Name
|
PP
|
Att.
|
Acc.
|
Type
|
Effect
|
Contest Type
|
Appeal
|
Jam
|
Absorb
|
20
|
20
|
100
|
|
Restores HP equal to half the damage caused by Foe
|
|
|
|
Acid
|
30
|
40
|
100
|
|
Has 10% chance of lowering Foe's defense by 1 level
|
|
|
|
Acid Armor
|
40
|
-
|
-
|
|
Raises Defense by two levels
|
|
|
|
Aerial Ace
|
20
|
60
|
-
|
|
Hits foe unavoidably
|
|
|
|
Agility
|
30
|
-
|
-
|
|
Raises Pokemon's Speed by 2 levels
|
|
|
|
Air Cutter
|
25
|
55
|
95
|
|
High Chance for a critical Hit
|
|
|
|
Amnesia
|
20
|
-
|
-
|
|
Raises Special Defense by 2 levels
|
|
|
|
AncientPower
|
5
|
60
|
100
|
|
Has 10% chance of raising attack, defense, sp. attack, sp. defense, and speed by 1 level
|
|
|
|
Arm Thrust
|
20
|
15
|
100
|
|
Attacks 2-5 turns per turn
|
|
|
|
Aromatherapy
|
5
|
-
|
-
|
|
heals all critical conditions of all pokemon in party.
|
|
|
|
Assist
|
20
|
-
|
100
|
|
Uses a random move of a pokemon not in battle
|
|
|
|
Astonish
|
15
|
30
|
100
|
|
Has 30% chance of causing Flinch
|
|
|
|
Attract
|
15
|
-
|
100
|
|
Causes foe of opposite gender to become attracted (50% chance can't move each turn.)
|
|
|
|
Aurora Beam
|
20
|
65
|
100
|
|
Has 10% chance of lowering Foe's attack 1 level.
|
|
|
|
Barrier
|
30
|
-
|
-
|
|
Raises Defense by 2 levels
|
|
|
|
Baton Pass
|
40
|
-
|
-
|
|
Can switch pokemon with another, passing on many status/skill changes
|
|
|
|
Belly Drum
|
10
|
-
|
-
|
|
Decreases HP by 50% and increases Attack to maximum possible.
|
|
|
|
Bide
|
10
|
-
|
100
|
|
Doubles damage received while waiting 2 turns and inflicts it on the foe.
|
|
|
|
Bind
|
20
|
15
|
75
|
|
Damages For for 2-5 turns; Foe can't escape until completed
|
|
|
|
Bite
|
25
|
60
|
100
|
|
Has 30% chance of causing flinch
|
|
|
|
Blaze Kick
|
10
|
85
|
90
|
|
Has a high chance for a critical hit; 10% chance of causing burn
|
|
|
|
Blizzard
|
5
|
120
|
70
|
|
Has 10% chance of causing Freeze
|
|
|
|
Block
|
5
|
-
|
100
|
|
Prevents foe from escaping and switching during battles
|
|
|
|
Body Slam
|
15
|
85
|
100
|
|
Has 30% chance of causing Paralyze
|
|
|
|
Bounce
|
5
|
85
|
85
|
|
Helps pokemon avoid attack on 1st turn then strike on 2nd; 30% chance of causing Paralyze
|
|
|
|
Brick Break
|
15
|
75
|
100
|
|
Shatters Foe's Reflect and Light Screen protection
|
|
|
|
Bubble
|
30
|
20
|
100
|
|
Has 10% chance of reducing Foe's speed 1 level
|
|
|
|
BubbleBeam
|
20
|
65
|
100
|
|
Has 10% chance of reducing Foe's speed 1 level
|
|
|
|
Bulk Up
|
20
|
-
|
-
|
|
Raises attack and defense 1 level
|
|
|
|
Bullet Seed
|
30
|
10
|
100
|
|
attacks 2-5 times per turn
|
|
|
|
Calm Mind
|
20
|
-
|
-
|
|
Raises Sp.Attack and Sp. Defense 1 level
|
|
|
|
Camouflage
|
20
|
-
|
100
|
|
Changes Pokemon type
|
|
|
|
Charge
|
20
|
-
|
100
|
|
Doubles the power of the Electric type move that's next used.
