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General | Location | Attacks | Stats |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | |||
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Name | Other Names | No. | Type | ||||||||
Alakazam |
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#065 | ![]() |
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Classification | Height | Weight | Capture Rate | ||||||||
Psi Pokémon | 4'11" 1.5m |
105.8lbs 48kg | 50 |
Experience Growth | Effort Values Earned |
1,059,860 Points Medium Slow |
55 Hit Points 50 Attack 45 Defense 135 Special 120 Speed |
Damage Taken | |||||||||||||||||
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*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *0 | *1 |
Evolutionary Chain | |||||
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Locations | |||
Red | Evolve Kadabra | ||
Green (Jp.) | Blue (Intl.) | Evolve Kadabra | |
Blue (Jp.) | Evolve Kadabra | ||
Yellow | Evolve Kadabra |
Level Up Anchors | RB | Yellow |
Red, Green & Blue Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
— | Teleport | ![]() |
-- | 100 | 20 | -- | |||
A special technique for instantly escaping from wild Pokémon. Useful in the wild only. | |||||||||
— | Confusion | ![]() |
50 | 100 | 25 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. | |||||||||
— | Disable | ![]() |
-- | 55 | 20 | -- | |||
A technique that disables one of the target's moves. The disabled move can't be used until it wears off. | |||||||||
16 | Confusion | ![]() |
50 | 100 | 25 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. | |||||||||
20 | Disable | ![]() |
-- | 55 | 20 | -- | |||
A technique that disables one of the target's moves. The disabled move can't be used until it wears off. | |||||||||
27 | Psybeam | ![]() |
65 | 100 | 20 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused. | |||||||||
31 | Recover | ![]() |
-- | 100 | 20 | -- | |||
Restores HP by 1/2 of the user's maximum HP. Few Pokémon learn this technique on their own. | |||||||||
38 | Psychic | ![]() |
90 | 100 | 10 | 30 | |||
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating. | |||||||||
42 | Reflect | ![]() |
-- | 100 | 20 | -- | |||
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. |
Yellow Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
— | Teleport | ![]() |
-- | 100 | 20 | -- | |||
A special technique for instantly escaping from wild Pokémon. Useful in the wild only. | |||||||||
— | Kinesis | ![]() |
-- | 80 | 15 | -- | |||
A special move of bending spoons to confound the enemy. Makes the user harder to hit. | |||||||||
16 | Confusion | ![]() |
50 | 100 | 25 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. | |||||||||
20 | Disable | ![]() |
-- | 55 | 20 | -- | |||
A technique that disables one of the target's moves. The disabled move can't be used until it wears off. | |||||||||
27 | Psybeam | ![]() |
65 | 100 | 20 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused. | |||||||||
31 | Recover | ![]() |
-- | 100 | 20 | -- | |||
Restores HP by 1/2 of the user's maximum HP. Few Pokémon learn this technique on their own. | |||||||||
38 | Psychic | ![]() |
90 | 100 | 10 | 30 | |||
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating. | |||||||||
42 | Reflect | ![]() |
-- | 100 | 20 | -- | |||
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
TM01 | Mega Punch | ![]() |
80 | 85 | 20 | -- | |||
A NORMAL-type attack move. It is highly accurate and relatively powerful. | |||||||||
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A technique that badly poisons the target. The amount of damage from the poison increases every turn. | |||||||||
TM08 | Body Slam | ![]() |
85 | 100 | 15 | 33 | |||
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. | |||||||||
TM09 | Take Down | ![]() |
90 | 85 | 20 | -- | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM10 | Double-Edge | ![]() |
100 | 100 | 15 | -- | |||
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM15 | Hyper Beam | ![]() |
150 | 90 | 5 | -- | |||
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | |||||||||
TM17 | Submission | ![]() |
80 | 80 | 25 | -- | |||
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM18 | Counter | ![]() |
?? | 100 | 20 | -- | |||
A retaliation move that pays back double the damage of a physical attack. Highly accurate. | |||||||||
TM19 | Seismic Toss | ![]() |
?? | 100 | 20 | -- | |||
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down. | |||||||||
TM20 | Rage | ![]() |
20 | 100 | 20 | -- | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
TM28 | Dig | ![]() |
100 | 100 | 10 | -- | |||
The attacker digs underground in the first turn, then pops up in the next turn to attack. | |||||||||
TM29 | Psychic | ![]() |
90 | 100 | 10 | 30 | |||
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating. | |||||||||
TM30 | Teleport | ![]() |
-- | 100 | 20 | -- | |||
A special technique for instantly escaping from wild Pokémon. Useful in the wild only. | |||||||||
TM31 | Mimic | ![]() |
-- | 100 | 10 | -- | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | |||||||||
TM33 | Reflect | ![]() |
-- | 100 | 20 | -- | |||
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. | |||||||||
TM34 | Bide | ![]() |
-- | 100 | 10 | -- | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
TM35 | Metronome | ![]() |
-- | 100 | 10 | -- | |||
The user waggles its finger, triggering a move. There is no telling what will happen. | |||||||||
TM40 | Skull Bash | ![]() |
100 | 100 | 15 | -- | |||
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM45 | Thunder Wave | ![]() |
-- | 100 | 20 | 10 | |||
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility. | |||||||||
TM46 | Psywave | ![]() |
?? | 80 | 15 | -- | |||
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage. | |||||||||
TM49 | Tri Attack | ![]() |
80 | 100 | 10 | -- | |||
A NORMAL-type attack. A triangular field of energy is created and launched at the target. | |||||||||
TM50 | Substitute | ![]() |
-- | 100 | 10 | -- | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | |||||||||
HM05 | Flash | ![]() |
-- | 70 | 20 | -- | |||
Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy. |
Stats | |||||||
HP | Attack | Defense | Special | Speed | |||
Base Stats - Total: 405 | 55 | 50 | 45 | 135 | 120 | ||
Max Stats | Lv. 50 | 115 - 161 | 55 - 101 | 50 - 96 | 140 - 186 | 125 - 171 | |
Lv. 100 | 220 - 313 | 105 - 198 | 95 - 188 | 275 - 368 | 245 - 338 |
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