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 #214 Heracross
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Heracross
Japan: Herakrosu
ヘラクロス
French: Scarhino
German: Skaraborn
Korean: 헤라크로스
National: #214
Central Kalos: #---
Coastal Kalos: #131
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Singlehorn Pokémon 4'11"
1.5m
119.0lbs
54kg
456,400
Abilities: Swarm - Guts - Moxie (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Hidden Ability (Available):
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
X Trade from Y
Friend Safari
Y Route 12
Friend Safari
Details
Omega Ruby Safari ZoneDetails
Alpha Sapphire Safari ZoneDetails
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Arm Thrust  
Effectiveness varies depending on when it is used.
Bullet Seed  
Effectiveness varies depending on when it is used.
Night Slash  
Affected by how well the previous Pokémon's move went.
Tackle  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Horn Attack  
Quite an appealing move.
Endure  
Causes the user to move later on the next turn.
7 Fury Attack  
Effectiveness varies depending on when it is used.
10 Aerial Ace  
Works great if the user goes first this turn.
16 Chip Away  
Excites the audience in any kind of contest.
19 Counter  
Works great if the user goes last this turn.
25 Brick Break  
Quite an appealing move.
28 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
31 Pin Missile  
Effectiveness varies depending on when it is used.
34 Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
37 Feint  
Causes the user to move earlier on the next turn.
43 Reversal  
Works better the later it is used in a turn.
46 Megahorn  
An appealing move that can be used repeatedly without boring the audience.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Arm Thrust  
Effectiveness varies depending on when it is used.
Bullet Seed  
Effectiveness varies depending on when it is used.
Night Slash  
Affected by how well the previous Pokémon's move went.
Tackle  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Horn Attack  
Quite an appealing move.
Endure  
Causes the user to move later on the next turn.
7 Feint  
Causes the user to move earlier on the next turn.
10 Aerial Ace  
Works great if the user goes first this turn.
16 Chip Away  
Excites the audience in any kind of contest.
19 Counter  
Works great if the user goes last this turn.
25 Fury Attack  
Effectiveness varies depending on when it is used.
28 Brick Break  
Quite an appealing move.
31 Pin Missile  
Effectiveness varies depending on when it is used.
34 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
37 Megahorn  
An appealing move that can be used repeatedly without boring the audience.
43 Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
46 Reversal  
Works better the later it is used in a turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bide   Details
Causes the user to move later on the next turn.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Flail   Details
Works better the later it is used in a turn.
Focus Punch   Details
Works great if the user goes last this turn.
Harden   Details
Prevents the user from being startled one time this turn.
Megahorn   Details
An appealing move that can be used repeatedly without boring the audience.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Revenge   Details
Works great if the user goes last this turn.
Rock Blast   Details
Effectiveness varies depending on when it is used.
Seismic Toss   Details
An appealing move that can be used repeatedly without boring the audience.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Focus Punch  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Iron Defense  
Prevents the user from being startled until the turn ends.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Vacuum Wave   Move Tutor - PtHGSS
Causes the user to move earlier on the next turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 80 125 75 40 95 85
Max Stats
Hindering Nature
Lv. 50 140 - 187 117 - 159 72 - 114 40 - 82 90 - 132 81 - 123
Lv. 100 270 - 364 229 - 314 139 - 224 76 - 161 175 - 260 157 - 242
Max Stats
Neutral Nature
Lv. 50 140 - 187 130 - 177 80 - 127 45 - 92 100 - 147 90 - 137
Lv. 100 270 - 364 255 - 349 155 - 249 85 - 179 195 - 289 175 - 269
Max Stats
Beneficial Nature
Lv. 50 140 - 187 143 - 194 88 - 139 49 - 101 110 - 161 99 - 150
Lv. 100 270 - 364 280 - 383 170 - 273 93 - 196 214 - 317 192 - 295


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Heracross
Japan: MegaHerakrosu
メガヘラクロス
French: MegaScarhino
German: Mega-Skaraborn
Korean: 메가헤라크로스
National: #214
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Singlehorn Pokémon 1'08"
0.5m
154.3lbs
70kg
45 6,400
Abilities: Skill Link
Skill Link: Moves that attack 2-5 times always hit 5 times.
Damage Taken
*1 *2 *1 *1 *0.5 *1 *0.5 *1 *0.5 *4 *2 *0.5 *1 *1 *1 *0.5 *1 *2

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 80 185 115 40 105 75
Max Stats
Hindering Nature
Lv. 50 140 - 187 171 - 213 108 - 150 40 - 82 99 - 141 72 - 114
Lv. 100 270 - 364 337 - 422 211 - 296 76 - 161 193 - 278 139 - 224
Max Stats
Neutral Nature
Lv. 50 140 - 187 190 - 237 120 - 167 45 - 92 110 - 157 80 - 127
Lv. 100 270 - 364 375 - 469 235 - 329 85 - 179 215 - 309 155 - 249
Max Stats
Beneficial Nature
Lv. 50 140 - 187 209 - 260 132 - 183 49 - 101 121 - 172 88 - 139
Lv. 100 270 - 364 412 - 515 258 - 361 93 - 196 236 - 339 170 - 273

<--- #213
Shuckle
#215
Sneasel
--->

 
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