|
|
|
|
Charm
|
20
|
-
|
100
|
|
Lowers Foe's attack by 2 levels
|
|
|
|
Clamp
|
10
|
35
|
75
|
|
Damages for for 2-5 turns; for can't escape until completed
|
|
|
|
Confuse Ray
|
10
|
-
|
100
|
|
Causes Foe to have Confuse status
|
|
|
|
Confusion
|
25
|
50
|
100
|
|
Has 10% chance of causing Foe with Confuse status
|
|
|
|
Constrict
|
35
|
10
|
100
|
|
Has 10% chance of lowering foe's speed
|
|
|
|
Cosmic Power
|
20
|
-
|
-
|
|
Raises Sp.Attack and Sp. Defense by 1 level
|
|
|
|
Cotton Spore
|
40
|
-
|
85
|
|
Lowers foe's speed 2 levels
|
|
|
|
Counter
|
20
|
-
|
100
|
|
Attacks 2nd, doing x2 physical attack damage that foe did to pokemon
|
|
|
|
Covet
|
40
|
40
|
100
|
|
Takes a Foe's held Item (If any)
|
|
|
|
CrabHammer
|
10
|
90
|
85
|
|
High chance for a critical hit
|
|
|
|
Cross Chop
|
5
|
100
|
80
|
|
High chance for a critical Hit
|
|
|
|
Crunch
|
15
|
80
|
100
|
|
Has 20% chance of lowering foe's SP.Defense 1 level
|
|
|
|
Crush Claw
|
10
|
75
|
95
|
|
Has 50% chance of lowering Foe's Defense 1 level
|
|
|
|
Curse
|
10
|
-
|
-
|
|
Raises Attack/Defense 1 level but reduces speed 1 level; halves ghost's HP and quarters foe's HP each turn
|
|
|
|
Cut
|
30
|
50
|
95
|
|
Cuts down small trees outside of battle
|
|
|
|
Defense Curl
|
40
|
-
|
-
|
|
Raises Defense 1 level
|
|
|
|
Destiny Bond
|
5
|
-
|
-
|
|
Causes for to faint if pokemon faints
|
|
|
|
Detect
|
5
|
-
|
-
|
|
Wards off foe's moves for 1 turn; success falls if used consecutively
|
|
|
|
Dig
|
10
|
60
|
100
|
|
Helps pokemon avoid attack on first turn then strike on 2nd; returns to overworld outside of battle
|
|
|
|
Disable
|
20
|
-
|
55
|
|
Disables foe's most recently used move for several turns
|
|
|
|
Dive
|
10
|
60
|
100
|
|
Helps pokemon avoid attack on 1st turn then strike on 2nd; dives underwater outside of battle
|
|
|
|
Dizzy Punch
|
10
|
70
|
100
|
|
Has 20% chance of causing Confuse status
|
|
|
|
Double Kick
|
30
|
30
|
100
|
|
Attacks twice per turn
|
|
|
|
Double Team
|
15
|
-
|
-
|
|
Raises evasiveness by 1 level
|
|
|
|
Double-Edge
|
15
|
120
|
100
|
|
Inflicts pokemon with 1/3 damage inflicted on for
|
|
|
|
Double Slap
|
10
|
15
|
85
|
|
Attacks 2-5 times per turn
|
|
|
|
Dragon Claw
|
15
|
80
|
100
|
|
No extra effect beyond damaging foe
|
|
|
|
Dragon Dance
|
20
|
-
|
-
|
|
Raises Attack and Speed 1 level
|
|
|
|
Dragon Rage
|
10
|
-
|
100
|
|
Causes 40 points of damage regardless of other battle factors
|
|
|
|
DragonBreath
|
20
|
60
|
100
|
|
Has 30% chance of causing Paralyze condition
|
|
|
|
Dream Eater
|
15
|
100
|
100
|
|
Damages foe and restores own HP equal to 1/2 inflicted damage, if foe has sleep condition
|
|
|
|
Drill Peck
|
20
|
80
|
100
|
|
No extra effect beyond damaging foe
|
|
|
|
Dynamicpunch
|
5
|
100
|
50
|
|
Causes foe to have Confuse status
|
|
|
|
Earthquake
|
10
|
100
|
100
|
|
Inflicts twice the damage if foe is using dig
|
|
|
|
Ember
|
25
|
40
|
100
|
|
has 10% of causing burn
|
|
|
|
Encore
|
5
|
-
|
100
|
|
Forces for to repeat most recently used move for 3-6 turns
|
|
|
|
Endeavor
|
5
|
-
|
100
|
|
Inflicts damage equal to your foe's HP minus your HP
|
|
|
|
Endure
|
10
|
-
|
-
|
|
Keep 1 HP even if foe's next move would cause you to faint; success drops if used repeatedly
|
|
|
|
Eruption
|
5
|
150
|
100
|
|
Inflicts less damage if your HP is lower
|
|
|
|
Explosion
|
