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General | Location | Attacks | Stats | Egg Moves |
| Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
| Picture | ||
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| Abilities: Synchronize - Inner Focus - Magic Guard (Hidden Ability) | |||||
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Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed. Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Hidden Ability (Available): Magic Guard: Prevents all damage except from direct-attack moves. |
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| Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
| 1,059,862 Points Medium Slow |
70 | 3 Sp. Attack Point(s) | Not Wild | ||
Weakness |
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| *1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 | *1 |
| Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||
| Twisted Spoon - 5% |
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| Evolutionary Chain | |||||||
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| Gender Differences | ||||
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Locations |
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| Sun | Evolve Kadabra | |
| Moon | Evolve Kadabra | |
| Ultra Sun | Evolve Kadabra | |
| Ultra Moon | Evolve Kadabra | |
| Let's Go, Pikachu! | Evolve Kadabra | |
| Let's Go, Eevee! | Evolve Kadabra | |
| Trainer Locations | Details | |
Flavor Text |
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| Sun | It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby. | Moon | Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head. | Ultra Sun | Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there’s only one of in the whole world. | Ultra Moon | If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious. | Let's Go, Pikachu! | A Pokémon that can memorize anything. It never forgets what it learns—that’s why this Pokémon is smart. | Let's Go, Eevee! |
| Sun | As a result of Mega Evolution, its power has been entirely converted into psychic energy, and it has lost all strength in its muscles. | Moon | Its hidden psychic power has been unleashed. A glance at someone gives it knowledge of the course of that person’s life, from birth to death. | Ultra Sun | It sends out psychic power from the red organ on its forehead to foresee its opponents’ every move. | Ultra Moon | Having traded away its muscles, Alakazam’s true power has been unleashed. With its psychic powers, it can foresee all things. | Let's Go, Pikachu! | It’s adept at precognition. When attacks completely miss Alakazam, that’s because it’s seeing the future. | Let's Go, Eevee! |
Attacks |
Generation VII Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| Evolve | Kinesis | ![]() |
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-- | 80 | 15 | -- | ||
| The user distracts the target by bending a spoon. This lowers the target's accuracy. | |||||||||
| — | Teleport | ![]() |
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-- | -- | 20 | -- | ||
| Use it to flee from any wild Pokémon. | |||||||||
| — | Confusion | ![]() |
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50 | 100 | 25 | 10 | ||
| The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
| 16 | Confusion | ![]() |
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50 | 100 | 25 | 10 | ||
| The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
| 18 | Disable | ![]() |
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-- | 100 | 20 | -- | ||
| For four turns, this move prevents the target from using the move it last used. | |||||||||
| 21 | Psybeam | ![]() |
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65 | 100 | 20 | 10 | ||
| The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||||
| 23 | Miracle Eye | ![]() |
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-- | -- | 40 | -- | ||
| Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | |||||||||
| 26 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| 28 | Psycho Cut | ![]() |
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70 | 100 | 20 | -- | ||
| The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||||
| 31 | Recover | ![]() |
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-- | -- | 10 | -- | ||
| Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
| 33 | Telekinesis | ![]() |
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-- | -- | 15 | -- | ||
| The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
| 36 | Ally Switch | ![]() |
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-- | -- | 15 | -- | ||
| The user teleports using a strange power and switches places with one of its allies. | |||||||||
| 38 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| 41 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| 43 | Future Sight | ![]() |
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120 | 100 | 10 | -- | ||
| Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
| 46 | Trick | ![]() |
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-- | 100 | 10 | -- | ||
| The user catches the target off guard and swaps its held item with its own. | |||||||||
TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | ![]() |
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80 | 100 | 10 | -- | ||
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
| TM04 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| TM10 | Hidden Power | ![]() |
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60 | 100 | 15 | -- | ||
