| X & Y Level Up |
|
| — |
Magnet Rise |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| — |
Take Down |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| — |
Metal Claw |
 |
    |
|
| Quite an appealing move. |
| — |
Confusion |
 |
    |
|
| Quite an appealing move. |
| 20 |
Confusion |
 |
    |
|
| Quite an appealing move. |
| 20 |
Metal Claw |
 |
    |
|
| Quite an appealing move. |
| 23 |
Pursuit |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 26 |
Miracle Eye |
 |
  |
|
| Works great if the user goes first this turn. |
| 29 |
Zen Headbutt |
 |
    |
|
| Quite an appealing move. |
| 32 |
Bullet Punch |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| 35 |
Scary Face |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| 38 |
Agility |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| 41 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| 44 |
Meteor Mash |
 |
   |
|
| Quite an appealing move. |
| 45 |
Hammer Arm |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 53 |
Iron Defense |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 62 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| ΩRαS Level Up |
|
| — |
Magnet Rise |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| — |
Take Down |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| — |
Confusion |
 |
    |
|
| Quite an appealing move. |
| — |
Metal Claw |
 |
    |
|
| Quite an appealing move. |
| 20 |
Confusion |
 |
    |
|
| Quite an appealing move. |
| 20 |
Metal Claw |
 |
    |
|
| Quite an appealing move. |
| 23 |
Pursuit |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 26 |
Bullet Punch |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| 29 |
Miracle Eye |
 |
  |
|
| Works great if the user goes first this turn. |
| 32 |
Zen Headbutt |
 |
    |
|
| Quite an appealing move. |
| 35 |
Scary Face |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| 38 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| 41 |
Agility |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| 44 |
Meteor Mash |
 |
   |
|
| Quite an appealing move. |
| 45 |
Hammer Arm |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 52 |
Iron Defense |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 60 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM & HM Attacks |
|
| TM01 |
Hone Claws |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM03 |
Psyshock |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM26 |
Earthquake |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM29 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
 |
    |
|
| Quite an appealing move. |
| TM31 |
Brick Break |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM36 |
Sludge Bomb |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM37 |
Sandstorm |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM39 |
Rock Tomb |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM40 |
Aerial Ace |
 |
  |
|
| Works great if the user goes first this turn. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM64 |
Explosion |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM69 |
Rock Polish |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM74 |
Gyro Ball |
 |
 |
|
| Works better the later it is used in a turn. |
| TM77 |
Psych Up |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM78 |
Bulldoze |
 |
  |
  |
| Badly startles the last Pokémon to act before the user. |
| TM80 |
Rock Slide |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM91 |
Flash Cannon |
 |
    |
|
| Quite an appealing move. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM98 |
Power-Up Punch |
 |
 |
|
| Works well if the user is pumped up. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
|
| Quite an appealing move. |
| HM04 |
Strength |
 |
    |
|
| Quite an appealing move. |
| Transfer Only Moves (Details) |
|
| Telekinesis |
 |
  |
|
Gen V TM19 |
| Makes the remaining Pokémon nervous. |
| Endure |
 |
   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. |
| Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Fury Cutter |
 |
   |
|
Move Tutor - PtHGSS |
| An appealing move that can be used repeatedly without boring the audience. |
| Swift |
 |
  |
|
Move Tutor - PtHGSS |
| Works great if the user goes first this turn. |
| Mud-slap |
 |
   |
|
Move Tutor - PtHGSS |
| Makes audience expect little of other contestants. |
| Rollout |
 |
   |
|
Move Tutor - PtHGSS |
| An appealing move that can be used repeatedly without boring the audience. |
| Headbutt |
 |
    |
|
Move Tutor - HGSS |
| Quite an appealing move. |
| Body Slam |
 |
 |
    | Move Tutor - FRLG |
| Badly startles the last Pokémon to act before the user. |
| Double-edge |
 |
      |
| Move Tutor - FRLG |
| A very appealing move, but after using this move, the user is more easily startled. |
| Mimic |
 |
 |
| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Dynamic Punch |
 |
  |
 |
Move Tutor - Emerald |
| Badly startles Pokémon that the audience has high expectations of. |
| Rollout |
 |
   |
|
Move Tutor - Emerald |
| An appealing move that can be used repeatedly without boring the audience. |
| Endure |
 |
   |
|
Move Tutor - Emerald |
| Causes the user to move later on the next turn. |
| Mud-slap |
 |
   |
|
Move Tutor - Emerald |
| Makes audience expect little of other contestants. |
| Swift |
 |
  |
|
Move Tutor - Emerald |
| Works great if the user goes first this turn. |
| Defense Curl |
 |
  |
|
Move Tutor - Emerald |
| Prevents the user from being startled one time this turn. |
| Fury Cutter |
 |
   |
|
Move Tutor - Emerald |
| An appealing move that can be used repeatedly without boring the audience. |
| Self-destruct |
 |
       |
|
Move Tutor - XD |
| A move of huge appeal, but using it prevents the user from taking further contest moves. |