| Name | Type | Cat. | PP | Att. | Acc. | Effect | 
| 10,000,000 Volt Thunderbolt |   |   | 1 | 195 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Absorb |   |   | 25 | 20 | 100 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
| Acid |   |   | 30 | 40 | 100 | Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. | 
| Acid Downpour |   |   | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Acid Spray |   |   | 20 | 40 | 100 | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. | 
| Aeroblast |   |   | 5 | 100 | 95 | A vortex of air is shot at the target to inflict damage. This move has a heightened chance of landing a critical hit. | 
| Air Cutter |   |   | 25 | 60 | 95 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. | 
| Air Slash |   |   | 15 | 75 | 95 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 
| All-Out Pummeling |   |   | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Alluring Voice |   |   | 10 | 80 | 100 | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | 
| Ancient Power |   |   | 5 | 60 | 100 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. | 
| Apple Acid |   |   | 10 | 80 | 100 | The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat. | 
| Armor Cannon |   |   | 5 | 120 | 100 | The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats. | 
| Astral Barrage |   |   | 5 | 120 | 100 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | 
| Aura Sphere |   |   | 20 | 80 | 101 | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | 
| Aurora Beam |   |   | 20 | 65 | 100 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | 
| Baddy Bad |   |   | 15 | 80 | 95 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Belch |   |   | 10 | 120 | 90 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | 
| Bitter Malice |   |   | 10 | 75 | 100 | The user attacks the target with spine-chilling resentment. This also lowers the target's Attack stat. | 
| Black Hole Eclipse |   |   | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Blast Burn |   |   | 5 | 150 | 90 | The target is razed by a fiery explosion. The user can't move on the next turn. | 
| Bleakwind Storm |   |   | 10 | 100 | 80 | The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also lower the Speed stats of opposing Pokémon. | 
| Blizzard |   |   | 5 | 110 | 70 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| Blood Moon |   |   | 5 | 140 | 100 | The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row. | 
| Bloom Doom |   |   | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Blue Flare |   |   | 5 | 130 | 85 | The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn. | 
| Boomburst |   |   | 10 | 140 | 100 | The user attacks everything around it with the destructive power of a terrible explosive sound. | 
| Bouncy Bubble |   |   | 20 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Breakneck Blitz |   |   | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Brine |   |   | 10 | 65 | 100 | This move's power is doubled if the target's HP is at half or less. | 
| Bubble |   |   | 30 | 40 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Bubble Beam |   |   | 20 | 65 | 100 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. | 
| Bug Buzz |   |   | 10 | 90 | 100 | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. | 
| Burn Up |   |   | 5 | 130 | 100 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | 
| Burning Jealousy |   |   | 5 | 70 | 100 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | 
| Buzzy Buzz |   |   | 20 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Charge Beam |   |   | 10 | 50 | 90 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | 
| Chatter |   |   | 20 | 65 | 100 | The user attacks the target with sound waves of deafening chatter. This also confuses the target. | 
| Chilling Water |   |   | 20 | 50 | 100 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | 
| Chloroblast |   |   | 5 | 150 | 95 | The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user. | 
| Clanging Scales |   |   | 5 | 110 | 100 | The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat is lowered after the attack. | 
| Clangorous Soulblaze |   |   | 1 | 185 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Clear Smog |   |   | 15 | 50 | 101 | The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. | 
| Confusion |   |   | 25 | 50 | 100 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | 
| Continental Crush |   |   | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Core Enforcer |   |   | 10 | 100 | 100 | If the Pokémon damaged by this move have already used their moves that turn, this move eliminates the effects of those Pokémon's Abilities. | 
| Corkscrew Crash |   |   | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Dark Pulse |   |   | 15 | 80 | 100 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | 
| Dazzling Gleam |   |   | 10 | 80 | 100 | The user damages opposing Pokémon by emitting a powerful flash. | 
| Devastating Drake |   |   | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Disarming Voice |   |   | 15 | 40 | 101 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | 
