#685 Slurpuff
General Location Attacks Stats Egg Moves Contests
Gen VIII Dex Gen VII Dex Gen VI Dex

Picture
Name Other Names No. Gender Ratio Type
Slurpuff
Japan: Peroream
ペロリーム
French: Cupcanaille
German: Sabbaione
Korean: 나루림
National: #685
Central: #132
Coastal: #---
Mountain: #---
Hoenn: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Meringue Pokémon 2'07"
0.8m
11.0lbs
5.0kg
1405,120
Abilities: Sweet Veil - Unburden (Hidden Ability)
Sweet Veil: Prevents ally Pokémon from falling asleep.
Hidden Ability (Available):
Unburden: Speed is doubled once the held item is consumed.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *1
Wild Hold Item Egg Groups
 
Fairy
Evolutionary Chain
Locations
X Evolve Swirlix
Y Trade from X
Omega Ruby Trade from X & Y
Alpha Sapphire Trade from X & Y
Trainer Locations  Details
Flavor Text
X It can distinguish the faintest of scents. It puts its sensitive sense of smell to use by helping pastry chefs in their work.
Y Its sense of smell is 100 million times better than a human's, so even the faintest scent tells it about everything in the area. It's like it can see with its nose!
Omega Ruby It can distinguish the faintest of scents. It puts its sensitive sense of smell to use by helping pastry chefs in their work.
Alpha Sapphire Its sense of smell is 100 million times better than a human's, so even the faintest scent tells it about everything in the area. It's like it can see with its nose!

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Sweet Scent -- 100 20 --
A sweet scent that harshly lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
5 Fairy Wind 40 100 30 --
The user stirs up a fairy wind and strikes the target with it.
8 Play Nice -- -- 20 100
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
10 Fake Tears -- 100 20 --
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
13 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
17 Cotton Spore -- 100 40 --
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
21 Endeavor ?? 100 5 --
An attack move that cuts down the target's HP to equal the user's HP.
26 Aromatherapy -- -- 5 --
The user releases a soothing scent that heals all status problems affecting the user's party.
31 Draining Kiss 50 100 10 --
The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target.
36 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
41 Cotton Guard -- -- 10 --
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
45 Wish -- -- 10 --
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
49 Play Rough 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
58 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
67 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
After You -- -- 15 -- Details
The user helps the target and makes it use its move right after the user.
Belly Drum -- -- 10 -- Details
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Copycat -- -- 20 -- Details
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
After You----15--
The user helps the target and makes it use its move right after the user.
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Gastro Acid--10010--
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 82 80 86 85 75 72
Max Stats
Hindering Nature
Lv. 50 142 - 189 76 - 118 81 - 124 81 - 123 72 - 114 69 - 111
Lv. 100 274 - 368 148 - 233 159 - 243 157 - 242 139 - 224 134 - 218
Max Stats
Neutral Nature
Lv. 50 142 - 189 85 - 132 91 - 138 90 - 137 80 - 127 77 - 124
Lv. 100 274 - 368 165 - 259 177 - 271 175 - 269 155 - 249 149 - 243
Max Stats
Beneficial Nature
Lv. 50 142 - 189 93 - 145 100 - 151 99 - 150 88 - 139 84 - 136
Lv. 100 274 - 368 181 - 284 194 - 298 192 - 295 170 - 273 163 - 267

<--- #684
Swirlix
#686
Inkay
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