5
|
250
|
100
|
|
Inflicts a massive amount of damage but causes you to faint
|
|
|
|
Extrasensory
|
30
|
80
|
100
|
|
Has 10% chance of causing Flinch
|
|
|
|
ExtremeSpeed
|
5
|
80
|
100
|
|
Causes you to move first in turn
|
|
|
|
Façade
|
20
|
70
|
100
|
|
Doubles Attack is you have a poison, paralyze, or burn condition
|
|
|
|
Faint Attack
|
20
|
60
|
-
|
|
Will always strike for successfully
|
|
|
|
Fake out
|
10
|
40
|
100
|
|
Causes Flinch, but move causes its damage and effect only on the first turn
|
|
|
|
Fake Tears
|
20
|
-
|
100
|
|
Lowers foe's Sp.Defense 2 levels
|
|
|
|
False Swipe
|
40
|
40
|
100
|
|
Leaves foe with 1 HP even if move would cause foe to faint
|
|
|
|
Fire Blast
|
5
|
120
|
85
|
|
Has 10% chance of causing burn
|
|
|
|
Fire Punch
|
15
|
75
|
100
|
|
Has 10% chance of causing burn
|
|
|
|
Fire Spin
|
15
|
15
|
70
|
|
Damages for for 2-5 turns; for can't escape until completed
|
|
|
|
Fissure
|
5
|
-
|
30
|
|
Causes foe to faint
|
|
|
|
Flail
|
15
|
-
|
100
|
|
Inflicts higher damage if your HP is lower
|
|
|
|
Flamethrower
|
15
|
95
|
100
|
|
Has 10% chance of causing burn
|
|
|
|
Flash
|
20
|
-
|
70
|
|
Lowers Foe's accuracy 1 level; lights up dark caves outside of battles
|
|
|
|
Flatter
|
15
|
-
|
100
|
|
Causes foe to become confused and raises for Sp.Attack 1 level
|
|
|
|
Fly
|
15
|
70
|
95
|
|
Helps pokemon avoid attack on first turn then strike on 2nd; can fly to towns previously visited
|
|
|
|
Focus Energy
|
30
|
-
|
-
|
|
Has a high chance for a critical hit
|
|
|
|
Focus Punch
|
20
|
150
|
100
|
|
Causes you to move last in turn and flinch if foe's move connects
|
|
|
|
Foresight
|
40
|
-
|
100
|
|
Returns foe's evasiveness to normal; exposes Ghost types to Normal and fighting type attacks
|
|
|
|
Frustration
|
20
|
-
|
100
|
|
Inflicts higher damage if your pokemon likes its trainer less
|
|
|
|
Fury Attack
|
20
|
15
|
85
|
|
Attacks 2-5 times per turn
|
|
|
|
Fury Cutter
|
20
|
10
|
95
|
|
Doubles damage from Fury Cutter's use in previous turn (if hit foe)
|
|
|
|
Fury Swipes
|
PP:
|
18
|
80
|
|
Attacks 2-5 times per turn
|
|
|
|
Future Sight
|
15
|
80
|
90
|
|
Waits 2 turns then inflicts damage on Foe on third turn
|
|
|
|
Giga Drain
|
15
|
60
|
100
|
|
Damages foe and restores own HP equal to 1/2 damage inflicted
|
|
|
|
Glare
|
5
|
-
|
75
|
|
Causes Paralyze condition
|
|
|
|
Grasswhistle
|
15
|
-
|
55
|
|
Causes Sleep Condition
|
|
|
|
Growl
|
40
|
-
|
100
|
|
Lowers foe's defense by 1 level
|
|
|
|
Growth
|
40
|
-
|
-
|
|
Raises Sp.Attack 1 level
|
|
|
|
Grudge
|
5
|
-
|
100
|
|
Eliminates all PP from move that causes you to faint in battle
|
|
|
|
Guillotine
|
5
|
-
|
30
|
|
Causes foe to faint; the lower the foe's level is than yours, the better accuracy comes; can't hit higher
|
|
|
|
Gust
|
35
|
40
|
100
|
|
Inflicts double damage is foe is using Fly
|
|
|
|
Hail
|
10
|
- |
-
|
|
Changes weather to hail which damages non-ice types foes for 5 turns
|
|
|
|
Harden
|
30
|
-
|
-
|
|
Raises Defense 1 level
|
|
|
|
Haze
|
30
|
-
|
-
|
|
Returns your and your foes stats to normal
|
|
|
|
Headbutt
|
15
|
70
|
100
|
|
Has 30% chance of causing flinching
|
|
|
|
Heal Bell
|
5
|
-
|
-
|
|
Heals all critical conditions in all pokemon in party
|
|
|
|
Heat Wave
|
10
|
100
|
90
|
|
Has 10% chance of causing burn
|
|
|
|
Helping Hand
|
20
|
-
|
100
|
|