| Discharge |   |   | 15 | 80 | 100 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | 
| Doom Desire |   |   | 5 | 140 | 100 | Two turns after this move is used, a concentrated bundle of light blasts the target. | 
| Draco Meteor |   |   | 5 | 130 | 90 | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
| Dragon Breath |   |   | 20 | 60 | 100 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | 
| Dragon Energy |   |   | 5 | 150 | 100 | Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power. | 
| Dragon Pulse |   |   | 10 | 85 | 100 | The target is attacked with a shock wave generated by the user's gaping mouth. | 
| Dragon Rage |   |   | 10 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Draining Kiss |   |   | 10 | 50 | 100 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. | 
| Dream Eater |   |   | 15 | 100 | 100 | The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. | 
| Dynamax Cannon |   |   | 5 | 100 | 100 | The user condenses energy within its body and unleashes that energy from its core to inflict damage. | 
| Earth Power |   |   | 10 | 90 | 100 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | 
| Echoed Voice |   |   | 15 | 40 | 100 | The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. | 
| Eerie Spell |   |   | 5 | 80 | 100 | The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target. | 
| Electro Ball |   |   | 10 | -- | 100 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | 
| Electro Drift |   |   | 5 | 100 | 100 | The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit. | 
| Electro Shot |   |   | 10 | 130 | 100 | The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain. | 
| Electroweb |   |   | 15 | 55 | 95 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | 
| Ember |   |   | 25 | 40 | 100 | The target is attacked with small flames. This may also leave the target with a burn. | 
| Energy Ball |   |   | 10 | 90 | 100 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| Eruption |   |   | 5 | 150 | 100 | The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power. | 
| Esper Wing |   |   | 10 | 80 | 100 | The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit. | 
| Eternabeam |   |   | 5 | 160 | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Expanding Force |   |   | 10 | 80 | 100 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | 
| Extrasensory |   |   | 20 | 80 | 100 | The user attacks with an odd, unseeable power. This may also make the target flinch. | 
| Fairy Wind |   |   | 30 | 40 | 100 | The user attacks by stirring up a fairy wind to strike the target. | 
| Fickle Beam |   |   | 5 | 80 | 100 | The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power. | 
| Fiery Dance |   |   | 10 | 80 | 100 | Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also boost the user's Sp. Atk stat. | 
| Fiery Wrath |   |   | 10 | 90 | 100 | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. | 
| Final Gambit |   |   | 5 | -- | 100 | The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. | 
| Fire Blast |   |   | 5 | 110 | 85 | The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. | 
| Fire Pledge |   |   | 10 | 80 | 100 | A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. | 
| Fire Spin |   |   | 15 | 35 | 85 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | 
| Flame Burst |   |   | 15 | 70 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Flamethrower |   |   | 15 | 90 | 100 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| Flash Cannon |   |   | 10 | 80 | 100 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | 
| Fleur Cannon |   |   | 5 | 130 | 90 | The user unleashes a strong beam. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
| Focus Blast |   |   | 5 | 120 | 70 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| Freeze-Dry |   |   | 20 | 70 | 100 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | 
| Freezing Glare |   |   | 10 | 90 | 100 | The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | 
| Freezy Frost |   |   | 10 | 100 | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Frenzy Plant |   |   | 5 | 150 | 90 | The user slams the target with the roots of an enormous tree. The user can't move on the next turn. | 
| Frost Breath |   |   | 10 | 60 | 90 | The user attacks by blowing its cold breath on the target. This move always lands a critical hit. | 
| Fusion Flare |   |   | 5 | 100 | 100 | The user brings down a giant flame. This move's power is boosted when influenced by an enormous lightning bolt. | 
| Future Sight |   |   | 10 | 120 | 100 | Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| Genesis Supernova |   |   | 1 | 185 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Giga Drain |   |   | 10 | 75 | 100 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
| Gigavolt Havoc |   |   | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Glaciate |   |   | 10 | 65 | 95 | The user attacks by blowing freezing cold air at opposing Pokémon. This also lowers their Speed stats. | 
| Glitzy Glow |   |   | 15 | 80 | 95 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Grass Knot |   |   | 20 | -- | 100 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| Grass Pledge |   |   | 10 | 80 | 100 | A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. | 
