| Name | Type | Cat. | PP | Att. | Acc. | Effect |
| 10,000,000 Volt Thunderbolt |
|
|
1 | 195 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Absorb |
|
|
25 | 20 | 100 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Acid |
|
|
30 | 40 | 100 | Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. |
| Acid Downpour |
|
|
1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Acid Spray |
|
|
20 | 40 | 100 | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Aeroblast |
|
|
5 | 100 | 95 | A vortex of air is shot at the target to inflict damage. This move has a heightened chance of landing a critical hit. |
| Air Cutter |
|
|
25 | 60 | 95 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Air Slash |
|
|
15 | 75 | 95 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| All-Out Pummeling |
|
|
1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Alluring Voice |
|
|
10 | 80 | 100 | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Ancient Power |
|
|
5 | 60 | 100 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Apple Acid |
|
|
10 | 80 | 100 | The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat. |
| Armor Cannon |
|
|
5 | 120 | 100 | The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats. |
| Astral Barrage |
|
|
5 | 120 | 100 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. |
| Aura Sphere |
|
|
20 | 80 | 101 | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Aurora Beam |
|
|
20 | 65 | 100 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
| Baddy Bad |
|
|
15 | 80 | 95 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Belch |
|
|
10 | 120 | 90 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
| Bitter Malice |
|
|
10 | 75 | 100 | The user attacks the target with spine-chilling resentment. This also lowers the target's Attack stat. |
| Black Hole Eclipse |
|
|
1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Blast Burn |
|
|
5 | 150 | 90 | The target is razed by a fiery explosion. The user can't move on the next turn. |
| Bleakwind Storm |
|
|
10 | 100 | 80 | The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also lower the Speed stats of opposing Pokémon. |
| Blizzard |
|
|
5 | 110 | 70 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Blood Moon |
|
|
5 | 140 | 100 | The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row. |
| Bloom Doom |
|
|
1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Blue Flare |
|
|
5 | 130 | 85 | The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn. |
| Boomburst |
|
|
10 | 140 | 100 | The user attacks everything around it with the destructive power of a terrible explosive sound. |
| Bouncy Bubble |
|
|
20 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Breakneck Blitz |
|
|
1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Brine |
|
|
10 | 65 | 100 | This move's power is doubled if the target's HP is at half or less. |
| Bubble |
|
|
30 | 40 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Bubble Beam |
|
|
20 | 65 | 100 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
| Bug Buzz |
|
|
10 | 90 | 100 | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. |
| Burn Up |
|
|
5 | 130 | 100 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. |
| Burning Jealousy |
|
|
5 | 70 | 100 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Buzzy Buzz |
|
|
20 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Charge Beam |
|
|
10 | 50 | 90 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Chatter |
|
|
20 | 65 | 100 | The user attacks the target with sound waves of deafening chatter. This also confuses the target. |
| Chilling Water |
|
|
20 | 50 | 100 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Chloroblast |
|
|
5 | 150 | 95 | The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user. |
| Clanging Scales |
|
|
5 | 110 | 100 | The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat is lowered after the attack. |
| Clangorous Soulblaze |
|
|
1 | 185 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Clear Smog |
|
|
15 | 50 | 101 | The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. |
| Confusion |
|
|
25 | 50 | 100 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Continental Crush |
|
|
1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Core Enforcer |
|
|
10 | 100 | 100 | If the Pokémon damaged by this move have already used their moves that turn, this move eliminates the effects of those Pokémon's Abilities. |
| Corkscrew Crash |
|
|
1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Dark Pulse |
|
|
15 | 80 | 100 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dazzling Gleam |
|
|
10 | 80 | 100 | The user damages opposing Pokémon by emitting a powerful flash. |
| Devastating Drake |
|
|
1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Disarming Voice |
|
|
15 | 40 | 101 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Discharge |
|
|
15 | 80 | 100 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Doom Desire |
|
|
5 | 140 | 100 | Two turns after this move is used, a concentrated bundle of light blasts the target. |
| Draco Meteor |
|
|
5 | 130 | 90 | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Dragon Breath |
|
|
20 | 60 | 100 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Dragon Energy |
|
|
5 | 150 | 100 | Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power. |
| Dragon Pulse |
|
|
10 | 85 | 100 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Dragon Rage |
|
|
10 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Draining Kiss |
|
|
10 | 50 | 100 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Dream Eater |
|
|
15 | 100 | 100 | The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
| Dynamax Cannon |
|
|
5 | 100 | 100 | The user condenses energy within its body and unleashes that energy from its core to inflict damage. |
| Earth Power |
|
|
10 | 90 | 100 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Echoed Voice |
|
|
15 | 40 | 100 | The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. |
| Eerie Spell |
|
|
5 | 80 | 100 | The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target. |
| Electro Ball |
|
|
10 | -- | 100 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electro Drift |