Raises power of partner's move in 2 on 2 battles
|
|
|
|
Hi Jump Kick
|
20
|
85
|
90
|
|
Inflicts 1/4 damage if attack doesn't strike foe
|
|
|
|
Hidden Power
|
15
|
-
|
100
|
|
Has type and effect that vary with the pokemon using it
|
|
|
|
Horn Attack
|
25
|
65
|
100
|
|
No extra effect beyond damaging foe
|
|
|
|
Horn Drill
|
5
|
-
|
30
|
|
Causes foe to faint
|
|
|
|
Howl
|
40
|
-
|
-
|
|
Raises attack 1 level
|
|
|
|
Hydro Pump
|
5
|
120
|
85
|
|
No extra effect beyond damaging foe
|
|
|
|
Hyper Beam
|
5
|
150
|
90
|
|
Causes massive destruction but forfeits next move
|
|
|
|
Hyper Voice
|
10
|
90
|
100
|
|
No extra effect beyond damaging foe
|
|
|
|
Hypnosis
|
20
|
-
|
60
|
|
Causes Sleep condition
|
|
|
|
Ice Ball
|
20
|
30
|
90
|
|
Repeats 5 turns unless misses; damage more each turn; x2 damage after using defense curl
|
|
|
|
Ice Beam
|
10
|
95
|
100
|
|
Has 10% chance of causing Freeze
|
|
|
|
Ice Punch
|
15
|
75
|
100
|
|
Has 10% chance of causing freeze
|
|
|
|
Icy Wind
|
15
|
55
|
95
|
|
Lowers foe's speed by 2 levels
|
|
|
|
Imprison
|
10
|
-
|
100
|
|
Prevents for from using the four moves the pokemon knows
|
|
|
|
Ingrain
|
20
|
-
|
100
|
|
Restores HP each turn but pokemon can't switch out
|
|
|
|
Iron Defense
|
15
|
-
|
-
|
|
Raises defense 2 levels
|
|
|
|
Iron Tail
|
15
|
100
|
75
|
|
Has 30% chance of lowering foe's defense 1 level
|
|
|
|
Karate Chop
|
25
|
50
|
100
|
|
Has a high chance for a critical hit
|
|
|
|
Kinesis
|
15
|
-
|
80
|
|
Lowers foe's accuracy 1 level
|
|
|
|
Knock Off
|
20
|
20
|
100
|
|
Takes a foe's held item and returns it when battle ends
|
|
|
|
Leaf Blade
|
15
|
70
|
100
|
|
Has a high chance for a critical hit
|
|
|
|
Leech Life
|
15
|
20
|
100
|
|
Damages for and restores own HP equal to 1/2 inflicted damage
|
|
|
|
Leech Seed
|
10
|
-
|
90
|
|
Siphons foe's HP into your HP every turn; effect persists if you switch out
|
|
|
|
Leer
|
30
|
-
|
100
|
|
Lowers foe's defense 1 level
|
|
|
|
Lick
|
30
|
20
|
100
|
|
Has 30% of causing Paralyze
|
|
|
|
Light Screen
|
30
|
-
|
-
|
|
Halves damage from foe's special attack for 5 turns
|
|
|
|
Lock on
|
5
|
-
|
100
|
|
Causes next move to hit always successfully
|
|
|
|
Low Kick
|
20
|
-
|
100
|
|
Inflicts higher damage if your foe's weight is heavier
|
|
|
|
Luster Purge
|
5
|
70
|
100
|
|
Has 50% chance of lowering foe's SP defense1 level
|
|
|
|
Mach Punch
|
30
|
40
|
100
|
|
Causes you to move first in turn
|
|
|
|
Magic Coat
|
15
|
-
|
100
|
|
Reflects Leech Seed and moves that cause Poison, Paralyze, Sleep, and Confuse back at attacker
|
|
|
|
Magic Leaf
|
20
|
60
|
-
|
|
Will always strike foe successfully
|
|
|
|
Magnitude
|
30
|
-
|
100
|
|
Bases damage based on random power
|
|
|
|
Mean Look
|
5
|
-
|
100
|
|
Prevents foe from escaping or switching while you remain on the field
|
|
|
|
Meditate
|
40
|
-
|
-
|
|
Raises attack by 1 level
|
|
|
|
Mega Drain
|
10
|
40
|
100
|
|
Damages foe and restores own HP equal to 1/2 inflicted damage
|
|
|
|
Megahorn
|
10
|
120
|
85
|
|
No extra effect beyond damaging foe
|
|
|
|
Memento
|
10
|
-
|
100
|
|
Lowers foe's Attack and Sp.Attack 2 levels if you faint in battle
|
|
|
|
Metal Claw
|
35
|
50
|
95
|
|
Has 10% chance of raising Attack 1 level
|
|
|
|
Metal Sound
|
40
|
-
|
85
|
|
Lowers foe's Sp.Defense 2 levels
|
|
|
|
Meteor Mash
|
10
|
100
|
85
|
|
