Serebii.net Header
 #376 Metagross
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Metagross
Japan: Metagoros
メタグロス
French: Métalosse
German: Metagross
Korean: 메타그로스
National: #376
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Metagross is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Iron Leg Pokémon 5'03"
1.6m
1212.5lbs
550kg
310,240
Abilities: Clear Body - Light Metal (Hidden Ability)
Clear Body: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Hidden Ability (Available):
Light Metal: This Pokémon's weight is halved.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 3 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Locations
X Evolve Metang
Y Evolve Metang
Omega Ruby Evolve Metang
Alpha Sapphire Evolve Metang
X & Y Level Up
LevelAttack NameTypeAppealJam
Magnet Rise  
Makes the remaining Pokémon nervous.
Take Down  
A very appealing move, but after using this move, the user is more easily startled.
Metal Claw  
Quite an appealing move.
Confusion  
Quite an appealing move.
20 Confusion  
Quite an appealing move.
20 Metal Claw  
Quite an appealing move.
23 Pursuit
Badly startles Pokémon that used a move of the same type.
26 Miracle Eye  
Works great if the user goes first this turn.
29 Zen Headbutt  
Quite an appealing move.
32 Bullet Punch  
Causes the user to move earlier on the next turn.
35 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
38 Agility  
Causes the user to move earlier on the next turn.
41 Psychic  
Quite an appealing move.
44 Meteor Mash  
Quite an appealing move.
45 Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
53 Iron Defense  
Prevents the user from being startled until the turn ends.
62 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Magnet Rise  
Makes the remaining Pokémon nervous.
Take Down  
A very appealing move, but after using this move, the user is more easily startled.
Confusion  
Quite an appealing move.
Metal Claw  
Quite an appealing move.
20 Confusion  
Quite an appealing move.
20 Metal Claw  
Quite an appealing move.
23 Pursuit
Badly startles Pokémon that used a move of the same type.
26 Bullet Punch  
Causes the user to move earlier on the next turn.
29 Miracle Eye  
Works great if the user goes first this turn.
32 Zen Headbutt  
Quite an appealing move.
35 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
38 Psychic  
Quite an appealing move.
41 Agility  
Causes the user to move earlier on the next turn.
44 Meteor Mash  
Quite an appealing move.
45 Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
52 Iron Defense  
Prevents the user from being startled until the turn ends.
60 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Gravity  
Makes the remaining Pokémon nervous.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Magnet Rise  
Makes the remaining Pokémon nervous.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Thunder Punch  
Quite an appealing move.
Trick
Badly startles Pokémon that used a move of the same type.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 80 135 130 95 90 70
Max Stats
Hindering Nature
Lv. 50 140 - 187 126 - 168 121 - 163 90 - 132 85 - 127 67 - 109
Lv. 100 270 - 364 247 - 332 238 - 323 175 - 260 166 - 251 130 - 215
Max Stats
Neutral Nature
Lv. 50 140 - 187 140 - 187 135 - 182 100 - 147 95 - 142 75 - 122
Lv. 100 270 - 364 275 - 369 265 - 359 195 - 289 185 - 279 145 - 239
Max Stats
Beneficial Nature
Lv. 50 140 - 187 154 - 205 148 - 200 110 - 161 104 - 156 82 - 134
Lv. 100 270 - 364 302 - 405 291 - 394 214 - 317 203 - 306 159 - 262


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Metagross
Japan: MegaMetagoros
メガメタグロス
French: MegaMétalosse
German: Mega-Metagross
Korean: 메가메타그로스
National: #376
Metagross is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Iron Leg Pokémon 30'02"
9.2m
2204.4lbs
999.9kg
3 10,240
Abilities: Tough Claws
Tough Claws: Increases the power of moves that make physical contact by 33%
Damage Taken
*0.5 *2 *1 *1 *0.5 *0.5 *1 *0 *2 *0.5 *0.25 *1 *0.5 *2 *0.5 *2 *0.5 *0.5

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 700 80 145 150 105 110 110
Max Stats
Hindering Nature
Lv. 50 140 - 187 135 - 177 139 - 181 99 - 141 103 - 145 103 - 145
Lv. 100 270 - 364 265 - 350 274 - 359 193 - 278 202 - 287 202 - 287
Max Stats
Neutral Nature
Lv. 50 140 - 187 150 - 197 155 - 202 110 - 157 115 - 162 115 - 162
Lv. 100 270 - 364 295 - 389 305 - 399 215 - 309 225 - 319 225 - 319
Max Stats
Beneficial Nature
Lv. 50 140 - 187 165 - 216 170 - 222 121 - 172 126 - 178 126 - 178
Lv. 100 270 - 364 324 - 427 335 - 438 236 - 339 247 - 350 247 - 350

<--- #375
Metang
#377
Regirock
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019