|
|
5 | 100 | 100 | The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit. |
| Electro Shot |
|
|
10 | 130 | 100 | The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain. |
| Electroweb |
|
|
15 | 55 | 95 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ember |
|
|
25 | 40 | 100 | The target is attacked with small flames. This may also leave the target with a burn. |
| Energy Ball |
|
|
10 | 90 | 100 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Eruption |
|
|
5 | 150 | 100 | The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power. |
| Esper Wing |
|
|
10 | 80 | 100 | The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit. |
| Eternabeam |
|
|
5 | 160 | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Expanding Force |
|
|
10 | 80 | 100 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Extrasensory |
|
|
20 | 80 | 100 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Fairy Wind |
|
|
30 | 40 | 100 | The user attacks by stirring up a fairy wind to strike the target. |
| Fickle Beam |
|
|
5 | 80 | 100 | The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power. |
| Fiery Dance |
|
|
10 | 80 | 100 | Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also boost the user's Sp. Atk stat. |
| Fiery Wrath |
|
|
10 | 90 | 100 | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. |
| Final Gambit |
|
|
5 | -- | 100 | The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. |
| Fire Blast |
|
|
5 | 110 | 85 | The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. |
| Fire Pledge |
|
|
10 | 80 | 100 | A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. |
| Fire Spin |
|
|
15 | 35 | 85 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Flame Burst |
|
|
15 | 70 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Flamethrower |
|
|
15 | 90 | 100 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Flash Cannon |
|
|
10 | 80 | 100 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Fleur Cannon |
|
|
5 | 130 | 90 | The user unleashes a strong beam. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Focus Blast |
|
|
5 | 120 | 70 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Freeze-Dry |
|
|
20 | 70 | 100 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| Freezing Glare |
|
|
10 | 90 | 100 | The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. |
| Freezy Frost |
|
|
10 | 100 | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Frenzy Plant |
|
|
5 | 150 | 90 | The user slams the target with the roots of an enormous tree. The user can't move on the next turn. |
| Frost Breath |
|
|
10 | 60 | 90 | The user attacks by blowing its cold breath on the target. This move always lands a critical hit. |
| Fusion Flare |
|
|
5 | 100 | 100 | The user brings down a giant flame. This move's power is boosted when influenced by an enormous lightning bolt. |
| Future Sight |
|
|
10 | 120 | 100 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Genesis Supernova |
|
|
1 | 185 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Giga Drain |
|
|
10 | 75 | 100 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Gigavolt Havoc |
|
|
1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Glaciate |
|
|
10 | 65 | 95 | The user attacks by blowing freezing cold air at opposing Pokémon. This also lowers their Speed stats. |
| Glitzy Glow |
|
|
15 | 80 | 95 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Grass Knot |
|
|
20 | -- | 100 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grass Pledge |
|
|
10 | 80 | 100 | A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. |
| Guardian of Alola |
|
|
1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Gust |
|
|
35 | 40 | 100 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
| Heat Wave |
|
|
10 | 95 | 90 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Hex |
|
|
10 | 65 | 100 | This relentless attack does massive damage to a target affected by status conditions. |
| Hidden Power |
|
|
15 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Hurricane |
|
|
10 | 110 | 70 | The user attacks by wrapping the target in a fierce wind. This may also confuse the target. |
| Hydro Cannon |
|
|
5 | 150 | 90 | The target is hit with a watery blast. The user can't move on the next turn. |
| Hydro Pump |
|
|
5 | 110 | 80 | The target is blasted by a huge volume of water launched under great pressure. |
| Hydro Steam |
|
|
15 | 80 | 100 | The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent. |
| Hydro Vortex |
|
|
1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Hyper Beam |
|
|
5 | 150 | 90 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice |
|
|
10 | 90 | 100 | The user attacks by letting loose a horribly loud, resounding cry. |
| Hyperspace Hole |
|
|
5 | 80 | 101 | Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect. |
| Ice Beam |
|
|
10 | 90 | 100 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Burn |
|
|
5 | 140 | 90 | The turn after using this move, the user surrounds the target with an ultracold, freezing wind to inflict damage. This may also leave the target with a burn. |
| Icy Wind |
|
|
15 | 55 | 95 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Incinerate |
|
|
15 | 60 | 100 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| Infernal Parade |
|
|
15 | 60 | 100 | The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition. |
| Inferno |
|
|
5 | 100 | 50 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. |
| Inferno Overdrive |
|
|
1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Infestation |
|
|
20 | 20 | 100 | The target is infested and attacked for four to five turns. The target can't flee during this time. |
| Judgment |
|
|
10 | 100 | 100 | The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user. |
| Lava Plume |
|
|
15 | 80 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. |
| Leaf Storm |
|
|
5 | 130 | 90 | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Leaf Tornado |
|
|
10 | 65 | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Light That Burns the Sky |
|
|
1 | 200 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Light of Ruin |
|
|