| A unique attack that varies in type depending on the Pokémon using it. | |||||||||
| TM11 | Sunny Day | ![]() |
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-- | -- | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
| TM12 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
| TM15 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
| The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
| TM16 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM20 | Safeguard | ![]() |
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-- | -- | 25 | -- | ||
| The user creates a protective field that prevents status conditions for five turns. | |||||||||
| TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
| This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
| TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
| This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
| TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
| TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM33 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| TM41 | Torment | ![]() |
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-- | 100 | 15 | -- | ||
| The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
| TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
| TM46 | Thief | ![]() |
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60 | 100 | 25 | -- | ||
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
| TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
| TM52 | Focus Blast | ![]() |
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120 | 70 | 5 | 10 | ||
| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |||||||||
| TM53 | Energy Ball | ![]() |
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90 | 100 | 10 | 10 | ||
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
| TM56 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
| The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
| TM57 | Charge Beam | ![]() |
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50 | 90 | 10 | 70 | ||
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
| TM63 | Embargo | ![]() |
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-- | 100 | 15 | -- | ||
| This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |||||||||
| TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
| The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
| TM73 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM77 | Psych Up | ![]() |
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-- | -- | 10 | -- | ||
| The user hypnotizes itself into copying any stat change made by the target. | |||||||||
| TM85 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||||
| TM86 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
| TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
| TM88 | Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
| TM92 | Trick Room | ![]() |
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-- | -- | 5 | -- | ||
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
| TM99 | Dazzling Gleam | ![]() |
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80 | 100 | 10 | -- | ||
| The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
| TM100 | Confide | ![]() |
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-- | -- | 20 | 100 | ||
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |||||||||
Egg Moves (Details) | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Encore | ![]() |
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-- | 100 | 5 | -- | Details | |
| The user compels the target to keep using the move it encored for three turns. | ||||||||
| Barrier | ![]() |
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-- | -- | 20 | -- | Details | |
| The user throws up a sturdy wall that sharply raises its Defense stat. | ||||||||
| Knock Off | ![]() |
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65 | 100 | 20 | -- | Details | |
| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | ||||||||
| Fire Punch | ![]() |
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75 | 100 | 15 | 10 | Details | |
| The target is punched with a fiery fist. This may also leave the target with a burn. | ||||||||
| Thunder Punch | ![]() |
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75 | 100 | 15 | 10 | Details | |
| The target is punched with an electrified fist. This may also leave the target with paralysis. | ||||||||
| Ice Punch | ![]() |
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75 | 100 | 15 | 10 | Details | |
| The target is punched with an icy fist. This may also leave the target frozen. | ||||||||
| Power Trick | ![]() |
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-- | -- | 10 | -- | Details | |
| The user employs its psychic power to switch its Attack stat with its Defense stat. | ||||||||
| Guard Swap | ![]() |
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-- | -- | 10 | -- | Details | |
| The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | ||||||||
| Skill Swap | ![]() |
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-- | -- | 10 | -- | Details | |
| The user employs its psychic power to exchange Abilities with the target. | ||||||||
| Guard Split | ![]() |
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-- | -- | 10 | -- | Details | |
| The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | ||||||||
| Psycho Shift | ![]() |
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-- | 100 | 10 | -- | Details | |