Has 20% chance of raising Attack 1 level
|
|
|
|
Mimic
|
10
|
-
|
100
|
|
Uses same move as foe; works only if foe moves first
|
|
|
|
Mind Reader
|
5
|
-
|
100
|
|
Causes next move to always hit successfully
|
|
|
|
Minimize
|
20
|
-
|
-
|
|
Raises Evasiveness 1 level
|
|
|
|
Mirror Coat
|
20
|
-
|
100
|
|
Attacks 2nd, doing x2 special attack damage that foe did do to pokemon
|
|
|
|
Mirror Move
|
20
|
-
|
-
|
|
Uses same move that foe used
|
|
|
|
Mist
|
30
|
-
|
-
|
|
prevents stat reduction
|
|
|
|
Mist Ball
|
5
|
70
|
100
|
|
Has 50% chance of lowering Foe's Sp.Attack
|
|
|
|
Moonlight
|
5
|
-
|
-
|
|
restores HP based on weather
|
|
|
|
Morning Sun
|
5
|
-
|
-
|
|
Restores HP based on weather
|
|
|
|
Mud Shot
|
15
|
55
|
95
|
|
Lowers Foe's speed 1 level
|
|
|
|
Mud Sport
|
15
|
-
|
100
|
|
Lowers power of all electric types while pokemon is on field
|
|
|
|
Mud-Slap
|
10
|
20
|
100
|
|
Lowers Foe's accuracy 1 level
|
|
|
|
Muddy Water
|
10
|
95
|
85
|
|
Has 30% chance of lowering foe's accuracy 1 level
|
|
|
|
Nature Power
|
20
|
-
|
95
|
|
Changes to a different move based on terrain pokemon is in
|
|
|
|
Needle Arm
|
15
|
60
|
100
|
|
Has 30% of causing Flinch
|
|
|
|
Night Shade
|
15
|
-
|
100
|
|
Causes damage equal to pokemon's level regardless of other battle factors
|
|
|
|
Odor Sleuth
|
40
|
-
|
100
|
|
Returns Foe's evasiveness to normal; exposes Ghost type to Normal Type moves
|
|
|
|
Outrage
|
15
|
90
|
100
|
|
Repeats 2-3 turns; user will get confused status when attack is completed
|
|
|
|
Overheat
|
5
|
140
|
90
|
|
Causes massive destruction but lowers your Sp.Attack 2 levels
|
|
|
|
Peck
|
35
|
35
|
100
|
|
No extra effect beyond damaging Foe
|
|
|
|
Perish Song
|
5
|
-
|
-
|
|
Causes all Pokémon out to faint after three turns
|
|
|
|
Petal Dance
|
20
|
70
|
100
|
|
Repeats 2-3 turns; user will get confuse status when attack is completed
|
|
|
|
Pin Missile
|
20
|
14
|
85
|
|
Attacks 2-5 times per turn
|
|
|
|
Poison Fang
|
15
|
50
|
100
|
|
Has 30% chance of causing Poison
|
|
|
|
Poison Gas
|
40
|
-
|
55
|
|
Causes Poison condition
|
|
|
|
Poison Sting
|
35
|
15
|
100
|
|
Has 30% chance of causing Poison
|
|
|
|
Poison Tail
|
35
|
50
|
100
|
|
Bases damages on random power; 10% chance of causing Poison
|
|
|
|
Poisonpowder
|
25
|
-
|
75
|
|
Causes Poison condition; amount of poison damage increases each turn
|
|
|
|
Pound
|
35
|
40
|
100
|
|
No extra effect beyond damaging Foe
|
|
|
|
Powder Snow
|
PP:
|
40
|
100
|
|
Has 10% chance of causing freezing
|
|
|
|
Protect
|
25
|
-
|
-
|
|
Wards off Foe's moves for 1 turn, success falls if used consecutively
|
|
|
|
Psybeam
|
10
|
65
|
100
|
|
Has 10% chance of causing Confuse status
|
|
|
|
Psych Up
|
10
|
-
|
-
|
|
Duplicates foe's stat modifications
|
|
|
|
Psychic
|
10
|
90
|
100
|
|
Has 10% chance of lowering Foe's defense 1 level
|
|
|
|
Psywave
|
15
|
-
|
80
|
|
Bases damage on random multiplier (.5 to 1.5) times your level
|
|
|
|
Pursuit
|
20
|
40
|
100
|
|
Inflicts double damage if foe is withdrawn during battle
|
|
|
|
Quick Attack
|
30
|
40
|
100
|
|
Causes you to move first in turn
|
|
|
|
Rage
|
20
|
20
|
100
|
|
Increases damage for next use if you are hit and use it consecutively
|
|
|
|
Rain Dance
|
5
|
-
|
-
|
|
Changes weather to rain for 5 turns, which raises power of water type and electric type moves.
