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General | Location | Attacks | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | |||
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Name | Other Names | No. | Type | ||||||||
Gloom |
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#044 | ![]() ![]() |
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Classification | Height | Weight | Capture Rate | ||||||||
Weed Pokémon | 2'07" 0.8m |
19.0lbs 8.6kg | 120 |
Experience Growth | Effort Values Earned |
1,059,860 Points Medium Slow |
60 Hit Points 65 Attack 70 Defense 85 Special 40 Speed |
Damage Taken | |||||||||||||||||
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*1 | *2 | *0.5 | *0.5 | *0.25 | *2 | *0.5 | *1 | *1 | *2 | *2 | *4 | *1 | *1 | *1 |
Evolutionary Chain | |||||
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Locations - In-Depth Details | |||
Red | Route 12, Route 13, Route 14, Route 15 | Details | |
Green (Jp.) | Blue (Intl.) | Trade from Red, Blue (Jp.) or Yellow | |
Blue (Jp.) | Route 12, Route 13, Route 14, Route 15 | Details | |
Yellow | Route 12, Route 13, Route 14, Route 15, Cerulean Cave | Details |
Generation I Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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— | Absorb | ![]() |
20 | 100 | 20 | -- | |||
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. | |||||||||
— | Poison Powder | ![]() |
-- | 74.6 | 35 | 20 | |||
A technique that poisons the target. If poisoned, the victim loses HP steadily. | |||||||||
— | Stun Spore | ![]() |
-- | 75 | 30 | -- | |||
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility. | |||||||||
15 | Poison Powder | ![]() |
-- | 74.6 | 35 | 20 | |||
A technique that poisons the target. If poisoned, the victim loses HP steadily. | |||||||||
17 | Stun Spore | ![]() |
-- | 75 | 30 | -- | |||
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility. | |||||||||
19 | Sleep Powder | ![]() |
-- | 75 | 15 | -- | |||
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it. | |||||||||
28 | Acid | ![]() |
40 | 100 | 30 | 33 | |||
A POISON-type attack. Has a one-in-three chance of lowering the target's DEFENSE. | |||||||||
38 | Petal Dance | ![]() |
70 | 100 | 20 | -- | |||
A dance-like attack that lasts two to three turns. Afterwards, the attacker becomes confused. | |||||||||
52 | Solar Beam | ![]() |
120 | 100 | 10 | -- | |||
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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TM03 | Swords Dance | ![]() |
-- | 100 | 30 | -- | |||
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times. | |||||||||
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A technique that badly poisons the target. The amount of damage from the poison increases every turn. | |||||||||
TM09 | Take Down | ![]() |
90 | 85 | 20 | -- | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM10 | Double-Edge | ![]() |
100 | 100 | 15 | -- | |||
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM20 | Rage | ![]() |
20 | 100 | 20 | -- | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
TM21 | Mega Drain | ![]() |
40 | 100 | 10 | -- | |||
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. | |||||||||
TM22 | Solar Beam | ![]() |
120 | 100 | 10 | -- | |||
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn. | |||||||||
TM31 | Mimic | ![]() |
-- | 100 | 10 | -- | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | |||||||||
TM33 | Reflect | ![]() |
-- | 100 | 20 | -- | |||
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. | |||||||||
TM34 | Bide | ![]() |
-- | 100 | 10 | -- | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM50 | Substitute | ![]() |
-- | 100 | 10 | -- | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | |||||||||
HM01 | Cut | ![]() |
50 | 95 | 30 | -- | |||
A NORMAL-type attack. Also used for cutting small bushes to open new paths. |
Stats | |||||||
HP | Attack | Defense | Special | Speed | |||
Base Stats - Total: 320 | 60 | 65 | 70 | 85 | 40 | ||
Max Stats | Lv. 50 | 120 - 166 | 70 - 116 | 75 - 121 | 90 - 136 | 45 - 91 | |
Lv. 100 | 230 - 323 | 135 - 228 | 145 - 238 | 175 - 268 | 85 - 178 |
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