| Using its psychic power of suggestion, the user transfers its status conditions to the target. | ||||||||
| Ally Switch | ![]() |
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-- | -- | 15 | -- | Details | |
| The user teleports using a strange power and switches places with one of its allies. | ||||||||
| Psychic Terrain USUM Only |
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-- | -- | 10 | -- | Details | |
| This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | ||||||||
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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| Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
| The user attacks with a sinister beam of light. This may also confuse the target. | ||||||||
| Thunder Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
| The target is punched with an electrified fist. This may also leave the target with paralysis. | ||||||||
| Fire Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
| The target is punched with a fiery fist. This may also leave the target with a burn. | ||||||||
| Ice Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
| The target is punched with an icy fist. This may also leave the target frozen. | ||||||||
| Magic Coat | ![]() | ![]() | -- | -- | 15 | -- | ||
| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
| Foul Play | ![]() | ![]() | 95 | 100 | 15 | -- | ||
| The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | ||||||||
| Gravity | ![]() | ![]() | -- | -- | 5 | -- | ||
| Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | ||||||||
| Zen Headbutt | ![]() | ![]() | 80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||||
| Iron Tail | ![]() | ![]() | 100 | 75 | 15 | 30 | ||
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||||
| Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
| Knock Off | ![]() | ![]() | 65 | 100 | 20 | -- | ||
| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | ||||||||
| Role Play | ![]() | ![]() | -- | -- | 10 | -- | ||
| The user mimics the target completely, copying the target's natural Ability. | ||||||||
| Drain Punch | ![]() | ![]() | 75 | 100 | 10 | -- | ||
| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||||
| Focus Punch | ![]() | ![]() | 150 | 100 | 20 | -- | ||
| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ||||||||
| Shock Wave | ![]() | ![]() | 60 | -- | 20 | -- | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | ||||||||
| Trick | ![]() | ![]() | -- | 100 | 10 | -- | ||
| The user catches the target off guard and swaps its held item with its own. | ||||||||
| Magic Room | ![]() | ![]() | -- | -- | 10 | -- | ||
| The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||||||||
| Wonder Room | ![]() | ![]() | -- | -- | 10 | -- | ||
| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||||||||
| Recycle | ![]() | ![]() | -- | -- | 10 | -- | ||
| The user recycles a held item that has been used in battle so it can be used again. | ||||||||
| Snatch | ![]() | ![]() | -- | -- | 10 | -- | ||
| The user steals the effects of any attempts to use a healing or stat-changing move. | ||||||||
| Skill Swap | ![]() | ![]() | -- | -- | 10 | -- | ||
| The user employs its psychic power to exchange Abilities with the target. | ||||||||
| Telekinesis | ![]() | ![]() | -- | -- | 15 | -- | ||
| The user makes the target float with its psychic power. The target is easier to hit for three turns. | ||||||||
| Ally Switch | ![]() | ![]() | -- | -- | 15 | -- | ||
| The user teleports using a strange power and switches places with one of its allies. | ||||||||
| Laser Focus | ![]() | ![]() | -- | -- | 30 | -- | ||
| The user concentrates intensely. The attack on the next turn always results in a critical hit. | ||||||||
Usable Z Moves | |||||||||
| Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Breakneck Blitz | ![]() |
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200(Phy)/200(Spe) | -- | 1 | -- | |||
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
| All-Out Pummeling | ![]() |
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200(Phy)/190(Spe) | -- | 1 | -- | |||
| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||||
| Savage Spin-Out | ![]() |
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140 | -- | 1 | -- | |||
| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
| Never-Ending Nightmare | ![]() |
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160 | -- | 1 | -- | |||
| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||||||
| Corkscrew Crash | ![]() |
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180 | -- | 1 | -- | |||
| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
| Inferno Overdrive | ![]() |
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140 | -- | 1 | -- | |||
| The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||||||
| Bloom Doom | ![]() |
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175 | -- | 1 | -- | |||
| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||||
| Gigavolt Havoc | ![]() |
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140(Phy)/120(Spe) | -- | 1 | -- | |||
| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||||
| Shattered Psyche | ![]() |
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160(Phy)/190(Spe) | -- | 1 | -- | |||
| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||||
| Subzero Slammer | ![]() |
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140 | -- | 1 | -- | |||
| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||||
| Black Hole Eclipse | ![]() |
