| X & Y Level Up | 
|
				| — | Magnet Rise |  |  | -- | -- | 10 | -- | 
				| The user levitates using electrically generated magnetism for five turns. | 
				| — | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| — | Metal Claw |  |  | 50 | 95 | 35 | 10 | 
				| The target is raked with steel claws. It may also raise the user's Attack stat. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| 20 | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| 20 | Metal Claw |  |  | 50 | 95 | 35 | 10 | 
				| The target is raked with steel claws. It may also raise the user's Attack stat. | 
				| 23 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 26 | Miracle Eye |  |  | -- | -- | 40 | -- | 
				| Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | 
				| 29 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
				| 32 | Bullet Punch |  |  | 40 | 100 | 30 | -- | 
				| The user strikes the target with tough punches as fast as bullets. This move always goes first. | 
				| 35 | Scary Face |  |  | -- | 100 | 10 | -- | 
				| The user frightens the target with a scary face to harshly reduce its Speed stat. | 
				| 38 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 41 | Psychic |  |  | 90 | 100 | 10 | 10 | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 44 | Meteor Mash |  |  | 90 | 90 | 10 | 20 | 
				| The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. | 
				| 45 | Hammer Arm |  |  | 100 | 90 | 10 | 100 | 
				| The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | 
				| 53 | Iron Defense |  |  | -- | -- | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 62 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
				| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| ΩRαS Level Up | 
|
				| — | Magnet Rise |  |  | -- | -- | 10 | -- | 
				| The user levitates using electrically generated magnetism for five turns. | 
				| — | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| — | Metal Claw |  |  | 50 | 95 | 35 | 10 | 
				| The target is raked with steel claws. It may also raise the user's Attack stat. | 
				| 20 | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| 20 | Metal Claw |  |  | 50 | 95 | 35 | 10 | 
				| The target is raked with steel claws. It may also raise the user's Attack stat. | 
				| 23 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 26 | Bullet Punch |  |  | 40 | 100 | 30 | -- | 
				| The user strikes the target with tough punches as fast as bullets. This move always goes first. | 
				| 29 | Miracle Eye |  |  | -- | -- | 40 | -- | 
				| Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | 
				| 32 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
				| 35 | Scary Face |  |  | -- | 100 | 10 | -- | 
				| The user frightens the target with a scary face to harshly reduce its Speed stat. | 
				| 38 | Psychic |  |  | 90 | 100 | 10 | 10 | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 41 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 44 | Meteor Mash |  |  | 90 | 90 | 10 | 20 | 
				| The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. | 
				| 45 | Hammer Arm |  |  | 100 | 90 | 10 | 100 | 
				| The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | 
				| 52 | Iron Defense |  |  | -- | -- | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 60 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
				| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM & HM Attacks | 
|
| TM01 | Hone Claws |  |  | -- | -- | 15 | -- | 
					| The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM03 | Psyshock |  |  | 80 | 100 | 10 | -- | 
					| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM16 | Light Screen |  |  | -- | -- | 30 | -- | 
					| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM26 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes those around it. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM29 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | Reflect |  |  | -- | -- | 20 | -- | 
					| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
| TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
					| Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM37 | Sandstorm |  |  | -- | -- | 10 | -- | 
					| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM39 | Rock Tomb |  |  | 60 | 95 | 15 | 100 | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM64 | Explosion |  |  | 250 | 100 | 5 | -- | 
					| The user explodes to inflict damage on those around it. The user faints upon using this move. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM69 | Rock Polish |  |  | -- | -- | 20 | -- | 
					| The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM74 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
					| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM78 | Bulldoze |  |  | 60 | 100 | 20 | 100 | 
					| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM91 | Flash Cannon |  |  | 80 | 100 | 10 | 10 | 
					| The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | 
| TM94 (XY) HM06 (ORAS)
 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM98 | Power-Up Punch |  |  | 40 | 100 | 20 | 100 | 
					| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM01 | Cut |  |  | 50 | 95 | 30 | -- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Transfer Only Moves (Details) | 
|
| Telekinesis |  |  | -- | -- | 15 | -- | Gen V TM19 | 
				| The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Fury Cutter |  |  | 40 | 95 | 20 | -- | Move Tutor - PtHGSS | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
| Swift |  |  | 60 | -- | 20 | -- | Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Rollout |  |  | 30 | 90 | 20 | -- | Move Tutor - PtHGSS | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Dynamic Punch |  |  | 100 | 50 | 5 | 100 | Move Tutor - Emerald | 
				| The user punches the target with full, concentrated power. It confuses the target if it hits. | 
| Rollout |  |  | 30 | 90 | 20 | -- | Move Tutor - Emerald | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
| Endure |  |  | -- | -- | 10 | -- | Move Tutor - Emerald | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - Emerald | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Swift |  |  | 60 | -- | 20 | -- | Move Tutor - Emerald | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Defense Curl |  |  | -- | -- | 40 | -- | Move Tutor - Emerald | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
| Fury Cutter |  |  | 40 | 95 | 20 | -- | Move Tutor - Emerald | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
| Self-destruct |  |  | 200 | 100 | 5 | -- | Move Tutor - XD | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. |