#038 Ninetales
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Ninetales
Japan: Kyukon
キュウコン
French: Feunard
German: Vulnona
Korean: 나인테일
#038
Classification Height Weight Capture Rate
Fox Pokémon 3'07"
1.1m
43.9lbs
19.9kg
75
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
73 Hit Points
76 Attack
75 Defense
100 Special
100 Speed
Damage Taken
*1 *0.5 *2 *1 *0.5 *1 *1 *1 *2 *1 *1 *0.5 *2 *1 *1
Evolutionary Chain
Locations
Red Trade from Green, Blue or Yellow
Green (Jp.)Blue (Intl.) Evolve Vulpix
Blue (Jp.) Trade from Green or Yellow
Yellow Evolve Vulpix

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Ember 40 100 25 10
A FIRE-type attack. Has a one-in-ten chance of leaving the target with a damaging burn.
Tail Whip -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Quick Attack 40 100 30 --
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
Roar -- 100 20 --
A terrifying roar that drives wild Pokémon away. It is useful only in the wild.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM28 Dig 100 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM38 Fire Blast 120 85 5 33
The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Confuse Ray -- 100 10 --
Lv. 28
A sinister flash of light makes the target confused. A special GHOST-type technique.
Flamethrower 95 100 15 10
Lv. 35
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a damaging burn.
Fire Spin 15 70 15 --
Lv. 42
A FIRE-type attack that lasts two to five turns. The target cannot move while surrounded by flames.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 424 73 76 75 100 100
Max Stats Lv. 50 133 - 179 81 - 127 80 - 126 105 - 151 105 - 151
Lv. 100 256 - 349 157 - 250 155 - 248 205 - 298 205 - 298

<--- #037
Vulpix
#039
Jigglypuff
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