| Generation VI Level Up | 
|
				| — | 
				Sweet Scent | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| A sweet scent that harshly lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
				| — | 
				Tackle | 
				  | 
				  | 
				50 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| 5 | 
				Fairy Wind | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user stirs up a fairy wind and strikes the target with it. | 
				| 8 | 
				Play Nice | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				100 | 
				| The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | 
				| 10 | 
				Fake Tears | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
				| 13 | 
				Round | 
				  | 
				  | 
				60 | 
				100 | 
				15 | 
				-- | 
				| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
				| 17 | 
				Cotton Spore | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. | 
				| 21 | 
				Endeavor | 
				  | 
				  | 
				?? | 
				100 | 
				5 | 
				-- | 
				| An attack move that cuts down the target's HP to equal the user's HP. | 
				| 26 | 
				Aromatherapy | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| The user releases a soothing scent that heals all status problems affecting the user's party. | 
				| 31 | 
				Draining Kiss | 
				  | 
				  | 
				50 | 
				100 | 
				10 | 
				-- | 
				| The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target. | 
				| 36 | 
				Energy Ball | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				10 | 
				| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
				| 41 | 
				Cotton Guard | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | 
				| 45 | 
				Wish | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| One turn after this move is used, the target's HP is restored by half the user's maximum HP. | 
				| 49 | 
				Play Rough | 
				  | 
				  | 
				90 | 
				90 | 
				10 | 
				10 | 
				| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | 
				| 58 | 
				Light Screen | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
				| 67 | 
				Safeguard | 
				  | 
				  | 
				-- | 
				-- | 
				25 | 
				-- | 
				| The user creates a protective field that prevents status problems for five turns. | 
| TM & HM Attacks | 
|
| TM04 | 
					Calm Mind | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM16 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM20 | 
					Safeguard | 
					  | 
					  | 
					-- | 
					-- | 
					25 | 
					-- | 
					| The user creates a protective field that prevents status problems for five turns. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM24 | 
					Thunderbolt | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM29 | 
					Psychic | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM35 | 
					Flamethrower | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM53 | 
					Energy Ball | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM70 | 
					Flash | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM77 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM85 | 
					Dream Eater | 
					  | 
					  | 
					100 | 
					100 | 
					15 | 
					-- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 (ORAS) | 
					Secret Power | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM99 | 
					Dazzling Gleam | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM03 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| It swamps the area around the user with a giant wave. It can also be used for crossing water. |