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175 | -- | 1 | -- | |||
| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||||||
| Twinkle Tackle | ![]() |
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160 | -- | 1 | -- | |||
| The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | |||||||||
Usable Z Moves (Transfer Only/Improved) | |||||||||
| Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Tectonic Rage Gen I Only |
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160 | -- | 1 | -- | |||
| The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Pre-Evolution Only Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
|---|---|---|---|---|---|---|---|---|---|
| Role Play | ![]() |
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-- | -- | 10 | -- |
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| The user mimics the target completely, copying the target's natural Ability. | |||||||||
Transfer Only Moves (Details) | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
|---|---|---|---|---|---|---|---|---|---|
| Flash | ![]() |
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-- | 100 | 20 | -- | Gen VI TM70 | ||
| The user flashes a bright light that cuts the target's accuracy. | |||||||||
| Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||
| The additional effects of this attack depend upon where it was used. | |||||||||
| Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen IV TM43 | ||
| The additional effects of this attack depend upon where it was used. | |||||||||
| Endure | ![]() |
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-- | -- | 10 | -- | Gen IV TM58 | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| Captivate | ![]() |
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-- | 100 | 20 | -- | Gen IV TM78 | ||
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||||
| Natural Gift | ![]() |
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?? | 100 | 15 | -- | Gen IV TM83 | ||
| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
| Headbutt | ![]() |
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70 | 100 | 15 | 30 | Move Tutor - HGSS | ||
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
| Mega Punch | ![]() |
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80 | 85 | 20 | -- | Move Tutor - FRLG | ||
| The target is slugged by a punch thrown with muscle-packed power. | |||||||||
| Mega Kick | ![]() |
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120 | 75 | 5 | -- | Move Tutor - FRLG | ||
| The target is attacked by a kick launched with muscle-packed power. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 15 | 30 | Move Tutor - FRLG | ||
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
| Double-edge | ![]() |
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120 | 100 | 15 | -- | Move Tutor - FRLG | ||
| A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
| Counter | ![]() |
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?? | 100 | 20 | -- | Move Tutor - FRLG | ||
| A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
| Seismic Toss | ![]() |
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?? | 100 | 20 | -- | Move Tutor - FRLG | ||
| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
| Mimic | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
| Metronome | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
| The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
| Dynamic Punch | ![]() |
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100 | 50 | 5 | 100 | Move Tutor - Emerald | ||
| The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||||
| Nightmare | ![]() |
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-- | 100 | 15 | -- | Move Tutor - XD | ||
| A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||||
| Curse | ![]() |
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-- | -- | 10 | -- | Gen II TM03 | ||
| A move that works differently for the Ghost type than for all other types. | |||||||||
| Zap Cannon | ![]() |
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120 | 50 | 5 | 100 | Gen II TM07 | ||
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
| Dig | ![]() |
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80 | 100 | 10 | -- | Gen II TM28 | ||
| The user burrows, then attacks on the next turn. | |||||||||
| Take Down | ![]() |
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90 | 85 | 20 | -- | Gen I TM09 | ||
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
| Submission | ![]() |
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80 | 80 | 20 | -- | Gen I TM17 | ||
| The user grabs the target and recklessly dives for the ground. This also damages the user a little. | |||||||||
| Rage | ![]() |
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20 | 100 | 20 | -- | Gen I TM20 | ||
| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
| Dig | ![]() |
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80 | 100 | 10 | -- | Gen I TM28 | ||
| The user burrows, then attacks on the next turn. | |||||||||
| Bide | ![]() |
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?? | -- | 10 | -- | Gen I TM34 | ||
| The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
| Skull Bash | ![]() |
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130 | 100 | 10 | 100 | Gen I TM40 | ||
| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | |||||||||
| Psywave | ![]() |
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?? | 100 | 15 | -- | Gen I TM46 | ||