|
|
|
|
Rapid Spin
|
40
|
20
|
100
|
|
Frees you from foe's bind, wrap, leech seed, and spikes
|
|
|
|
Razor Leaf
|
25
|
55
|
95
|
|
Has a high chance for a critical hit
|
|
|
|
Razor Wind
|
10
|
80
|
100
|
|
Prepares attack on 1st turn and then attempts strike on 2nd; High chance for a critical hit
|
|
|
|
Recover
|
20
|
-
|
-
|
|
Restores half of pokemon maximum HP
|
|
|
|
Reflect
|
20
|
-
|
-
|
|
Halves physical attack damage to your team for 5 turns
|
|
|
|
Refresh
|
20
|
-
|
100
|
|
Heals poison, Paralyze, and Burn conditions
|
Contest Move Type:
|
|
|
Rest
|
10
|
-
|
-
|
|
Restores all HP, then puts user to sleep for next 2 turns
|
|
|
|
Return
|
20
|
-
|
100
|
|
Inflicts higher damage if your pokemon likes you more
|
|
|
|
Revenge
|
10
|
60
|
100
|
|
Increases damage for next use if pokemon is hit
|
|
|
|
Reversal
|
15
|
-
|
100
|
|
Inflicts higher damage if your HP is lower
|
|
|
|
Roar
|
20
|
-
|
100
|
|
Ends battle with wild Pokemon; forces random foe switch in Trainer Battle
|
|
|
|
Rock Blast
|
10
|
25
|
80
|
|
Attacks 2-5 times per turn
|
|
|
|
Rock Slide
|
10
|
75
|
90
|
|
Causes Foe to flinch
|
|
|
|
Rock Smash
|
15
|
20
|
100
|
|
Has 50% Chance of lowering foe's defense by 1 level; smashes rocks in overworld
|
|
|
|
Rock Throw
|
15
|
50
|
90
|
|
No extra effect beyond damaging Foe
|
|
|
|
Rock Tomb
|
10
|
50
|
80
|
|
Lowers Foe's Speed 1 level
|
|
|
|
Role Play
|
10
|
-
|
100
|
|
Copies foe's ability
|
|
|
|
Rollout
|
20
|
30
|
90
|
|
Repeats 5 turns unless misses; damages more each turn; X2 Damage after using Defense Curl
|
|
|
|
Safeguard
|
25
|
-
|
-
|
|
Prevents stat reductions to team for 5 turns
|
|
|
|
Sand Tomb
|
15
|
15
|
70
|
|
Damages foe for 2-5 turns; foe can't escape until completed
|
|
|
|
Sand-Attack
|
15
|
-
|
100
|
|
Lowers Foe's Accuracy 1 Level
|
|
|
|
Sandstorm
|
10
|
-
|
-
|
|
Changes weather to sandstorm for 5 turns, which damages all but Rock, Steel, and Ground Types
|
|
|
|
Scary Face
|
10
|
-
|
90
|
|
Lowers Foe's Defense two levels
|
|
|
|
Scratch
|
35
|
40
|
100
|
|
No extra effect beyond damaging Foe
|
|
|
|
Screech
|
40
|
-
|
85
|
|
Lowers Foe's Defense 2 levels
|
|
|
|
Secret Power
|
20
|
70
|
100
|
|
Has 30% Chance of a 2nd effect based on terrain you're in; makes Secret Base in Overworld
|
|
|
|
Seismic Toss
|
20
|
-
|
100
|
|
Causes damage equal to your level regardless of other battle factors
|
|
|
|
Selfdestruct
|
5
|
200
|
100
|
|
Inflicts a massive amount of damage but causes the user to faint
|
|
|
|
Shadow Ball
|
15
|
80
|
100
|
|
Has 20% Chance of lowering Foe's Special Defense 1 level
|
|
|
|
Shadow Punch
|
20
|
60
|
-
|
|
Will always strike Foe successfully
|
|
|
|
Sheer Cold
|
5
|
-
|
30
|
|
Causes Foe to faint; the lower foe's level is than yours, the better Accuracy becomes; can't hit higher
|
|
|
|
Shock Wave
|
20
|
60
|
-
|
|
Will always strike For Successfully
|
|
|
|
Signal Beam
|
15
|
75
|
100
|
|
Has 10% Chance of causing Confuse Status
|
|
|
|
Silver Wind
|
5
|
60
|
100
|
|
Has 10% Chance of raising Attack, Defense, Special Attack, Special Defense, and Speed one level
|
|
|
|
Sing
|
15
|
-
|
55
|
|
Causes Sleep Condition
|
|
|
|
Skill Swap
|
10
|
-
|
100
|
|
Switches abilities with Foe
|
|
|
|
Skull Bash
|
15
|
100
|
100
|
|
Raises Defense 1 Level; prepares attack on 1st turn then attempts strike on second
|
|
|
|
Sky Attack
|
5
|
140
|
90
|
|
Prepares Attack on 1st Turn then attempts strike on Second turn; has a 30% Chance of causing Flinch
|
|
|
|
Sky Uppercut
|
15
|
85