| Guardian of Alola |   |   | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Gust |   |   | 35 | 40 | 100 | A gust of wind is whipped up by wings and launched at the target to inflict damage. | 
| Heat Wave |   |   | 10 | 95 | 90 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. | 
| Hex |   |   | 10 | 65 | 100 | This relentless attack does massive damage to a target affected by status conditions. | 
| Hidden Power |   |   | 15 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Hurricane |   |   | 10 | 110 | 70 | The user attacks by wrapping the target in a fierce wind. This may also confuse the target. | 
| Hydro Cannon |   |   | 5 | 150 | 90 | The target is hit with a watery blast. The user can't move on the next turn. | 
| Hydro Pump |   |   | 5 | 110 | 80 | The target is blasted by a huge volume of water launched under great pressure. | 
| Hydro Steam |   |   | 15 | 80 | 100 | The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent. | 
| Hydro Vortex |   |   | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Hyper Beam |   |   | 5 | 150 | 90 | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| Hyper Voice |   |   | 10 | 90 | 100 | The user attacks by letting loose a horribly loud, resounding cry. | 
| Hyperspace Hole |   |   | 5 | 80 | 101 | Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect. | 
| Ice Beam |   |   | 10 | 90 | 100 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| Ice Burn |   |   | 5 | 140 | 90 | The turn after using this move, the user surrounds the target with an ultracold, freezing wind to inflict damage. This may also leave the target with a burn. | 
| Icy Wind |   |   | 15 | 55 | 95 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| Incinerate |   |   | 15 | 60 | 100 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | 
| Infernal Parade |   |   | 15 | 60 | 100 | The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition. | 
| Inferno |   |   | 5 | 100 | 50 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | 
| Inferno Overdrive |   |   | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Infestation |   |   | 20 | 20 | 100 | The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| Judgment |   |   | 10 | 100 | 100 | The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user. | 
| Lava Plume |   |   | 15 | 80 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | 
| Leaf Storm |   |   | 5 | 130 | 90 | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
| Leaf Tornado |   |   | 10 | 65 | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Light That Burns the Sky |   |   | 1 | 200 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Light of Ruin |   |   | 5 | 140 | 90 | Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user terribly. | 
| Lumina Crash |   |   | 10 | 80 | 100 | The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat. | 
| Luster Purge |   |   | 5 | 95 | 100 | The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. | 
| Magical Leaf |   |   | 20 | 60 | 101 | The user scatters curious leaves that chase the target. This attack never misses. | 
| Magma Storm |   |   | 5 | 100 | 75 | The user traps the target inside a maelstrom of fire that inflicts damage for four to five turns. | 
| Make It Rain |   |   | 5 | 120 | 100 | The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle. | 
| Malignant Chain |   |   | 5 | 100 | 100 | The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned. | 
| Matcha Gotcha |   |   | 15 | 80 | 90 | The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn. | 
| Mega Drain |   |   | 15 | 40 | 100 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
| Menacing Moonraze Maelstrom |   |   | 1 | 200 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Meteor Beam |   |   | 10 | 120 | 90 | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. | 
| Mind Blown |   |   | 5 | 150 | 100 | The user attacks everything around it by causing its own head to explode. This also damages the user. | 
| Mirror Coat |   |   | 20 | -- | 100 | A retaliatory attack that counters any special move, inflicting double the damage taken. | 
| Mirror Shot |   |   | 10 | 65 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Mist Ball |   |   | 5 | 95 | 100 | A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat. | 
| Misty Explosion |   |   | 5 | 100 | 100 | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. | 
| Moonblast |   |   | 15 | 95 | 100 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. | 
| Moongeist Beam |   |   | 5 | 100 | 100 | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Ability. | 
| Mud Bomb |   |   | 10 | 65 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Mud Shot |   |   | 15 | 55 | 95 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 
| Mud-Slap |   |   | 10 | 20 | 100 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Muddy Water |   |   | 10 | 90 | 85 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | 
| Mystical Fire |   |   | 10 | 75 | 100 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | 