5 | 140 | 90 | Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user terribly. |
| Lumina Crash |
|
|
10 | 80 | 100 | The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat. |
| Luster Purge |
|
|
5 | 95 | 100 | The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. |
| Magical Leaf |
|
|
20 | 60 | 101 | The user scatters curious leaves that chase the target. This attack never misses. |
| Magma Storm |
|
|
5 | 100 | 75 | The user traps the target inside a maelstrom of fire that inflicts damage for four to five turns. |
| Make It Rain |
|
|
5 | 120 | 100 | The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle. |
| Malignant Chain |
|
|
5 | 100 | 100 | The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned. |
| Matcha Gotcha |
|
|
15 | 80 | 90 | The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn. |
| Mega Drain |
|
|
15 | 40 | 100 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Menacing Moonraze Maelstrom |
|
|
1 | 200 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Meteor Beam |
|
|
10 | 120 | 90 | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Mind Blown |
|
|
5 | 150 | 100 | The user attacks everything around it by causing its own head to explode. This also damages the user. |
| Mirror Coat |
|
|
20 | -- | 100 | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Mirror Shot |
|
|
10 | 65 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Mist Ball |
|
|
5 | 95 | 100 | A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat. |
| Misty Explosion |
|
|
5 | 100 | 100 | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. |
| Moonblast |
|
|
15 | 95 | 100 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
| Moongeist Beam |
|
|
5 | 100 | 100 | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Ability. |
| Mud Bomb |
|
|
10 | 65 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Mud Shot |
|
|
15 | 55 | 95 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud-Slap |
|
|
10 | 20 | 100 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Muddy Water |
|
|
10 | 90 | 85 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Mystical Fire |
|
|
10 | 75 | 100 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
| Mystical Power |
|
|
10 | 70 | 90 | The user attacks by emitting a mysterious power. This also boosts the user's Sp. Atk stat. |
| Nature's Madness |
|
|
10 | -- | 90 | The user hits the target with the full wrath of nature. This cuts the target's HP in half. |
| Never-Ending Nightmare |
|
|
1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Night Daze |
|
|
10 | 85 | 95 | The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy. |
| Night Shade |
|
|
15 | -- | 100 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Oblivion Wing |
|
|
10 | 80 | 100 | The user absorbs the target's HP. The user's HP is restored by over half the damage taken by the target. |
| Oceanic Operetta |
|
|
1 | 195 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Octazooka |
|
|
10 | 65 | 85 | The user attacks by spraying ink in the target's face. This may also lower the target's accuracy. |
| Ominous Wind |
|
|
5 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Origin Pulse |
|
|
10 | 110 | 85 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. |
| Overdrive |
|
|
10 | 80 | 100 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. |
| Overheat |
|
|
5 | 130 | 90 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Parabolic Charge |
|
|
20 | 65 | 100 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. |
| Petal Dance |
|
|
10 | 120 | 100 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
| Photon Geyser |
|
|
5 | 100 | 100 | The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat- whichever is higher for the user. |
| Pika Papow |
|
|
20 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Pollen Puff |
|
|
15 | 90 | 100 | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
| Powder Snow |
|
|
25 | 40 | 100 | The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen. |
| Power Gem |
|
|
20 | 80 | 100 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Prismatic Laser |
|
|
10 | 160 | 100 | The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. |
| Psybeam |
|
|
20 | 65 | 100 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psychic |
|
|
10 | 90 | 100 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| Psychic Noise |
|
|
10 | 75 | 100 | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psycho Boost |
|
|
5 | 140 | 90 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Psyshock |
|
|
10 | 80 | 100 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Psystrike |
|
|
10 | 100 | 100 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Psywave |
|
|
15 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Razor Wind |
|
|
10 | 80 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Relic Song |
|
|
10 | 75 | 100 | The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. |
| Revelation Dance |
|
|
15 | 90 | 100 | The user attacks the target by dancing with all its might. This move becomes the same type as the user's type. |
| Rising Voltage |
|
|
20 | 70 | 100 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. |
| Roar of Time |
|
|
5 | 150 | 90 | The user blasts the target with power that distorts even time. The user can't move on the next turn. |
| Round |
|
|
15 | 60 | 100 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Ruination |
|
|
10 | -- | 90 | The user summons a ruinous disaster. This cuts the target's HP in half. |
| Sandsear Storm |
|
|
10 | 100 | 80 | The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn. |
| Savage Spin-Out |
|
|
1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Scald |
|
|
15 | 80 | 100 | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Scorching Sands |
|
|
10 | 70 | 100 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Searing Shot |
|
|
5 | 100 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. |
| Secret Sword |
|
|
10 | 85 | 100 | The user cuts with its long horn. The odd power contained in the horn deals physical damage to the target. |
| Seed Flare |
|
|
5 | 120 | 85 | The user emits a shock wave from its body to attack the target. This may also harshly lower the target's Sp. Def stat. |
