|
General | Location | Attacks | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | |||
|
Name | Other Names | No. | Type | ||||||||
Ivysaur |
|
#002 | ![]() ![]() |
||||||||
Classification | Height | Weight | Capture Rate | ||||||||
Seed Pokémon | 3'03" 1m |
28.7lbs 13kg | 45 |
Experience Growth | Effort Values Earned |
1,059,860 Points Medium Slow |
60 Hit Points 62 Attack 63 Defense 80 Special 60 Speed |
Damage Taken | |||||||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |||
*1 | *2 | *0.5 | *0.5 | *0.25 | *2 | *0.5 | *1 | *1 | *2 | *2 | *4 | *1 | *1 | *1 |
Evolutionary Chain | |||||
|
Locations | |||
Red | Evolve Bulbasaur | ||
Green (Jp.) | Blue (Intl.) | Evolve Bulbasaur | |
Blue (Jp.) | Evolve Bulbasaur | ||
Yellow | Evolve Bulbasaur |
Generation I Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | ![]() |
35 | 95 | 35 | -- | |||
A NORMAL-type attack. Many Pokémon know this attack right from the start. | |||||||||
— | Growl | ![]() |
-- | 100 | 40 | -- | |||
A technique that lowers the target's ATTACK power. Can normally be used up to six times. | |||||||||
— | Leech Seed | ![]() |
-- | 90 | 10 | -- | |||
Plants a seed on the target Pokémon. The seed slowly drains the target's HP for the attacker. | |||||||||
7 | Leech Seed | ![]() |
-- | 90 | 10 | -- | |||
Plants a seed on the target Pokémon. The seed slowly drains the target's HP for the attacker. | |||||||||
13 | Vine Whip | ![]() |
35 | 100 | 10 | -- | |||
A GRASS-type attack. The Pokémon uses its cruel whips to strike the opponent. | |||||||||
22 | Poison Powder | ![]() |
-- | 74.6 | 35 | 20 | |||
A technique that poisons the target. If poisoned, the victim loses HP steadily. | |||||||||
30 | Razor Leaf | ![]() |
55 | 95 | 25 | -- | |||
A GRASS-type attack that sends sharp-edged leaves at the target. Likely to get a critical hit. | |||||||||
38 | Growth | ![]() |
-- | 100 | 40 | -- | |||
Raises SPECIAL to make special attacks stronger and enhance protection against special moves. | |||||||||
46 | Sleep Powder | ![]() |
-- | 75 | 15 | -- | |||
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it. | |||||||||
54 | Solar Beam | ![]() |
120 | 100 | 10 | -- | |||
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
TM03 | Swords Dance | ![]() |
-- | 100 | 30 | -- | |||
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times. | |||||||||
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A technique that badly poisons the target. The amount of damage from the poison increases every turn. | |||||||||
TM08 | Body Slam | ![]() |
85 | 100 | 15 | 33 | |||
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. | |||||||||
TM09 | Take Down | ![]() |
90 | 85 | 20 | -- | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM10 | Double-Edge | ![]() |
100 | 100 | 15 | -- | |||
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM20 | Rage | ![]() |
20 | 100 | 20 | -- | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
TM21 | Mega Drain | ![]() |
40 | 100 | 10 | -- | |||
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. | |||||||||
TM22 | Solar Beam | ![]() |
120 | 100 | 10 | -- | |||
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn. | |||||||||
TM31 | Mimic | ![]() |
-- | 100 | 10 | -- | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | |||||||||
TM33 | Reflect | ![]() |
-- | 100 | 20 | -- | |||
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. | |||||||||
TM34 | Bide | ![]() |
-- | 100 | 10 | -- | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM50 | Substitute | ![]() |
-- | 100 | 10 | -- | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | |||||||||
HM01 | Cut | ![]() |
50 | 95 | 30 | -- | |||
A NORMAL-type attack. Also used for cutting small bushes to open new paths. |
Stats | |||||||
HP | Attack | Defense | Special | Speed | |||
Base Stats - Total: 325 | 60 | 62 | 63 | 80 | 60 | ||
Max Stats | Lv. 50 | 120 - 166 | 67 - 113 | 68 - 114 | 85 - 131 | 65 - 111 | |
Lv. 100 | 230 - 323 | 129 - 222 | 131 - 224 | 165 - 258 | 125 - 218 |
|
|