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 #006 Charizard
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Charizard
Japan: Rizardon
リザードン
French: Dracaufeu
German: Glurak
Korean: 리자몽
National: #006
Central Kalos: #085
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Flame Pokémon 5'07"
1.7m
199.5lbs
90.5kg
455,120
Abilities: Blaze - Solar Power (Hidden Ability)
Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Hidden Ability (Available):
Solar Power: During sunshine, the Pokémon’s Special Attack raises to 1.5 times but HP decreases by 1/8th the maximum HP every turn.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Sp. Attack Point(s)
Eligible
Wild Hold Item Egg Groups
 
Monster
Dragon
Evolutionary Chain
Locations
X Evolve Charmeleon
Y Evolve Charmeleon
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.
Heat Wave
Startles all of the Pokémon to act before the user.
Dragon Claw  
Quite an appealing move.
Shadow Claw  
Quite an appealing move.
Air Slash
Badly startles the last Pokémon to act before the user.
Scratch  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Ember  
Quite an appealing move.
Smokescreen
Prevents the user from being startled one time this turn.
7 Ember  
Quite an appealing move.
10 Smokescreen
Prevents the user from being startled one time this turn.
17 Dragon Rage  
An appealing move that can be used repeatedly without boring the audience.
21 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
28 Fire Fang  
Quite an appealing move.
32 Flame Burst  
Makes audience expect little of other contestants.
36 Wing Attack  
Quite an appealing move.
41 Slash  
Quite an appealing move.
47 Flamethrower  
Quite an appealing move.
56 Fire Spin  
Temporarily stops the crowd from growing excited.
62 Inferno
Badly startles the last Pokémon to act before the user.
71 Heat Wave
Startles all of the Pokémon to act before the user.
77 Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM58 Sky Drop  
Temporarily stops the crowd from growing excited.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM02 Fly  
Prevents the user from being startled one time this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Air Cutter   Details
Quite an appealing move.
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Beat Up   Details
Works well if the user is pumped up.
Belly Drum   Details
A very appealing move, but after using this move, the user is more easily startled.
Bite Details
Badly startles the last Pokémon to act before the user.
Counter   Details
Works great if the user goes last this turn.
Crunch Details
Badly startles the last Pokémon to act before the user.
Dragon Dance   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Dragon Pulse   Details
Quite an appealing move.
Dragon Rush   Details
Affected by how well the previous Pokémon's move went.
Flare Blitz   Details
A very appealing move, but after using this move, the user is more easily startled.
Focus Punch   Details
Works great if the user goes last this turn.
Metal Claw   Details
Quite an appealing move.
Outrage   Details
A very appealing move, but after using this move, the user is more easily startled.

Move Tutor Attacks
Attack NameTypeAppealJam
Blast Burn
Startles all other Pokémon. User cannot act in the next turn.
Fire Pledge  
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dragon Pulse  
Quite an appealing move.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Heat Wave
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Thunder Punch  
Quite an appealing move.
Special Moves
Attack NameTypeAppealJam
Hold Hands  
Prevents the user from being startled until the turn ends.Pokémon Center Mega Tokyo Opening

Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Blast Burn Move Tutor - B2W2
Startles all other Pokémon. User cannot act in the next turn.
Fire Pledge   Move Tutor - B2W2
Excites the audience in any kind of contest.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 534 78 84 78 109 85 100
Max Stats
Hindering Nature
Lv. 50 138 - 185 80 - 122 74 - 117 102 - 144 81 - 123 94 - 136
Lv. 100 266 - 360 155 - 240 144 - 229 200 - 285 157 - 242 184 - 269
Max Stats
Neutral Nature
Lv. 50 138 - 185 89 - 136 83 - 130 114 - 161 90 - 137 105 - 152
Lv. 100 266 - 360 173 - 267 161 - 255 223 - 317 175 - 269 205 - 299
Max Stats
Beneficial Nature
Lv. 50 138 - 185 97 - 149 91 - 143 125 - 177 99 - 150 115 - 167
Lv. 100 266 - 360 190 - 293 177 - 280 245 - 348 192 - 295 225 - 328


Mega Evolution X
Picture Name Other Names No. Gender Ratio Type
Mega Charizard X
Japan: MegaRizardon X
メガリザードンX
French: MegaDracaufeu X
German: Mega-Glurak X
Korean: 리자몽 X
National: #006
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Flame Pokémon 3'03"
1m
25.4lbs
11.5kg
45 5,120
Abilities: Tough Claws
Tough Claws: Increases the power of moves that make physical contact by 33%
Damage Taken
*1 *0.25 *1 *0.5 *0.25 *1 *1 *1 *2 *1 *1 *0.5 *2 *1 *2 *1 *0.5 *1

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 634 78 130 111 130 85 100
Max Stats
Hindering Nature
Lv. 50 138 - 185 121 - 163 104 - 146 121 - 163 81 - 123 94 - 136
Lv. 100 266 - 360 238 - 323 204 - 288 238 - 323 157 - 242 184 - 269
Max Stats
Neutral Nature
Lv. 50 138 - 185 135 - 182 116 - 163 135 - 182 90 - 137 105 - 152
Lv. 100 266 - 360 265 - 359 227 - 321 265 - 359 175 - 269 205 - 299
Max Stats
Beneficial Nature
Lv. 50 138 - 185 148 - 200 127 - 179 148 - 200 99 - 150 115 - 167
Lv. 100 266 - 360 291 - 394 249 - 353 291 - 394 192 - 295 225 - 328

Mega Evolution Y
Picture Name Other Names No. Gender Ratio Type
Mega Charizard Y
Japan: MegaRizardon Y
メガリザードンY
French: MegaDracaufeu Y
German: Mega-Glurak Y
Korean: 리자몽 Y
National: #006
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Flame Pokémon 2'00"
0.6m
10.6lbs
4.8kg
45 5,120
Abilities: Drought
Drought: Weather changes to Intense Sunshine when the Pokémon enters the battle. As of X & Y, this lasts 5 turns.
Damage Taken
*1 *0.5 *2 *2 *0.25 *1 *0.5 *1 *0 *1 *1 *0.25 *4 *1 *1 *1 *0.5 *0.5

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 634 78 104 78 159 115 100
Max Stats
Hindering Nature
Lv. 50 138 - 185 98 - 140 74 - 117 147 - 189 108 - 150 94 - 136
Lv. 100 266 - 360 191 - 276 144 - 229 290 - 375 211 - 296 184 - 269
Max Stats
Neutral Nature
Lv. 50 138 - 185 109 - 156 83 - 130 164 - 211 120 - 167 105 - 152
Lv. 100 266 - 360 213 - 307 161 - 255 323 - 417 235 - 329 205 - 299
Max Stats
Beneficial Nature
Lv. 50 138 - 185 119 - 171 91 - 143 180 - 232 132 - 183 115 - 167
Lv. 100 266 - 360 234 - 337 177 - 280 355 - 458 258 - 361 225 - 328

<--- #005
Charmeleon
#007
Squirtle
--->

 
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