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General | Location | Attacks | Egg Moves | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||||||
Experience Growth | Base Happiness | Effort Values Earned |
1,000,000 Points Medium Fast |
70 | 73 Hit Points 76 Attack 75 Defense 81 Special Attack 100 Special Defense 100 Speed |
Damage Taken | |||||||||||||||||
*1 | *0.5 | *2 | *1 | *0.5 | *0.5 | *1 | *1 | *2 | *1 | *1 | *0.5 | *2 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | |||
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Evolutionary Chain | |||
Locations | |||
Gold | Trade from Silver/Crystal | ||
Silver | Evolve Vulpix | ||
Crystal | Trade from Silver |
Generation II Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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— | Ember | 40 | 100 | 25 | 10 | ||||
A FIRE-type attack. Has a onein-ten chance of leaving the target with a damaging burn. | |||||||||
— | Quick Attack | 40 | 100 | 30 | -- | ||||
Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. | |||||||||
— | Safeguard | -- | 100 | 25 | -- | ||||
A mystic power that protects the user from status problems for five turns. | |||||||||
— | Confuse Ray | -- | 100 | 10 | -- | ||||
A sinister flash of light makes the target confused. A special GHOST-type move. | |||||||||
43 | Fire Spin | 15 | 70 | 15 | -- | ||||
A FIRE-type attack that lasts two to five turns. The flames make the target unable to move. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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TM02 | Headbutt | 70 | 100 | 15 | 30 | ||||
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | |||||||||
TM03 | Curse | -- | -- | 10 | -- | ||||
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | |||||||||
TM05 | Roar | -- | 100 | 20 | -- | ||||
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that badly poisons the target. The amount of poison damage increases every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A peculiar move that changes type and power depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | 90 | 5 | -- | ||||
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. | |||||||||
TM13 | Snore | 40 | 100 | 15 | 30 | ||||
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | |||||||||
TM17 | Protect | -- | 100 | 10 | -- | ||||
Completely foils an opponent's attack. If used consecutively, its success rate decreases. | |||||||||
TM20 | Endure | -- | 100 | 10 | -- | ||||
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A NORMAL-type attack. The tamer the user, the more powerful the move. | |||||||||
TM28 | Dig | 60 | 100 | 10 | -- | ||||
The attacker digs underground in the first turn, then pops up in the next turn to attack. | |||||||||
TM32 | Double Team | -- | 100 | 15 | -- | ||||
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | |||||||||
TM34 | Swagger | -- | 90 | 15 | 100 | ||||
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. | |||||||||
TM35 | Sleep Talk | -- | 100 | 10 | -- | ||||
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | |||||||||
TM38 | Fire Blast | 120 | 85 | 5 | 10 | ||||
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. | |||||||||
TM39 | Swift | 60 | 100 | 20 | -- | ||||
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | |||||||||
TM44 | Rest | -- | 100 | 10 | -- | ||||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Infatuates targets, making it hard for them to attack foes of the opposite gender. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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Disable | -- | 55 | 20 | -- | Details | |||
A move that disables one of the target's moves. That move can't be used until it wears off. | ||||||||
Faint Attack | 60 | 100 | 20 | -- | Details | |||
A DARK-type attack. The move catches the opponent off guard, so it never misses. | ||||||||
Flail | ?? | 100 | 15 | -- | Details | |||
An attack that increases in power if the user's HP is low. It could turn the tide in battle. | ||||||||
Hypnosis | -- | 60 | 20 | -- | Details | |||
A special PSYCHIC-type move. The target is hypnotized into a deep sleep. | ||||||||
Spite | -- | 100 | 10 | -- | Details | |||
A vengeful move that slightly reduces the PP of the opponent's last move. |
Crystal Move Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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Flamethrower | 95 | 100 | 15 | 10 | ||||
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn. |
Pre-Evolution Only Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | ||
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Tail Whip | -- | 100 | 30 | -- |
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A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | ||||||||
Roar | -- | 100 | 20 | -- |
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A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon. | ||||||||
Flamethrower | 95 | 100 | 15 | 10 |
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A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn. |
Gen I Only Moves (Details) | |||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | |||
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GS | Y | ||||||||
Tail Whip | -- | 100 | 30 | -- | Lv. 1 | Lv. 1 | |||
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | |||||||||
Body Slam | 85 | 100 | 15 | 30 | Gen I TM08 | ||||
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. | |||||||||
Take Down | 90 | 85 | 20 | -- | Gen I TM09 | ||||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
Double-Edge | 120 | 100 | 15 | -- | Gen I TM10 | ||||
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | |||||||||
Rage | 20 | 100 | 20 | -- | Gen I TM20 | ||||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
Mimic | -- | 100 | 10 | -- | Gen I TM31 | ||||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
Reflect | -- | 100 | 20 | -- | Gen I TM33 | ||||
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. | |||||||||
Bide | -- | 100 | 10 | -- | Gen I TM34 | ||||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
Skull Bash | 100 | 100 | 15 | -- | Gen I TM40 | ||||
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam. | |||||||||
Substitute | -- | 100 | 10 | -- | Gen I TM50 | ||||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 505 | 73 | 76 | 75 | 81 | 100 | 100 | |
Max Stats | Lv. 50 | 133 - 179 | 81 - 127 | 80 - 126 | 86 - 132 | 105 - 151 | 105 - 151 |
Lv. 100 | 256 - 349 | 157 - 250 | 155 - 248 | 167 - 260 | 205 - 298 | 205 - 298 |
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