#038 Ninetales
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Ninetales
Japan: Kyukon
キュウコン
French: Feunard
German: Vulnona
Korean: 나인테일
National: #038
Johto: #126
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Fox Pokémon 3'07"
1.1m
43.9lbs
19.9kg
755,120
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 73 Hit Points
76 Attack
75 Defense
81 Special Attack
100 Special Defense
100 Speed
Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Wild
Burnt Berry - 100%
Field
Evolutionary Chain
Locations
Gold Trade from Silver/Crystal
Silver Evolve Vulpix
Crystal Trade from Silver

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Ember 40 100 25 10
A FIRE-type attack. Has a onein-ten chance of leaving the target with a damaging burn.
Quick Attack 40 100 30 --
Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
Safeguard -- 100 25 --
A mystic power that protects the user from status problems for five turns.
Confuse Ray -- 100 10 --
A sinister flash of light makes the target confused. A special GHOST-type move.
43 Fire Spin 15 70 15 --
A FIRE-type attack that lasts two to five turns. The flames make the target unable to move.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM05 Roar -- 100 20 --
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM28 Dig 60 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM38 Fire Blast 120 85 5 10
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Disable -- 55 20 -- Details
A move that disables one of the target's moves. That move can't be used until it wears off.
Faint Attack 60 100 20 -- Details
A DARK-type attack. The move catches the opponent off guard, so it never misses.
Flail ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Hypnosis -- 60 20 -- Details
A special PSYCHIC-type move. The target is hypnotized into a deep sleep.
Spite -- 100 10 -- Details
A vengeful move that slightly reduces the PP of the opponent's last move.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Flamethrower 95 100 15 10
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Tail Whip -- 100 30 --
Lv. 1
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Roar -- 100 20 --
Lv. 13
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon.
Flamethrower 95 100 15 10
Lv. 31
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
GSY
Tail Whip -- 100 30 --Lv. 1Lv. 1
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 505 73 76 75 81 100 100
Max Stats Lv. 50 133 - 179 81 - 127 80 - 126 86 - 132 105 - 151 105 - 151
Lv. 100 256 - 349 157 - 250 155 - 248 167 - 260 205 - 298 205 - 298

<--- #037
Vulpix
#039
Jigglypuff
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