|
90
|
|
Damages Flying-Type Pokemon More easily
|
|
|
|
Slack Off
|
10
|
-
|
100
|
|
Restores half of your maximum HP
|
|
|
|
Slam
|
20
|
80
|
75
|
|
No extra effect beyond damaging Foe
|
|
|
|
Slash
|
20
|
70
|
100
|
|
Has a high chance for a critical hit
|
|
|
|
Sleep Powder
|
15
|
-
|
75
|
|
Causes Sleep Condition
|
|
|
|
Sleep Talk
|
10
|
-
|
-
|
|
Protects oneself by using moves randomly, if you have Sleep Condition
|
|
|
|
Sludge
|
20
|
65
|
100
|
|
Has 30% Chance of causing Poison
|
|
|
|
Sludge Bomb
|
10
|
90
|
100
|
|
Has 30% Chance of causing Poison
|
|
|
|
Smellingsalt
|
10
|
60
|
100
|
|
Inflicts double damage on foes with Paralyze, then cures for of Paralyze
|
|
|
|
Smog
|
20
|
20
|
70
|
|
Has 40% Chance of causing Poison
|
|
|
|
Smokescreen
|
20
|
-
|
100
|
|
Lowers Foe' accuracy by 1 level
|
|
|
|
Snatch
|
10
|
-
|
100
|
|
Steals and uses Special Effect (If any) from Foe's Move
|
|
|
|
Snore
|
15
|
40
|
100
|
|
Damages Foe and has 30% Chance of causing Flinch, if you have sleep condition
|
|
|
|
Solarbeam
|
10
|
120
|
100
|
|
Prepares attack on first turn then attempts strike on second; no wait if Sunny Day Weather; Less Powerful in Rain
|
|
|
|
Sonicboom
|
20
|
-
|
90
|
|
Causes 20 Points of damage regardless of other battle factors
|
|
|
|
Spark
|
20
|
65
|
100
|
|
Has 30% Chance of causing Paralyze
|
|
|
|
Spike Cannon
|
15
|
20
|
100
|
|
Attacks 2-5 times per Turn
|
|
|
|
Spikes
|
20
|
-
|
-
|
|
Damages Foe that switches in; effect persists until battle is over; use again to increase damage
|
|
|
|
Spit Up
|
10
|
100
|
100
|
|
Inflicts Damage by amount fueled by Stockpile Power
|
|
|
|
Spite
|
10
|
-
|
100
|
|
Lowers PP of Foe's last move 2 to 5 points
|
|
|
|
Splash
|
40
|
-
|
-
|
|
Inflicts no damage and has no effect
|
|
|
|
Spore
|
15
|
-
|
100
|
|
Causes Sleep Condition
|
|
|
|
Steel Wing
|
25
|
70
|
90
|
|
Has 10% Chance of raising Defense 1 level
|
|
|
|
Stockpile
|
10
|
-
|
-
|
|
Stores Power used to fuel Spit Up and Swallow; can use move 3 times
|
|
|
|
Stomp
|
20
|
65
|
100
|
|
Has 30% Chance of causing Flinch
|
|
|
|
Strength
|
15
|
80
|
100
|
|
No extra effect beyond damaging foe; shoves boulders on overworld
|
|
|
|
String Shot
|
40
|
-
|
95
|
|
Lowers Foe's Speed 1 level
|
|
|
|
Struggle
|
1
|
50
|
100
|
|
Damages For but inflicts you with ź damage. Move opens to all that lose all PP for all moves
|
|
|
|
Stun Spore
|
30
|
-
|
75
|
|
Causes Paralyze condition
|
|
|
|
Submission
|
25
|
80
|
80
|
|
Damages Foe but inflicts you with ź damage
|
|
|
|
Substitute
|
10
|
-
|
-
|
|
Creates a battle Decoy from 1.4 of your maximum HP
|
|
|
|
Sunny Day
|
5
|
-
|
-
|
|
Changes weather to Sunny for 5 turns, which raises power of Fire-Type moves
|
|
|
|
Superpower
|
5
|
120
|
100
|
|
Inflicts a massive amount of damage but lowers your Attack and Defense 1 Level
|
|
|
|
Supersonic
|
20
|
-
|
55
|
|
Causes Foe to have Confuse Status
|
|
|
|
Surf
|
15
|
95
|
100
|
|
No Extra Effect beyond damaging Foe; allows to Travel Across Water
|
|
|
|
Swagger
|
15
|
-
|
90
|
|
Causes Foe to have confuse status and causes it to hurt itself worse by raising it's Attack 2 Levels
|
|
|
|
Swallow
|
10
|
-
|
-
|
|
Restores HP by amount fueled by Stockpile Power
|
|
|
|
Sweet Kiss
|
10
|
-
|
75
|
|
Causes Foe to have Confuse Status
|
|
|
|
Sweet Scent
|
20
|
-
|
100
|
|
Lowers Foe's evasiveness 1 level; draws wild Pokemon into the open in overworld
|
|
|
|
Swift
|
20
|
60
|
-
|
|
Will always strike Foe successfully
|
|
|
|
Swords Dance
|
30
