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General | Location | Attacks | Stats |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
| Picture | |||
| Name | Other Names | No. | Type | ||||||||
| Ninetales |
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#038 | ![]() |
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| Classification | Height | Weight | Capture Rate | ||||||||
| Fox Pokémon | 3'07" 1.1m |
43.9lbs 19.9kg | 75 |
| Experience Growth | Effort Values Earned |
| 1,000,000 Points Medium Fast |
73 Hit Points 76 Attack 75 Defense 100 Special 100 Speed |
| Damage Taken | |||||||||||||||||
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| *1 | *0.5 | *2 | *1 | *0.5 | *1 | *1 | *1 | *2 | *1 | *1 | *0.5 | *2 | *1 | *1 | |||
| Evolutionary Chain | |||
| Locations | |||
| Red | Trade from Green, Blue or Yellow | ||
| Green (Jp.) | Blue (Intl.) | Evolve Vulpix | |
| Blue (Jp.) | Trade from Green or Yellow | ||
| Yellow | Evolve Vulpix | ||
| Generation I Level Up | |||||||||
| Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| — | Ember | ![]() |
40 | 100 | 25 | 10 | |||
| A FIRE-type attack. Has a one-in-ten chance of leaving the target with a damaging burn. | |||||||||
| — | Tail Whip | ![]() |
-- | 100 | 30 | -- | |||
| A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | |||||||||
| — | Quick Attack | ![]() |
40 | 100 | 30 | -- | |||
| An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. | |||||||||
| — | Roar | ![]() |
-- | 100 | 20 | -- | |||
| A terrifying roar that drives wild Pokémon away. It is useful only in the wild. | |||||||||
| TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
| A technique that badly poisons the target. The amount of damage from the poison increases every turn. | |||||||||
| TM08 | Body Slam | ![]() |
85 | 100 | 15 | 33 | |||
| A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. | |||||||||
| TM09 | Take Down | ![]() |
90 | 85 | 20 | -- | |||
| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
| TM10 | Double-Edge | ![]() |
100 | 100 | 15 | -- | |||
| A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
| TM15 | Hyper Beam | ![]() |
150 | 90 | 5 | -- | |||
| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | |||||||||
| TM20 | Rage | ![]() |
20 | 100 | 20 | -- | |||
| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
| TM28 | Dig | ![]() |
100 | 100 | 10 | -- | |||
| The attacker digs underground in the first turn, then pops up in the next turn to attack. | |||||||||
| TM31 | Mimic | ![]() |
-- | 100 | 10 | -- | |||
| A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
| TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
| Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | |||||||||
| TM33 | Reflect | ![]() |
-- | 100 | 20 | -- | |||
| Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. | |||||||||
| TM34 | Bide | ![]() |
-- | 100 | 10 | -- | |||
| The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
| TM38 | Fire Blast | ![]() |
120 | 85 | 5 | 33 | |||
| The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target. | |||||||||
| TM39 | Swift | ![]() |
60 | 100 | 20 | -- | |||
| A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | |||||||||
| TM40 | Skull Bash | ![]() |
100 | 100 | 15 | -- | |||
| In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. | |||||||||
| TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
| The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
| TM50 | Substitute | ![]() |
-- | 100 | 10 | -- | |||
| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | |||||||||
| Pre-Evolution Only Moves | ||||||||
| Attack Name | Type | Att. | Acc. | PP | Effect % | Method | ||
|---|---|---|---|---|---|---|---|---|
| Confuse Ray | ![]() |
-- | 100 | 10 | -- |
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| A sinister flash of light makes the target confused. A special GHOST-type technique. | ||||||||
| Flamethrower | ![]() |
95 | 100 | 15 | 10 |
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| A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a damaging burn. | ||||||||
| Fire Spin | ![]() |
15 | 70 | 15 | -- |
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| A FIRE-type attack that lasts two to five turns. The target cannot move while surrounded by flames. | ||||||||
| Stats | |||||||
| HP | Attack | Defense | Special | Speed | |||
| Base Stats - Total: 424 | 73 | 76 | 75 | 100 | 100 | ||
| Max Stats | Lv. 50 | 133 - 179 | 81 - 127 | 80 - 126 | 105 - 151 | 105 - 151 | |
| Lv. 100 | 256 - 349 | 157 - 250 | 155 - 248 | 205 - 298 | 205 - 298 | ||
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