Black/White Level Up |
|
— |
Pluck |
 |
 |
60 |
100 |
20 |
-- |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
— |
Peck |
 |
 |
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Astonish |
 |
 |
30 |
100 |
15 |
-- |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
— |
Sing |
 |
 |
-- |
55 |
15 |
-- |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
5 |
Astonish |
 |
 |
30 |
100 |
15 |
-- |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
9 |
Sing |
 |
 |
-- |
55 |
15 |
-- |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
13 |
Fury Attack |
 |
 |
15 |
85 |
20 |
-- |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
18 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
23 |
Mist |
 |
 |
-- |
-- |
30 |
-- |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
28 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
32 |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
35 |
Dragonbreath |
 |
 |
60 |
100 |
20 |
30 |
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. |
39 |
Dragon Dance |
 |
 |
-- |
-- |
20 |
-- |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
46 |
Cotton Guard |
 |
 |
-- |
-- |
10 |
-- |
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
54 |
Refresh |
 |
 |
-- |
-- |
20 |
-- |
The user rests to cure itself of a poisoning, burn, or paralysis. |
62 |
Dragon Pulse |
 |
 |
90 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
70 |
Perish Song |
 |
 |
-- |
-- |
5 |
-- |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
77 |
Sky Attack |
 |
 |
140 |
90 |
5 |
-- |
A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
Black 2/White 2 Level Up |
|
— |
Pluck |
 |
 |
60 |
100 |
20 |
-- |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
— |
Peck |
 |
 |
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Astonish |
 |
 |
30 |
100 |
15 |
-- |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
— |
Sing |
 |
 |
-- |
55 |
15 |
-- |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
4 |
Astonish |
 |
 |
30 |
100 |
15 |
-- |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
8 |
Sing |
 |
 |
-- |
55 |
15 |
-- |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
10 |
Fury Attack |
 |
 |
15 |
85 |
20 |
-- |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
13 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
15 |
Mist |
 |
 |
-- |
-- |
30 |
-- |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
18 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
21 |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
25 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
29 |
Refresh |
 |
 |
-- |
-- |
20 |
-- |
The user rests to cure itself of a poisoning, burn, or paralysis. |
34 |
Dragon Dance |
 |
 |
-- |
-- |
20 |
-- |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
35 |
Dragonbreath |
 |
 |
60 |
100 |
20 |
30 |
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. |
42 |
Cotton Guard |
 |
 |
-- |
-- |
10 |
-- |
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
48 |
Dragon Pulse |
 |
 |
90 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
57 |
Perish Song |
 |
 |
-- |
-- |
5 |
-- |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
64 |
Sky Attack |
 |
 |
140 |
90 |
5 |
-- |
A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
TM & HM Attacks |
|
TM01 |
Hone Claws |
 |
 |
-- |
-- |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
TM02 |
Dragon Claw |
 |
 |
80 |
100 |
15 |
-- |
The user slashes the target with huge, sharp claws. |
TM05 |
Roar |
 |
 |
-- |
100 |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM13 |
Ice Beam |
 |
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95 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM15 |
Hyper Beam |
 |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
 |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM20 |
Safeguard |
 |
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-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
 |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solarbeam |
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120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM26 |
Earthquake |
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100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
TM27 |
Return |
 |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
 |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
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95 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM38 |
Fire Blast |
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120 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM40 |
Aerial Ace |
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60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
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40 |
100 |
10 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM49 |
Echoed Voice |
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40 |
100 |
15 |
-- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM59 |
Incinerate |
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30 |
100 |
15 |
-- |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM68 |
Giga Impact |
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150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM77 |
Psych Up |
 |
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-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM78 |
Bulldoze |
 |
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60 |
100 |
20 |
-- |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM85 |
Dream Eater |
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100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM87 |
Swagger |
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 |
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Pluck |
 |
 |
60 |
100 |
20 |
-- |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 |
Rock Smash |
 |
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40 |
100 |
15 |
-- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM02 |
Fly |
 |
 |
90 |
95 |
15 |
-- |
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
Egg Moves (Details) |
Agility |
 |
 |
-- |
-- |
30 |
-- |
Details |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
Haze |
 |
 |
-- |
-- |
30 |
-- |
Details |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Pursuit |
 |
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40 |
100 |
20 |
-- |
Details |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
Rage |
 |
 |
20 |
100 |
20 |
-- |
Details |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
Featherdance |
 |
 |
-- |
100 |
15 |
-- |
Details |
The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
Dragon Rush |
 |
 |
100 |
75 |
10 |
-- |
Details |
The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch. |
Power Swap |
 |
 |
-- |
-- |
10 |
-- |
Details |
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
Roost |
 |
 |
-- |
-- |
10 |
-- |
Details |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
Details |
The user lets loose a horribly echoing shout with the power to inflict damage. |
Steel Wing |
 |
 |
70 |
90 |
25 |
-- |
Details |
The target is hit with wings of steel. It may also raise the user's Defense stat. |
Gen III & IV Only Moves (Details) |
|
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Air Cutter |
 |
 |
55 |
95 |
25 |
-- |
Move Tutor - PtHGSS |
The user launches razor-like wind to slash the opposing team. Critical hits land more easily. |
Ominous Wind |
 |
 |
60 |
100 |
5 |
10 |
Move Tutor - PtHGSS |
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. |
Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Mud-slap |
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 |
20 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Twister |
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40 |
100 |
20 |
-- |
Move Tutor - PtHGSS |
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. |
Body Slam |
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 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Double-edge |
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120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Mimic |
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-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |