As with all the starts of a generation, Pokémon Ruby & Sapphire introduced a variety of new moves. Many of these moves focused upon the new Double Battle mechanics, introducing new strategy to how you focus your Pokémon.
Name | Type | PP | Att. | Acc. | Effect | Con. Type |
Fake Out |
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10 | 40 | 100 | A 1st-turn, 1st-strike move that causes flinching. |
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Uproar |
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10 | 50 | 100 | Causes an uproar for 2 to 5 turns and prevents sleep. |
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Stockpile |
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10 | -- | -- | Charges up power for up to 3 turns. |
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Spit Up |
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10 | 100 | 100 | Releases stockpiled power (the more the better). |
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Swallow |
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10 | -- | -- | Absorbs stockpiled power and restores HP. |
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Heat Wave |
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10 | 100 | 90 | Exhales a hot breath on the foe. May inflict a burn. |
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Hail |
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10 | -- | -- | Summons a hailstorm that strikes every turn. |
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Torment |
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15 | -- | 100 | Torments the foe and stops successive use of a move. |
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Flatter |
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15 | -- | 100 | Confuses the foe, but raises its SP. ATK. |
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Will-o-wisp |
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15 | -- | 75 | Inflicts a burn on the foe with intense fire. |
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Memento |
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10 | -- | 100 | The user faints and lowers the foe's abilities. |
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Facade |
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20 | 70 | 100 | Boosts ATTACK when burned, paralyzed, or poisoned. |
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Focus Punch |
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20 | 150 | 100 | A powerful loyalty attack. The user flinches if hit. |
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Smellingsalt |
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10 | 60 | 100 | Powerful against paralyzed foes, but also heals them. |
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Follow Me |
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20 | -- | 100 | Draws attention to make foes attack only the user. |
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Nature Power |
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20 | -- | 95 | The type of attack varies depending on the location. |
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Charge |
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20 | -- | 100 | Charges power to boost the electric move used next. |
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Taunt |
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20 | -- | 100 | Taunts the foe into only using attack moves. |
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Helping Hand |
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20 | -- | 100 | Boosts the power of the recipient's moves. |
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Trick |
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10 | -- | 100 | Tricks the foe into trading held items. |
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Role Play |
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10 | -- | 100 | Mimics the target and copies its special ability. |
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Wish |
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10 | -- | 100 | A wish that restores HP. It takes time to work. |
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Assist |
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20 | -- | 100 | Attacks randomly with one of the partner's moves. |
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Ingrain |
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20 | -- | 100 | Lays roots that restore HP. The user can't switch out. |
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Superpower |
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5 | 120 | 100 | Boosts strength sharply, but lowers abilities. |
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Magic Coat |
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15 | -- | 100 | Reflects special effects back to the attacker. |
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Recycle |
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10 | -- | 100 | Recycles a used item for one more use. |
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Revenge |
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10 | 60 | 100 | An attack that gains power if injured by the foe. |
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Brick Break |
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15 | 75 | 100 | Destroys barriers such as REFLECT and causes damage. |
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Yawn |
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10 | -- | 100 | Lulls the foe into yawning, then sleeping next turn. |
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Knock Off |
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20 | 20 | 100 | Knocks down the foe's held item to prevent its use. |
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Endeavor |
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5 | -- | 100 | Gains power if the user's HP is lower than the foe's HP. |
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Eruption |
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5 | 150 | 100 | The higher the user's HP, the more damage caused. |
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Skill Swap |
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10 | -- | 100 | The user swaps special abilities with the target. |
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Imprison |
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10 | -- | 100 | Prevents foes from using moves known by the user. |
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Refresh |
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20 | -- | 100 | Heals poisoning, paralysis, or a burn. |
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Grudge |
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5 | -- | 100 | If the user faints, deletes the PP of the final move. |
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Snatch |
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10 | -- | 100 | Steals the effects of the move the foe uses next. |
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Secret Power |
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20 | 70 | 100 | An attack with effects that vary by location. |
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Dive |
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10 | 60 | 100 | Dives underwater the first turn and strikes next turn. |
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Arm Thrust |
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20 | 15 | 100 | Straight-arm punches that strike the foe 2 to 5 times. |
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Camouflage |
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20 | -- | 100 | Alters the POKéMON's type depending on the location. |
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Tail Glow |
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20 | -- | 100 | Flashes a light that sharply raises SP. ATK. |
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Luster Purge |
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5 | 70 | 100 | Attacks with a burst of light. May lower SP. DEF. |
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Mist Ball |
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5 | 70 | 100 | Attacks with a flurry of down. May lower SP. ATK. |
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Featherdance |
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15 | -- | 100 | Envelops the foe with down to sharply reduce ATTACK. |
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Teeter Dance |
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20 | -- | 100 | Confuses all POKéMON on the scene. |
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Blaze Kick |
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10 | 85 | 90 | A kick with a high critical- hit ratio. May cause a burn. |
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Mud Sport |
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15 | -- | 100 | Covers the user in mud to raise electrical resistance. |
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Ice Ball |
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20 | 30 | 90 | A 5-turn attack that gains power on successive hits. |
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Needle Arm |
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15 | 60 | 100 | Attacks with thorny arms. May cause flinching. |
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Slack Off |
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10 | -- | 100 | Slacks off and restores half the maximum HP. |
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Hyper Voice |
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10 | 90 | 100 | A loud attack that uses sound waves to injure. |
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Poison Fang |
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15 | 50 | 100 | A sharp-fanged attack. May badly poison the foe. |
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Crush Claw |
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10 | 75 | 95 | Tears at the foe with sharp claws. May lower DEFENSE. |
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Blast Burn |
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5 | 150 | 90 | Powerful, but leaves the user immobile the next turn. |
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Hydro Cannon |
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5 | 150 | 90 | Powerful, but leaves the user immobile the next turn. |
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Meteor Mash |
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10 | 100 | 85 | Fires a meteor-like punch. May raise ATTACK. |
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Astonish |
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15 | 30 | 100 | An attack that may shock the foe into flinching. |
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Weather Ball |
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10 | 50 | 100 | The move's type and power change with the weather. |
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Aromatherapy |
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5 | -- | -- | Heals all status problems with a soothing scent. |
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Fake Tears |
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20 | -- | 100 | Feigns crying to sharply lower the foe's SP. DEF. |
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Air Cutter |
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25 | 55 | 95 | Hacks with razorlike wind. High critical-hit ratio. |
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Overheat |
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5 | 140 | 90 | Allows a full-power attack, but sharply lowers SP. ATK. |
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Odor Sleuth |
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40 | -- | 100 | Negates the foe's efforts to heighten evasiveness. |
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Rock Tomb |
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10 | 50 | 80 | Stops the foe from moving with rocks and cuts SPEED. |
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Silver Wind |
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5 | 60 | 100 | A powdery attack that may raise abilities. |
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Metal Sound |
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40 | -- | 85 | Emits a horrible screech that sharply lowers SP. DEF. |
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Grasswhistle |
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15 | -- | 55 | Lulls the foe into sleep with a pleasant melody. |
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Tickle |
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20 | -- | 100 | Makes the foe laugh to lower ATTACK and DEFENSE. |
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Cosmic Power |
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20 | -- | -- | Raises DEFENSE and SP. DEF with a mystic power. |
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Water Spout |
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5 | 150 | 100 | Inflicts more damage if the user's HP is high. |
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Signal Beam |
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15 | 75 | 100 | A strange beam attack that may confuse the foe. |
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Shadow Punch |
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20 | 60 | -- | An unavoidable punch that is thrown from shadows. |
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Extrasensory |
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30 | 80 | 100 | Attacks with a peculiar power. May cause flinching. |
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Sky Uppercut |
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15 | 85 | 90 | An uppercut thrown as if leaping into the sky. |
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Sand Tomb |
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15 | 15 | 70 | Traps and hurts the foe in quicksand for 2 to 5 turns. |
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Sheer Cold |
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5 | -- | 30 | A chilling attack that causes fainting if it hits. |
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Muddy Water |
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10 | 95 | 85 | Attacks with muddy water. May lower accuracy. |
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Bullet Seed |
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30 | 10 | 100 | Shoots 2 to 5 seeds in a row to strike the foe. |
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Aerial Ace |
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20 | 60 | -- | An extremely speedy and unavoidable attack. |
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Icicle Spear |
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30 | 10 | 100 | Attacks the foe by firing 2 to 5 icicles in a row. |
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Iron Defense |
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15 | -- | -- | Hardens the body's surface to sharply raise DEFENSE. |
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Block |
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5 | -- | 100 | Blocks the foe's way to prevent escape. |
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Howl |
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40 | -- | -- | Howls to raise the spirit and boosts ATTACK. |
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Dragon Claw |
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15 | 80 | 100 | Slashes the foe with sharp claws. |
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Frenzy Plant |
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5 | 150 | 90 | Powerful, but leaves the user immobile the next turn. |
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Bulk Up |
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20 | -- | -- | Bulks up the body to boost both ATTACK and DEFENSE. |
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Bounce |
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5 | 85 | 85 | Bounces up, then down the next turn. May paralyze. |
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Mud Shot |
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15 | 55 | 95 | Hurls mud at the foe and reduces SPEED. |
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Poison Tail |
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25 | 50 | 100 | Has a high critical-hit ratio. May also poison. |
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Covet |
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40 | 40 | 100 | Cutely begs to obtain an item held by the foe. |
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Volt Tackle |
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15 | 120 | 100 | A life-risking tackle that slightly hurts the user. |
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Magical Leaf |
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20 | 60 | -- | Attacks with a strange leaf that cannot be evaded. |
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Water Sport |
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15 | -- | 100 | The user becomes soaked to raise resistance to fire. |
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Calm Mind |
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20 | -- | -- | Raises SP. ATK and SP. DEF by focusing the mind. |
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Leaf Blade |
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15 | 70 | 100 | Slashes with a sharp leaf. High critical-hit ratio. |
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Dragon Dance |
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20 | -- | -- | A mystical dance that ups ATTACK and SPEED. |
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Rock Blast |
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10 | 25 | 80 | Hurls boulders at the foe 2 to 5 times in a row. |
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Shock Wave |
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20 | 60 | -- | A fast and unavoidable electric attack. |
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Water Pulse |
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20 | 60 | 100 | Attacks with ultrasonic waves. May confuse the foe |
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Doom Desire |
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5 | 120 | 85 | Summons strong sunlight to attack 2 turns later. |
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Psycho Boost |
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5 | 140 | 90 | Allows a full-power attack, but sharply lowers SP. ATK. |
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