| Shadow Ball |
|
|
15 | 80 | 100 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| Shattered Psyche |
|
|
1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Sheer Cold |
|
|
5 | -- | 30 | The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types. |
| Shell Side Arm |
|
|
10 | 90 | 100 | This move is either physical or special-whichever will inflict more damage. This may also poison the target. |
| Shell Trap |
|
|
5 | 150 | 100 | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon. |
| Shock Wave |
|
|
20 | 60 | 101 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Signal Beam |
|
|
15 | 75 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Silver Wind |
|
|
5 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Sludge |
|
|
20 | 65 | 100 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Sludge Bomb |
|
|
10 | 90 | 100 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Sludge Wave |
|
|
10 | 95 | 100 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Smog |
|
|
20 | 30 | 70 | The target is attacked with a discharge of filthy gases. This may also poison the target. |
| Snarl |
|
|
15 | 55 | 95 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Snipe Shot |
|
|
15 | 80 | 100 | The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. |
| Snore |
|
|
15 | 50 | 100 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Solar Beam |
|
|
10 | 120 | 100 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Sonic Boom |
|
|
20 | -- | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Spacial Rend |
|
|
5 | 100 | 95 | The user tears the target along with the space around it. This move has a heightened chance of landing a critical hit. |
| Sparkling Aria |
|
|
10 | 90 | 100 | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles. |
| Sparkly Swirl |
|
|
5 | 120 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Spit Up |
|
|
10 | -- | 100 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| Splishy Splash |
|
|
15 | 90 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Springtide Storm |
|
|
5 | 100 | 80 | The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats. |
| Steam Eruption |
|
|
5 | 110 | 95 | The user immerses the target in superheated steam. This may also leave the target with a burn. |
| Steel Beam |
|
|
5 | 140 | 95 | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Stoked Sparksurfer |
|
|
1 | 175 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Stored Power |
|
|
10 | 20 | 100 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Strange Steam |
|
|
10 | 90 | 95 | The user attacks the target by emitting steam. This may also confuse the target. |
| Struggle Bug |
|
|
20 | 50 | 100 | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. |
| Subzero Slammer |
|
|
1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Supersonic Skystrike |
|
|
1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Surf |
|
|
15 | 90 | 100 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swift |
|
|
20 | 60 | 101 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Synchronoise |
|
|
10 | 120 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Syrup Bomb |
|
|
10 | 60 | 85 | The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns. |
| Tachyon Cutter |
|
|
10 | 50 | 101 | The user attacks by launching particle blades at the target twice in a row. This attack never misses. |
| Techno Blast |
|
|
5 | 120 | 100 | The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user. |
| Tectonic Rage |
|
|
1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Tera Blast |
|
|
10 | 80 | 100 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
| Tera Starstorm |
|
|
5 | 120 | 100 | With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon. |
| Terrain Pulse |
|
|
10 | 50 | 100 | The user utilizes the energy of the terrain to attack. This move's type and power change depending on the terrain at the time the move is used. |
| Thunder |
|
|
10 | 110 | 70 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Cage |
|
|
15 | 80 | 90 | The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns. |
| Thunder Shock |
|
|
30 | 40 | 100 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Thunderbolt |
|
|
15 | 90 | 100 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Thunderclap |
|
|
5 | 70 | 100 | This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack. |
| Torch Song |
|
|
10 | 80 | 100 | The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat. |
| Tri Attack |
|
|
10 | 80 | 100 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| Trump Card |
|
|
5 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Twin Beam |
|
|
10 | 40 | 100 | The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row. |
| Twinkle Tackle |
|
|
1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Twister |
|
|
20 | 40 | 100 | The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. |
| Uproar |
|
|
10 | 90 | 100 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Vacuum Wave |
|
|
30 | 40 | 100 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Venoshock |
|
|
10 | 65 | 100 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| Volt Switch |
|
|
20 | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Water Gun |
|
|
25 | 40 | 100 | The target is blasted with a forceful shot of water. |
| Water Pledge |
|
|
10 | 80 | 100 | A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. |
| Water Pulse |
|
|
20 | 60 | 100 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Water Shuriken |
|
|
20 | 15 | 100 | The user hits the target with throwing stars two to five times in a row. This move always goes first. |
| Water Spout |
|
|
5 | 150 | 100 | The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. |
| Weather Ball |
|
|
10 | 50 | 100 | This move's type and power change depending on the weather at the time the move is used. |
| Whirlpool |
|
|
15 | 35 | 85 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Wildbolt Storm |
|
|
10 | 100 | 80 | The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis. |
| Wring Out |
|
|
5 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Zap Cannon |
|
|
5 | 120 | 50 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |





















