |
 |
-- |
-- |
9 |
-- |
The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. |
4
7 |
Rollout |
 |
 |
60 |
-- |
6 |
-- |
The user attacks by rolling into targets like a giant boulder. |
8
11 |
Protect |
 |
 |
-- |
-- |
15 |
-- |
The user takes on a protective stance that prevents incoming attacks from landing. |
12
15 |
Infestation |
 |
 |
20 |
-- |
6 |
100 |
The user infests targets so that they take continual damage for a while. Targets cannot be switched out of battle during this time. |
16
19 |
Screech |
 |
 |
-- |
-- |
10 |
-- |
The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while. |
20
23 |
Pin Missile |
 |
 |
15 |
-- |
6 |
-- |
The user attacks by shooting out five sharp spikes, one after the other. |
24
27 |
Take Down |
 |
 |
90 |
-- |
8 |
-- |
The user attacks by slamming into targets in an all-out charge. The user will also take some damage. |
28
31 |
Poison Jab |
 |
 |
80 |
-- |
8 |
30 |
The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned. |
36
39 |
Toxic |
 |
 |
-- |
-- |
10 |
100 |
The user badly poisons targets. The poison's damage worsens over time. |
40
43 |
Iron Tail |
 |
 |
100 |
-- |
10 |
-- |
The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. |
44
47 |
X-Scissor |
 |
 |
80 |
-- |
8 |
-- |
The user attacks using scythes, claws, or the like as if they were a pair of scissors. |
48
51 |
Agility |
 |
 |
-- |
-- |
12 |
-- |
The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. |
52
55 |
Double-Edge |
 |
 |
120 |
-- |
10 |
-- |
The user attacks with a reckless, all-out charge. The user will also take some damage. |
56
59 |
Megahorn |
 |
 |
120 |
-- |
10 |
-- |
The user attacks with a tough and impressive horn, ramming into targets with all-out force. |
Legends: Z-A Technical Machine Attacks |
|
TM007 |
Toxic |
 |
 |
-- |
-- |
10 |
100 |
The user badly poisons targets. The poison's damage worsens over time. |
TM012 |
Rock Slide |
 |
 |
75 |
-- |
7 |
15 |
The user attacks by hurling large boulders. This may also make targets flinch. |
TM017 |
Protect |
 |
 |
-- |
-- |
15 |
-- |
The user takes on a protective stance that prevents incoming attacks from landing. |
TM028 |
Dig |
 |
 |
80 |
-- |
12 |
-- |
The user attacks by disappearing underground for a short time, then surfacing to strike targets. |
TM030 |
Swords Dance |
 |
 |
-- |
-- |
15 |
-- |
The user boosts its Attack stat for a while by performing a frenetic dance. |
TM035 |
Endure |
 |
 |
-- |
-- |
12 |
-- |
The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. |
TM036 |
Rock Tomb |
 |
 |
60 |
-- |
10 |
-- |
The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. |
TM044 |
Hyper Beam |
 |
 |
150 |
-- |
20 |
-- |
The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. |
TM047 |
Agility |
 |
 |
-- |
-- |
12 |
-- |
The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. |
TM053 |
Sludge Bomb |
 |
 |
90 |
-- |
7 |
30 |
The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned. |
TM055 |
Giga Impact |
 |
 |
150 |
-- |
20 |
-- |
The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. |
TM056 |
Double-Edge |
 |
 |
120 |
-- |
10 |
-- |
The user attacks with a reckless, all-out charge. The user will also take some damage. |
TM064 |
Solar Beam |
 |
 |
120 |
-- |
12 |
-- |
The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out. |
TM069 |
Earthquake |
 |
 |
100 |
-- |
10 |
-- |
The user attacks by setting off an earthquake that strikes a wide area. |
TM077 |
Poison Jab |
 |
 |
80 |
-- |
8 |
30 |
The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned. |
TM080 |
Iron Defense |
 |
 |
-- |
-- |
9 |
-- |
The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. |
TM081 |
X-Scissor |
 |
 |
80 |
-- |
8 |
-- |
The user attacks using scythes, claws, or the like as if they were a pair of scissors. |
TM082 |
U-turn |
 |
 |
70 |
-- |
12 |
-- |
The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. |
TM085 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user sacrifices a small amount of HP to create a substitute for itself. |
TM087 |
Iron Tail |
 |
 |
100 |
-- |
10 |
-- |
The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. |
TM088 |
Spikes |
 |
 |
-- |
-- |
7 |
-- |
The user lays a trap of sharp spikes in front of itself. The spikes will damage susceptible opposing Pokémon that make contact with them. |
TM089 |
Toxic Spikes |
 |
 |
-- |
-- |
7 |
100 |
The user lays a trap of poison spikes in front of itself. The spikes will poison susceptible opposing Pokémon that make contact with them. |
TM100 |
Gunk Shot |
 |
 |
120 |
-- |
10 |
30 |
The user attacks by shooting out filthy garbage. This may also leave targets poisoned. |