|
-
|
-
|
|
Raises Attack 2 levels
|
|
|
|
Synthesis
|
5
|
-
|
-
|
|
Restores HP based on Weather (sunny day= 2/3; normal= 1/2; rain, sandstorm, or hail= 1/4)
|
|
|
|
Tackle
|
35
|
35
|
95
|
|
No extra effect beyond damaging Foe
|
|
|
|
Tail Glow
|
20
|
-
|
100
|
|
Raises Special Attack 1 Level
|
|
|
|
Tail Whip
|
30
|
-
|
100
|
|
Lowers Foe's defense 1 level
|
|
|
|
Take Down
|
20
|
90
|
85
|
|
Damages Foe but inflicts you with ź damage
|
|
|
|
Taunt
|
20
|
-
|
100
|
|
Forces foe to use Attack (not defensive) moves for current and next turn
|
|
|
|
Teeter Dance
|
20
|
-
|
100
|
|
Causes all Pokemon on field except you to have confuse status
|
|
|
|
Teleport
|
20
|
-
|
-
|
|
Ends battle with wild Pokemon; teleports you to last visited Pokemon Center in overworld
|
|
|
|
Thief
|
10
|
40
|
100
|
|
Takes Foe's held Item (If Any)
|
|
|
|
Thrash
|
20
|
90
|
100
|
|
Repeats 2-3 Turns; user will get Confuse status when attacks are completed
|
|
|
|
Thunder
|
10
|
120
|
70
|
|
Has 100% Accuracy in Rain and 50% Accuracy in Sunny; has 30% Chance of causing paralyze
|
|
|
|
Thunder Wave
|
20
|
-
|
100
|
|
Causes Paralyze condition
|
|
|
|
Thunderbolt
|
15
|
95
|
100
|
|
Has 10% Chance of causing paralyze
|
|
|
|
Thunderpunch
|
15
|
75
|
100
|
|
Has 10% Chance of causing Paralyze
|
|
|
|
Thundershock
|
30
|
40
|
100
|
|
Has 10% Chance of causing Paralyze
|
|
|
|
Tickle
|
20
|
-
|
100
|
|
Lowers Foe's Attack and Defense 1 Level
|
|
|
|
Torment
|
15
|
-
|
100
|
|
Prevents Foe from using the same move twice in a row
|
|
|
|
Toxic
|
10
|
-
|
85
|
|
Causes Poison Condition; amount of poison damage increases each turn
|
|
|
|
Tri Attack
|
10
|
80
|
100
|
|
Has 30% Chance of causing one random condition; Freeze, Burn, Paralyze
|
|
|
|
Trick
|
10
|
-
|
100
|
|
Switches Foe's held item with yours
|
|
|
|
Twister
|
20
|
40
|
100
|
|
Has 20% Chance of causing Flinch; inflicts double damage if Foe is using Fly
|
|
|
|
Uproar
|
10
|
50
|
100
|
|
Repeats 2-5 turns; no pokemon can inflict s Sleep Condition during the uproar
|
|
|
|
Vicegrip
|
30
|
55
|
100
|
|
No extra effect beyond damaging Foe
|
|
|
|
Vital Throw
|
10
|
70
|
100
|
|
Causes you to strike 2nd but move will always strike Foe successfully
|
|
|
|
Water Gun
|
25
|
40
|
100
|
|
No Extra effect Beyond Damaging Foe
|
|
|
|
Water Pulse
|
20
|
60
|
100
|
|
Has 20% Chance of causing Confuse
|
|
|
|
Water Sport
|
15
|
-
|
100
|
|
Lowers power of all Fire-Type Attacks while Pokemon is on Field
|
|
|
|
Water Spout
|
5
|
150
|
100
|
|
Inflicts less damage if your HP is weaker
|
|
|
|
Waterfall
|
15
|
80
|
100
|
|
No extra effect beyond damaging Foe; enables you to climb waterfalls
|
|
|
|
Weather Ball
|
10 |
50
|
100
|
|
Doubles Damages for move types in specific weather (sunny=fire, rain=water, sandstorm=rock)
|
|
|
|
Whirlpool
|
15
|
15
|
70
|
|
Damages foe 2-5 Turns; Foe can't escape until completed
|
|
|
|
Whirlwind
|
20
|
-
|
100
|
|
Ends battle with wild Pokemon; forces random foe switch in Trainer Battles
|
|
|
|
Will-O-Wisp
|
15
|
-
|
75
|
|
Causes Burn Condition
|
|
|
|
Wing Attack
|
35
|
60
|
100
|
|
No extra effect beyond damaging Foe
|
|
|
|
Wish
|
10
|
-
|
100
|
|
Restores half of max HP on next turn; effects transfers if you switch pokemon for next turn
|
|
|
|
Wrap
|
20
|
15
|
85
|
|
Damages Foe for 2-5 turns; Foe can't escape until completed
|
|
|
|
Yawn
|
10
|
-
|
100
|
|
Causes Foe to get Sleep condition on next turn
|
|
|
|
Zap Cannon
|
5
|
100
|
50
|
|
Has 30% Chance of causing Paralyze
|
|
|
|