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 #334 Altaria
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Altaria
Japan: Chiruttasu
チルタリス
French: Altaria
German: Altaria
Korean: 파비코리
National: #334
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #140
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Humming Pokémon 3'07"
1.1m
45.4lbs
20.6kg
455,120
Abilities: Natural Cure - Cloud Nine (Hidden Ability)
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Hidden Ability (Available):
Cloud Nine: All weather effects are negated while the Pokémon is on the field.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 2 Sp. Defense Point(s)
Eligible
Wild Hold Item Egg Groups
 
Flying
Dragon
Evolutionary Chain
Locations - In-Depth Details
X Route 21Details
Y Route 21Details
Omega Ruby Evolve Swablu
Alpha Sapphire Evolve Swablu
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Sky Attack  
Affected by how well the previous Pokémon's move went.
Pluck  
Brings down the energy of any Pokémon that have already used a move this turn.
Peck  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Astonish
Badly startles the last Pokémon to act before the user.
Sing  
Makes the remaining Pokémon nervous.
4 Astonish
Badly startles the last Pokémon to act before the user.
8 Sing  
Makes the remaining Pokémon nervous.
10 Fury Attack  
Effectiveness varies depending on when it is used.
13 Safeguard  
Prevents the user from being startled one time this turn.
15 Mist  
Prevents the user from being startled until the turn ends.
18 Round  
Works well if it is the same type as the move used by the last Pokémon.
21 Natural Gift  
Works better the more the crowd is excited.
25 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
29 Refresh  
Prevents the user from being startled one time this turn.
34 Dragon Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
35 Dragon Breath
Badly startles the last Pokémon to act before the user.
42 Cotton Guard  
Prevents the user from being startled until the turn ends.
48 Dragon Pulse  
Quite an appealing move.
57 Perish Song  
Makes the audience quickly grow bored when an appeal move has little effect.
60 Moonblast
Badly startles the last Pokémon to act before the user.
64 Sky Attack  
Affected by how well the previous Pokémon's move went.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Sky Attack  
Affected by how well the previous Pokémon's move went.
Pluck  
Brings down the energy of any Pokémon that have already used a move this turn.
Peck  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Astonish
Badly startles the last Pokémon to act before the user.
Sing  
Makes the remaining Pokémon nervous.
3 Astonish
Badly startles the last Pokémon to act before the user.
5 Sing  
Makes the remaining Pokémon nervous.
7 Fury Attack  
Effectiveness varies depending on when it is used.
9 Safeguard  
Prevents the user from being startled one time this turn.
11 Disarming Voice  
Works great if the user goes first this turn.
14 Mist  
Prevents the user from being startled until the turn ends.
17 Round  
Works well if it is the same type as the move used by the last Pokémon.
20 Natural Gift  
Works better the more the crowd is excited.
23 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
26 Refresh  
Prevents the user from being startled one time this turn.
30 Dragon Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
34 Cotton Guard  
Prevents the user from being startled until the turn ends.
35 Dragon Breath
Badly startles the last Pokémon to act before the user.
40 Dragon Pulse  
Quite an appealing move.
46 Perish Song  
Makes the audience quickly grow bored when an appeal move has little effect.
52 Moonblast
Badly startles the last Pokémon to act before the user.
59 Sky Attack  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Dragon Rush   Details
Affected by how well the previous Pokémon's move went.
Feather Dance   Details
Works great if the user goes last this turn.
Haze   Details
Makes audience expect little of other contestants.
Hyper Voice Details
Startles all of the Pokémon to act before the user.
Power Swap   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Rage Details
Startles all of the Pokémon to act before the user.
Roost   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Steel Wing   Details
Affected by how well the previous Pokémon's move went.

Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dragon Pulse  
Quite an appealing move.
Heal Bell  
Prevents the user from being startled until the turn ends.
Heat Wave
Startles all of the Pokémon to act before the user.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Mirror Move  
Lv. 30
Shows off the Pokémon’s appeal about as well as the move used just before it.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Draco Meteor   Move Tutor - B2W2
A very appealing move, but after using this move, the user is more easily startled.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 75 70 90 70 105 80
Max Stats
Hindering Nature
Lv. 50 135 - 182 67 - 109 85 - 127 67 - 109 99 - 141 76 - 118
Lv. 100 260 - 354 130 - 215 166 - 251 130 - 215 193 - 278 148 - 233
Max Stats
Neutral Nature
Lv. 50 135 - 182 75 - 122 95 - 142 75 - 122 110 - 157 85 - 132
Lv. 100 260 - 354 145 - 239 185 - 279 145 - 239 215 - 309 165 - 259
Max Stats
Beneficial Nature
Lv. 50 135 - 182 82 - 134 104 - 156 82 - 134 121 - 172 93 - 145
Lv. 100 260 - 354 159 - 262 203 - 306 159 - 262 236 - 339 181 - 284


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Altaria
Japan: MegaChiruttasu
メガチルタリス
French: MegaAltaria
German: Mega-Altaria
Korean: 메가파비코리
National: #334
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Humming Pokémon 7'10"
2.4m
735.5lbs
333.6kg
45 5,120
Abilities: Pixilate
Pixilate: Increases the power of Normal-type moves by 30%. It then changes those moves to Fairy-type.
Damage Taken
*1 *0.5 *0.5 *0.5 *0.5 *2 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *2

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 590 75 110 110 110 105 80
Max Stats
Hindering Nature
Lv. 50 135 - 182 103 - 145 103 - 145 103 - 145 99 - 141 76 - 118
Lv. 100 260 - 354 202 - 287 202 - 287 202 - 287 193 - 278 148 - 233
Max Stats
Neutral Nature
Lv. 50 135 - 182 115 - 162 115 - 162 115 - 162 110 - 157 85 - 132
Lv. 100 260 - 354 225 - 319 225 - 319 225 - 319 215 - 309 165 - 259
Max Stats
Beneficial Nature
Lv. 50 135 - 182 126 - 178 126 - 178 126 - 178 121 - 172 93 - 145
Lv. 100 260 - 354 247 - 350 247 - 350 247 - 350 236 - 339 181 - 284

<--- #333
Swablu
#335
Zangoose
--->

 
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