| Mystical Power |   |   | 10 | 70 | 90 | The user attacks by emitting a mysterious power. This also boosts the user's Sp. Atk stat. | 
| Nature's Madness |   |   | 10 | -- | 90 | The user hits the target with the full wrath of nature. This cuts the target's HP in half. | 
| Never-Ending Nightmare |   |   | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Night Daze |   |   | 10 | 85 | 95 | The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy. | 
| Night Shade |   |   | 15 | -- | 100 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | 
| Oblivion Wing |   |   | 10 | 80 | 100 | The user absorbs the target's HP. The user's HP is restored by over half the damage taken by the target. | 
| Oceanic Operetta |   |   | 1 | 195 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Octazooka |   |   | 10 | 65 | 85 | The user attacks by spraying ink in the target's face. This may also lower the target's accuracy. | 
| Ominous Wind |   |   | 5 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Origin Pulse |   |   | 10 | 110 | 85 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | 
| Overdrive |   |   | 10 | 80 | 100 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. | 
| Overheat |   |   | 5 | 130 | 90 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
| Parabolic Charge |   |   | 20 | 65 | 100 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. | 
| Petal Dance |   |   | 10 | 120 | 100 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
| Photon Geyser |   |   | 5 | 100 | 100 | The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat- whichever is higher for the user. | 
| Pika Papow |   |   | 20 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Pollen Puff |   |   | 15 | 90 | 100 | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | 
| Powder Snow |   |   | 25 | 40 | 100 | The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen. | 
| Power Gem |   |   | 20 | 80 | 100 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
| Prismatic Laser |   |   | 10 | 160 | 100 | The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. | 
| Psybeam |   |   | 20 | 65 | 100 | The target is attacked with a peculiar ray. This may also confuse the target. | 
| Psychic |   |   | 10 | 90 | 100 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
| Psychic Noise |   |   | 10 | 75 | 100 | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. | 
| Psycho Boost |   |   | 5 | 140 | 90 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
| Psyshock |   |   | 10 | 80 | 100 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 
| Psystrike |   |   | 10 | 100 | 100 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 
| Psywave |   |   | 15 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Razor Wind |   |   | 10 | 80 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Relic Song |   |   | 10 | 75 | 100 | The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. | 
| Revelation Dance |   |   | 15 | 90 | 100 | The user attacks the target by dancing with all its might. This move becomes the same type as the user's type. | 
| Rising Voltage |   |   | 20 | 70 | 100 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. | 
| Roar of Time |   |   | 5 | 150 | 90 | The user blasts the target with power that distorts even time. The user can't move on the next turn. | 
| Round |   |   | 15 | 60 | 100 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | 
| Ruination |   |   | 10 | -- | 90 | The user summons a ruinous disaster. This cuts the target's HP in half. | 
| Sandsear Storm |   |   | 10 | 100 | 80 | The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn. | 
| Savage Spin-Out |   |   | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Scald |   |   | 15 | 80 | 100 | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. | 
| Scorching Sands |   |   | 10 | 70 | 100 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. | 
| Searing Shot |   |   | 5 | 100 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | 
| Secret Sword |   |   | 10 | 85 | 100 | The user cuts with its long horn. The odd power contained in the horn deals physical damage to the target. | 
| Seed Flare |   |   | 5 | 120 | 85 | The user emits a shock wave from its body to attack the target. This may also harshly lower the target's Sp. Def stat. | 
| Shadow Ball |   |   | 15 | 80 | 100 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| Shattered Psyche |   |   | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Sheer Cold |   |   | 5 | -- | 30 | The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types. | 
| Shell Side Arm |   |   | 10 | 90 | 100 | This move is either physical or special-whichever will inflict more damage. This may also poison the target. | 
| Shell Trap |   |   | 5 | 150 | 100 | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon. | 
| Shock Wave |   |   | 20 | 60 | 101 | The user strikes the target with a quick jolt of electricity. This attack never misses. | 
| Signal Beam |   |   | 15 | 75 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Silver Wind |   |   | 5 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Sludge |   |   | 20 | 65 | 100 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. | 
