| X & Y Level Up |
|
| — |
Stored Power |
 |
 |
|
| Works well if the user is pumped up. |
| — |
Close Combat |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| — |
Leaf Blade |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| — |
Night Slash |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| — |
Leer |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| — |
Confusion |
 |
    |
|
| Quite an appealing move. |
| — |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| — |
Teleport |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 6 |
Confusion |
 |
    |
|
| Quite an appealing move. |
| 10 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 12 |
Teleport |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 17 |
Fury Cutter |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 22 |
Slash |
 |
    |
|
| Quite an appealing move. |
| 25 |
Heal Pulse |
 |
  |
|
| Excites the audience in any kind of contest. |
| 31 |
Swords Dance |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 36 |
Psycho Cut |
 |
    |
|
| Quite an appealing move. |
| 39 |
Helping Hand |
 |
    |
|
| Quite an appealing move. |
| 45 |
Feint |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| 50 |
False Swipe |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| 53 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 59 |
Close Combat |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 64 |
Stored Power |
 |
 |
|
| Works well if the user is pumped up. |
| ΩRαS Level Up |
|
| — |
Stored Power |
 |
 |
|
| Works well if the user is pumped up. |
| — |
Close Combat |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| — |
Leaf Blade |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| — |
Night Slash |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| — |
Leer |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| — |
Confusion |
 |
    |
|
| Quite an appealing move. |
| — |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| — |
Teleport |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 4 |
Confusion |
 |
    |
|
| Quite an appealing move. |
| 6 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 9 |
Teleport |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 11 |
Quick Guard |
 |
  |
|
| Works great if the user goes first this turn. |
| 14 |
Fury Cutter |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 17 |
Slash |
 |
    |
|
| Quite an appealing move. |
| 19 |
Heal Pulse |
 |
  |
|
| Excites the audience in any kind of contest. |
| 23 |
Wide Guard |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 26 |
Swords Dance |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 31 |
Psycho Cut |
 |
    |
|
| Quite an appealing move. |
| 35 |
Helping Hand |
 |
    |
|
| Quite an appealing move. |
| 40 |
Feint |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| 44 |
False Swipe |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| 49 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 53 |
Close Combat |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 58 |
Stored Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM & HM Attacks |
|
| TM03 |
Psyshock |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM04 |
Calm Mind |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM08 |
Bulk Up |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM12 |
Taunt |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM15 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM20 |
Safeguard |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM24 |
Thunderbolt |
 |
    |
|
| Quite an appealing move. |
| TM26 |
Earthquake |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM29 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
 |
    |
|
| Quite an appealing move. |
| TM31 |
Brick Break |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM39 |
Rock Tomb |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM40 |
Aerial Ace |
 |
  |
|
| Works great if the user goes first this turn. |
| TM41 |
Torment |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM47 |
Low Sweep |
 |
  |
   |
| Prevents the user from being startled until the turn ends. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM49 |
Echoed Voice |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM52 |
Focus Blast |
 |
    |
|
| Quite an appealing move. |
| TM54 |
False Swipe |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM56 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM57 |
Charge Beam |
 |
 |
|
| Works well if the user is pumped up. |
| TM61 |
Will-O-Wisp |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM67 |
Retaliate |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM71 |
Stone Edge |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM73 |
Thunder Wave |
 |
 |
   |
| Startles all of the Pokémon to act before the user. |
| TM75 |
Swords Dance |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM77 |
Psych Up |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM78 |
Bulldoze |
 |
  |
  |
| Badly startles the last Pokémon to act before the user. |
| TM80 |
Rock Slide |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| TM81 |
X-Scissor |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| TM84 |
Poison Jab |
 |
    |
|
| Quite an appealing move. |
| TM85 |
Dream Eater |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM92 |
Trick Room |
 |
   |
|
| Scrambles the order in which Pokémon will move on the next turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM98 |
Power-Up Punch |
 |
 |
|
| Works well if the user is pumped up. |
| TM99 |
Dazzling Gleam |
 |
    |
|
| Quite an appealing move. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
|
| Quite an appealing move. |
| HM04 |
Strength |
 |
    |
|
| Quite an appealing move. |
| Pre-Evolution Only Moves |
| Growl |
 |
  |
|
 | Lv. 1 | |
| Works great if the user goes last this turn. |
| Disarming Voice |
 |
  |
|
 | Lv. 11 | |
| Works great if the user goes first this turn. |
| Lucky Chant |
 |
 |
|
 | Lv. 14 | |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Magical Leaf |
 |
  |
|
 | Lv. 17 | |
| Works great if the user goes first this turn. |
| Draining Kiss |
 |
 |
|
 | Lv. 23 | |
| Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
| Calm Mind |
 |
 |
|
 | Lv. 26 | |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Psychic |
 |
    |
|
 | Lv. 30 | |
| Quite an appealing move. |
| Imprison |
 |
   |
|
 | Lv. 33 | |
| Temporarily stops the crowd from growing excited. |
| Future Sight |
 |
  |
|
 | Lv. 37 | |
| Works well if it is the same type as the move used by the last Pokémon. |
| Charm |
 |
  |
 |
 | Lv. 40 | |
| Badly startles Pokémon that the audience has high expectations of. |
| Hypnosis |
 |
 |
   |
 | Lv. 44 | |
| Startles all of the Pokémon to act before the user. |
| Dream Eater |
 |
  |
|
 | Lv. 47 | |
| Works well if it is the same type as the move used by the last Pokémon. |