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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | ![]() |
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This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Ninetales Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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038 | 154 | Ninetales |
キュウコン Kyukon |
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Ability: Flash Fire | |||||
Prevents Ninetales from being attacked by Fire type moves, and also boosts the Fire type moves. | ||||||
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Gender Ratio | |||||
Male: 25 % | Female: 75 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Fox Pokémon | 3'07" | 44.0 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
RSE![]() FRLG ![]() |
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Yellow |
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Damage Taken | ||||||||||||||||
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*1 | *0.5 | *2 | *1 | *0.5 | *0.5 | *1 | *1 | *2 | *1 | *1 | *0.5 | *2 | *1 | *1 | *1 | *0.5 |
Flavor Text | |||
Ruby | NINETALES casts a sinister light from its bright red eyes to gain total control over its foe's mind. This POKéMON is said to live for a thousand years. | ||
Sapphire | Legend has it that NINETALES came into being when nine wizards possessing sacred powers merged into one. This POKéMON is highly intelligent - it can understand human speech. | ||
Emerald | It has long been said that each of the nine tails embody an enchanted power. A long-lived NINETALES will have fur that shines like gold. | ||
FireRed | It has nine long tails and fur that gleams gold. It is said to live for 1,000 years. | ||
LeafGreen | Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse. |
Location | |||
Game | Location | ||
Ruby | Evolve Vulpix | ||
Sapphire | Evolve Vulpix | ||
Emerald | Evolve Vulpix | ||
FireRed | Trade from Ruby/Sapphire/Emerald/LeafGreen/XD | ||
LeafGreen | Evolve Vulpix | ||
Colosseum | Trade from Ruby/Sapphire/Emerald/LeafGreen/XD | ||
XD | Evolve Vulpix |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Ember | ![]() | 40 | 100 | 25 | 10 | |||
A weak fire attack that may inflict a burn. | |||||||||
— | Quick Attack | ![]() | 40 | 100 | 30 | -- | |||
An extremely fast attack that always strikes first. | |||||||||
— | Confuse Ray | ![]() | -- | 100 | 10 | -- | |||
A sinister ray that confuses the foe. | |||||||||
— | Safeguard | ![]() | -- | -- | 25 | -- | |||
A mystical force prevents all status problems. | |||||||||
45 | Fire Spin | ![]() | 15 | 70 | 15 | 100 | |||
Traps the foe in a ring of fire for 2 to 5 turns. |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Ember | ![]() | 40 | 100 | 25 | 10 | |||
A weak fire attack that may inflict a burn. | |||||||||
— | Quick Attack | ![]() | 40 | 100 | 30 | -- | |||
An extremely fast attack that always strikes first. | |||||||||
— | Confuse Ray | ![]() | -- | 100 | 10 | -- | |||
A sinister ray that confuses the foe. | |||||||||
— | Safeguard | ![]() | -- | -- | 25 | -- | |||
A mystical force prevents all status problems. | |||||||||
45 | Fire Spin | ![]() | 15 | 70 | 15 | 100 | |||
Traps the foe in a ring of fire for 2 to 5 turns. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM05 | Roar | ![]() | -- | 100 | 20 | -- | |||
Makes the foe flee to end the battle. | |||||||||
TM06 | Toxic | ![]() | -- | 85 | 10 | 100 | |||
Poisons the foe with an intensifying toxin. | |||||||||
TM10 | Hidden Power | ![]() | ?? | 100 | 15 | -- | |||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | ![]() | -- | -- | 5 | -- | |||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM15 | Hyper Beam | ![]() | 150 | 90 | 5 | -- | |||
Powerful, but leaves the user immobile the next turn. | |||||||||
TM17 | Protect | ![]() | -- | -- | 10 | -- | |||
Evades attack, but may fail if used in succession. | |||||||||
TM20 | Safeguard | ![]() | -- | -- | 25 | -- | |||
A mystical force prevents all status problems. | |||||||||
TM21 | Frustration | ![]() | ?? | 100 | 20 | -- | |||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM23 | Iron Tail | ![]() | 100 | 75 | 15 | 30 | |||
Attacks with a rock-hard tail. May lower DEFENSE. | |||||||||
TM27 | Return | ![]() | ?? | 100 | 20 | -- | |||
An attack that increases in power with friendship. | |||||||||
TM28 | Dig | ![]() | 60 | 100 | 10 | -- | |||
Digs underground the first turn and strikes next turn. | |||||||||
TM32 | Double Team | ![]() | -- | -- | 15 | -- | |||
Creates illusory copies to raise evasiveness. | |||||||||
TM35 | Flamethrower | ![]() | 95 | 100 | 15 | 10 | |||
A powerful fire attack that may inflict a burn. | |||||||||
TM38 | Fire Blast | ![]() | 120 | 85 | 5 | 10 | |||
A fiery blast that scorches all. May cause a burn. | |||||||||
TM42 | Facade | ![]() | 70 | 100 | 20 | -- | |||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | ![]() | 70 | 100 | 20 | 30 | |||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | ![]() | -- | -- | 10 | -- | |||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | ![]() | -- | 100 | 15 | -- | |||
Makes the opposite gender less likely to attack. | |||||||||
TM50 | Overheat | ![]() | 140 | 90 | 5 | 100 | |||
Allows a full-power attack, but sharply lowers SP. ATK. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Body Slam | ![]() | 85 | 100 | 15 | 30 | |||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | ![]() | 120 | 100 | 15 | -- | |||
A life-risking tackle that also hurts the user. | ||||||||
Mimic | ![]() | -- | 100 | 10 | -- | |||
Copies a move used by the foe during one battle. | ||||||||
Substitute | ![]() | -- | -- | 10 | -- | |||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Snore | ![]() | 40 | 100 | 15 | 30 | |||
A loud attack that can be used only while asleep. | ||||||||
Endure | ![]() | -- | -- | 10 | -- | |||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Swagger | ![]() | -- | 90 | 15 | 100 | |||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | ![]() | -- | -- | 10 | -- | |||
Uses an own move randomly while asleep. | ||||||||
Swift | ![]() | 60 | -- | 20 | -- | |||
Sprays star-shaped rays that never miss. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Faint Attack | ![]() | 60 | -- | 20 | -- | |||
Draws the foe close, then strikes without fail. | ||||||||
Hypnosis | ![]() | -- | 60 | 20 | -- | |||
A hypnotizing move that may induce sleep. | ||||||||
Flail | ![]() | ?? | 100 | 15 | -- | |||
Inflicts more damage when the user's HP is down. | ||||||||
Spite | ![]() | -- | 100 | 10 | -- | |||
Spitefully cuts the PP of the foe's last move. | ||||||||
Disable | ![]() | -- | 55 | 20 | -- | |||
Psychically disables one of the foe's moves. | ||||||||
Howl | ![]() | -- | -- | 40 | -- | |||
Howls to raise the spirit and boosts ATTACK. | ||||||||
Psych Up | ![]() | -- | -- | 10 | -- | |||
Copies the foe's effect(s) and gives to the user. | ||||||||
Heat Wave | ![]() | 100 | 90 | 10 | 10 | |||
Exhales a hot breath on the foe. May inflict a burn. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
5,120 Steps | Speed: 2 Points | 75 |
Egg Groups | |
Lists Of Groups | Group Names |
Ground |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 73 | 76 | 75 | 81 | 100 | 100 |
Max Stats Hindering Nature | 350 | 225 | 224 | 234 | 269 | 269 |
Max Stats Neutral Nature | 350 | 251 | 249 | 261 | 299 | 299 |
Max Stats Beneficial Nature | 350 | 276 | 273 | 287 | 328 | 328 |