| The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
| Tri Attack | ![]() |
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80 | 100 | 10 | 20 | Gen I TM49 | ||
| The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 500 | 55 | 50 | 45 | 135 | 95 | 120 | |
| Max Stats Hindering Nature |
Lv. 50 | 115 - 162 | 49 - 91 | 45 - 87 | 126 - 168 | 90 - 132 | 112 - 154 |
| Lv. 100 | 220 - 314 | 94 - 179 | 85 - 170 | 247 - 332 | 175 - 260 | 220 - 305 | |
| Max Stats Neutral Nature |
Lv. 50 | 115 - 162 | 55 - 102 | 50 - 97 | 140 - 187 | 100 - 147 | 125 - 172 |
| Lv. 100 | 220 - 314 | 105 - 199 | 95 - 189 | 275 - 369 | 195 - 289 | 245 - 339 | |
| Max Stats Beneficial Nature |
Lv. 50 | 115 - 162 | 60 - 112 | 55 - 106 | 154 - 205 | 110 - 161 | 137 - 189 |
| Lv. 100 | 220 - 314 | 115 - 218 | 104 - 207 | 302 - 405 | 214 - 317 | 269 - 372 | |
Mega Evolution | |||||
| Picture | |||||
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| Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||
| Mega Alakazam |
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| Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||
| Psi Pokémon | 3'11" 1.2m |
105.8lbs 48kg |
50 | 5,120 |
| Abilities: Trace | |||||
| Trace: Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. In a Double/Triple Battle, a random opponent’s ability will be copied. | |||||
| Damage Taken | |||||||||||||||||
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| *1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 | *1 |
Stats - Mega Evolution | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 600 | 55 | 50 | 65 | 175 | 105 | 150 | |
| Max Stats Hindering Nature |
Lv. 50 | 115 - 162 | 49 - 91 | 63 - 105 | 162 - 204 | 99 - 141 | 139 - 181 |
| Lv. 100 | 220 - 314 | 94 - 179 | 121 - 206 | 319 - 404 | 193 - 278 | 274 - 359 | |
| Max Stats Neutral Nature |
Lv. 50 | 115 - 162 | 55 - 102 | 70 - 117 | 180 - 227 | 110 - 157 | 155 - 202 |
| Lv. 100 | 220 - 314 | 105 - 199 | 135 - 229 | 355 - 449 | 215 - 309 | 305 - 399 | |
| Max Stats Beneficial Nature |
Lv. 50 | 115 - 162 | 60 - 112 | 77 - 128 | 198 - 249 | 121 - 172 | 170 - 222 |
| Lv. 100 | 220 - 314 | 115 - 218 | 148 - 251 | 390 - 493 | 236 - 339 | 335 - 438 | |
Let's Go Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| Evolve | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| — | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| — | Kinesis | ![]() |
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-- | 80 | 15 | -- | ||
| The user distracts the target by bending a spoon. This lowers the target's accuracy. | |||||||||
| — | Psybeam | ![]() |
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65 | 100 | 20 | 10 | ||
| The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||||
| — | Barrier | ![]() |
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-- | -- | 20 | -- | ||
| The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||||
| — | Encore | ![]() |
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-- | 100 | 5 | -- | ||
| The user compels the target to keep using the move it encored for three turns. | |||||||||
| — | Confusion | ![]() |
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50 | 100 | 25 | 10 | ||
| The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
| — | Teleport | ![]() |
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-- | -- | 20 | -- | ||
| The user switches places with a different Pokémon instantly, using telekinetic power. | |||||||||
| — | Disable | ![]() |
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-- | 100 | 20 | -- | ||
| For four turns, this move prevents the target from using the move it last used. | |||||||||
| — | Flash | ![]() |
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-- | 100 | 20 | -- | ||
| The user flashes a bright light that cuts the target's accuracy. | |||||||||
| 6 | Disable | ![]() |
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-- | 100 | 20 | -- | ||
| For four turns, this move prevents the target from using the move it last used. | |||||||||
| 13 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
| The user flashes a bright light that cuts the target's accuracy. | |||||||||
| 19 | Night Shade | ![]() |
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?? | 100 | 15 | -- | ||
| The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |||||||||
| 26 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
| 32 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| 39 | Recover | ![]() |
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-- | -- | 10 | -- | ||
| Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
| 45 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM01 | Headbutt | ![]() |
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70 | 100 | 15 | 30 | ||
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
| TM02 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
| TM04 | Teleport | ![]() |
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-- | -- | 20 | -- | ||
| The user switches places with a different Pokémon instantly, using telekinetic power. | |||||||||
| TM05 | Rest | ![]() |
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-- | -- | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM06 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| TM07 | Protect | ![]() |
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-- | -- | 10 | -- | ||
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM08 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
| TM09 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| TM10 | Dig | ![]() |
