#065 Alakazam
General Location Attacks Stats
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Alakazam
Japan: Foodin
フーディン
French: Alakazam
German: Simsala
Korean: 후딘
#065
Classification Height Weight Capture Rate
Psi Pokémon 4'11"
1.5m
105.8lbs
48kg
50
Experience Growth Effort Values Earned
1,059,860 Points
Medium Slow
55 Hit Points
50 Attack
45 Defense
135 Special
120 Speed
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *0 *1
Evolutionary Chain
Locations
Red Evolve Kadabra
Green (Jp.)Blue (Intl.) Evolve Kadabra
Blue (Jp.) Evolve Kadabra
Yellow Evolve Kadabra

Level Up Anchors RB Yellow
Red, Green & Blue Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Teleport -- 100 20 --
A special technique for instantly escaping from wild Pokémon. Useful in the wild only.
Confusion 50 100 25 10
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused.
Disable -- 55 20 --
A technique that disables one of the target's moves. The disabled move can't be used until it wears off.
16 Confusion 50 100 25 10
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused.
20 Disable -- 55 20 --
A technique that disables one of the target's moves. The disabled move can't be used until it wears off.
27 Psybeam 65 100 20 10
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused.
31 Recover -- 100 20 --
Restores HP by 1/2 of the user's maximum HP. Few Pokémon learn this technique on their own.
38 Psychic 90 100 10 30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.
42 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.

Yellow Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Teleport -- 100 20 --
A special technique for instantly escaping from wild Pokémon. Useful in the wild only.
Kinesis -- 80 15 --
A special move of bending spoons to confound the enemy. Makes the user harder to hit.
16 Confusion 50 100 25 10
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused.
20 Disable -- 55 20 --
A technique that disables one of the target's moves. The disabled move can't be used until it wears off.
27 Psybeam 65 100 20 10
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused.
31 Recover -- 100 20 --
Restores HP by 1/2 of the user's maximum HP. Few Pokémon learn this technique on their own.
38 Psychic 90 100 10 30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.
42 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 Mega Punch 80 85 20 --
A NORMAL-type attack move. It is highly accurate and relatively powerful.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Submission 80 80 25 --
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM18 Counter ?? 100 20 --
A retaliation move that pays back double the damage of a physical attack. Highly accurate.
TM19 Seismic Toss ?? 100 20 --
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM28 Dig 100 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM29 Psychic 90 100 10 30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.
TM30 Teleport -- 100 20 --
A special technique for instantly escaping from wild Pokémon. Useful in the wild only.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM35 Metronome -- 100 10 --
The user waggles its finger, triggering a move. There is no telling what will happen.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Thunder Wave -- 100 20 10
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
TM46 Psywave ?? 80 15 --
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
TM49 Tri Attack 80 100 10 --
A NORMAL-type attack. A triangular field of energy is created and launched at the target.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM05 Flash -- 70 20 --
Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 405 55 50 45 135 120
Max Stats Lv. 50 115 - 161 55 - 101 50 - 96 140 - 186 125 - 171
Lv. 100 220 - 313 105 - 198 95 - 188 275 - 368 245 - 338

<--- #064
Kadabra
#066
Machop
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