#002 Ivysaur
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Ivysaur
Japan: Fushigisou
フシギソウ
French: Herbizarre
German: Bisaknosp
Korean: 이상해풀
#002
Classification Height Weight Capture Rate
Seed Pokémon 3'03"
1m
28.7lbs
13kg
45
Experience Growth Effort Values Earned
1,059,860 Points
Medium Slow
60 Hit Points
62 Attack
63 Defense
80 Special
60 Speed
Damage Taken
*1 *2 *0.5 *0.5 *0.25 *2 *0.5 *1 *1 *2 *2 *4 *1 *1 *1
Evolutionary Chain
Locations
Red Evolve Bulbasaur
Green (Jp.)Blue (Intl.) Evolve Bulbasaur
Blue (Jp.) Evolve Bulbasaur
Yellow Evolve Bulbasaur

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Growl -- 100 40 --
A technique that lowers the target's ATTACK power. Can normally be used up to six times.
Leech Seed -- 90 10 --
Plants a seed on the target Pokémon. The seed slowly drains the target's HP for the attacker.
7 Leech Seed -- 90 10 --
Plants a seed on the target Pokémon. The seed slowly drains the target's HP for the attacker.
13 Vine Whip 35 100 10 --
A GRASS-type attack. The Pokémon uses its cruel whips to strike the opponent.
22 Poison Powder -- 74.6 35 20
A technique that poisons the target. If poisoned, the victim loses HP steadily.
30 Razor Leaf 55 95 25 --
A GRASS-type attack that sends sharp-edged leaves at the target. Likely to get a critical hit.
38 Growth -- 100 40 --
Raises SPECIAL to make special attacks stronger and enhance protection against special moves.
46 Sleep Powder -- 75 15 --
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it.
54 Solar Beam 120 100 10 --
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Swords Dance -- 100 30 --
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM21 Mega Drain 40 100 10 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
TM22 Solar Beam 120 100 10 --
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 325 60 62 63 80 60
Max Stats Lv. 50 120 - 166 67 - 113 68 - 114 85 - 131 65 - 111
Lv. 100 230 - 323 129 - 222 131 - 224 165 - 258 125 - 218

<--- #001
Bulbasaur
#003
Venusaur
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