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80 | 100 | 10 | -- | ||
| The user burrows, then attacks on the next turn. | |||||||||
| TM12 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM15 | Seismic Toss | ![]() |
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?? | 100 | 20 | -- | ||
| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
| TM16 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM19 | Iron Tail | ![]() |
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100 | 75 | 15 | 30 | ||
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
| TM21 | Foul Play | ![]() |
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95 | 100 | 15 | -- | ||
| The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | |||||||||
| TM23 | Thunder Punch | ![]() |
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75 | 100 | 15 | 10 | ||
| The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||||
| TM27 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| TM28 | Tri Attack | ![]() |
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80 | 100 | 10 | 20 | ||
| The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. | |||||||||
| TM31 | Fire Punch | ![]() |
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75 | 100 | 15 | 10 | ||
| The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||||
| TM32 | Dazzling Gleam | ![]() |
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80 | 100 | 10 | -- | ||
| The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
| TM33 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| TM35 | Ice Punch | ![]() |
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75 | 100 | 15 | 10 | ||
| The target is punched with an icy fist. This may also leave the target frozen. | |||||||||
| TM40 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| TM43 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
| TM48 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
| The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
| TM59 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||||
Stats | ||||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
| Base Stats - Total: 500 | 55 | 50 | 45 | 135 | 95 | 120 | ||
| Max Stats Hindering Nature |
Lv. 50 | No Candy | 115 - 130 | 49 - 69 | 45 - 63 | 126 - 152 | 90 - 113 | 112 - 138 |
| Candy | 115 - 330 | 49 - 269 | 45 - 263 | 126 - 352 | 90 - 313 | 112 - 338 | ||
| Lv. 100 | No Candy | 220 - 251 | 94 - 134 | 85 - 124 | 247 - 302 | 175 - 223 | 220 - 272 | |
| Candy | 220 - 451 | 94 - 334 | 85 - 324 | 247 - 502 | 175 - 423 | 220 - 472 | ||
| Max Stats Neutral Nature |
Lv. 50 | No Candy | 115 - 130 | 55 - 77 | 50 - 71 | 140 - 170 | 100 - 126 | 125 - 154 |
| Candy | 115 - 330 | 55 - 277 | 50 - 271 | 140 - 370 | 100 - 326 | 125 - 354 | ||
| Lv. 100 | No Candy | 220 - 251 | 105 - 149 | 95 - 138 | 275 - 336 | 195 - 248 | 245 - 303 | |
| Candy | 220 - 451 | 105 - 349 | 95 - 338 | 275 - 536 | 195 - 448 | 245 - 503 | ||
| Max Stats Beneficial Nature |
Lv. 50 | No Candy | 115 - 130 | 60 - 84 | 55 - 79 | 154 - 188 | 110 - 139 | 137 - 169 |
| Candy | 115 - 330 | 60 - 284 | 55 - 279 | 154 - 388 | 110 - 339 | 137 - 369 | ||
| Lv. 100 | No Candy | 220 - 251 | 115 - 163 | 104 - 151 | 302 - 369 | 214 - 272 | 269 - 333 | |
| Candy | 220 - 451 | 115 - 363 | 104 - 351 | 302 - 569 | 214 - 472 | 269 - 533 | ||
CP (Combat Points) - Toggle Full Details | ||||||||
| Level | Min CP | Max CP | Max CP With Candy | |||||
| Level 5 | 26 CP | 30 CP | 2,670 CP | |||||
| Level 50 | 1,740 CP | 2,214 CP | 7,014 CP | |||||
| Level 100 | 6,750 CP | 8,664 CP | 10,000 CP | |||||
| Mega Evolution | |||||
| Picture | |||||
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| Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||
| Mega Alakazam |
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| Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||
| Psi Pokémon | 3'11" 1.2m |
105.8lbs 48kg |
50 | 5,120 |
| Abilities: Trace | |||||
| Trace: Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. In a Double/Triple Battle, a random opponent’s ability will be copied. | |||||
| Damage Taken | |||||||||||||||||
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Stats | ||||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
| Base Stats - Total: 600 | 55 | 50 | 65 | 175 | 105 | 150 | ||
| Max Stats Hindering Nature |
Lv. 50 | No Candy | 115 - 130 | 49 - 69 | 63 - 83 | 162 - 192 | 99 - 123 | 139 - 168 |
| Candy | 115 - 330 | 49 - 269 | 63 - 283 | 162 - 392 | 99 - 323 | 139 - 368 | ||
| Lv. 100 | No Candy | 220 - 251 | 94 - 134 | 121 - 163 | 319 - 381 | 193 - 243 | 274 - 332 | |
| Candy | 220 - 451 | 94 - 334 | 121 - 363 | 319 - 581 | 193 - 443 | 274 - 532 | ||
| Max Stats Neutral Nature |
Lv. 50 | No Candy | 115 - 130 | 55 - 77 | 70 - 93 | 180 - 214 | 110 - 137 | 155 - 187 |
| Candy | 115 - 330 | 55 - 277 | 70 - 293 | 180 - 414 | 110 - 337 | 155 - 387 | ||
| Lv. 100 | No Candy | 220 - 251 | 105 - 149 | 135 - 182 | 355 - 424 | 215 - 270 | 305 - 369 | |
| Candy | 220 - 451 | 105 - 349 | 135 - 382 | 355 - 624 | 215 - 470 | 305 - 569 | ||
| Max Stats Beneficial Nature |
Lv. 50 | No Candy | 115 - 130 | 60 - 84 | 77 - 103 | 198 - 236 | 121 - 151 | 170 - 205 |
| Candy | 115 - 330 | 60 - 284 | 77 - 303 | 198 - 436 | 121 - 351 | 170 - 405 | ||
| Lv. 100 | No Candy | 220 - 251 | 115 - 163 | 148 - 200 | 390 - 466 | 236 - 297 | 335 - 405 | |
| Candy | 220 - 451 | 115 - 363 | 148 - 400 | 390 - 666 | 236 - 497 | 335 - 605 | ||
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