| Sludge Bomb |   |   | 10 | 90 | 100 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. | 
| Sludge Wave |   |   | 10 | 95 | 100 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. | 
| Smog |   |   | 20 | 30 | 70 | The target is attacked with a discharge of filthy gases. This may also poison the target. | 
| Snarl |   |   | 15 | 55 | 95 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | 
| Snipe Shot |   |   | 15 | 80 | 100 | The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. | 
| Snore |   |   | 15 | 50 | 100 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Solar Beam |   |   | 10 | 120 | 100 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 
| Sonic Boom |   |   | 20 | -- | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Spacial Rend |   |   | 5 | 100 | 95 | The user tears the target along with the space around it. This move has a heightened chance of landing a critical hit. | 
| Sparkling Aria |   |   | 10 | 90 | 100 | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles. | 
| Sparkly Swirl |   |   | 5 | 120 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Spit Up |   |   | 10 | -- | 100 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | 
| Splishy Splash |   |   | 15 | 90 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Springtide Storm |   |   | 5 | 100 | 80 | The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats. | 
| Steam Eruption |   |   | 5 | 110 | 95 | The user immerses the target in superheated steam. This may also leave the target with a burn. | 
| Steel Beam |   |   | 5 | 140 | 95 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | 
| Stoked Sparksurfer |   |   | 1 | 175 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Stored Power |   |   | 10 | 20 | 100 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | 
| Strange Steam |   |   | 10 | 90 | 95 | The user attacks the target by emitting steam. This may also confuse the target. | 
| Struggle Bug |   |   | 20 | 50 | 100 | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. | 
| Subzero Slammer |   |   | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Supersonic Skystrike |   |   | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Surf |   |   | 15 | 90 | 100 | The user attacks everything around it by swamping its surroundings with a giant wave. | 
| Swift |   |   | 20 | 60 | 101 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| Synchronoise |   |   | 10 | 120 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Syrup Bomb |   |   | 10 | 60 | 85 | The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns. | 
| Tachyon Cutter |   |   | 10 | 50 | 101 | The user attacks by launching particle blades at the target twice in a row. This attack never misses. | 
| Techno Blast |   |   | 5 | 120 | 100 | The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user. | 
| Tectonic Rage |   |   | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Tera Blast |   |   | 10 | 80 | 100 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| Tera Starstorm |   |   | 5 | 120 | 100 | With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon. | 
| Terrain Pulse |   |   | 10 | 50 | 100 | The user utilizes the energy of the terrain to attack. This move's type and power change depending on the terrain at the time the move is used. | 
| Thunder |   |   | 10 | 110 | 70 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| Thunder Cage |   |   | 15 | 80 | 90 | The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns. | 
| Thunder Shock |   |   | 30 | 40 | 100 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | 
| Thunderbolt |   |   | 15 | 90 | 100 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 
| Thunderclap |   |   | 5 | 70 | 100 | This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack. | 
| Torch Song |   |   | 10 | 80 | 100 | The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat. | 
| Tri Attack |   |   | 10 | 80 | 100 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | 
| Trump Card |   |   | 5 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Twin Beam |   |   | 10 | 40 | 100 | The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row. | 
| Twinkle Tackle |   |   | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Twister |   |   | 20 | 40 | 100 | The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. | 
| Uproar |   |   | 10 | 90 | 100 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
| Vacuum Wave |   |   | 30 | 40 | 100 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | 
| Venoshock |   |   | 10 | 65 | 100 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | 
| Volt Switch |   |   | 20 | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| Water Gun |   |   | 25 | 40 | 100 | The target is blasted with a forceful shot of water. | 
| Water Pledge |   |   | 10 | 80 | 100 | A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. | 
| Water Pulse |   |   | 20 | 60 | 100 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| Water Shuriken |   |   | 20 | 15 | 100 | The user hits the target with throwing stars two to five times in a row. This move always goes first. | 
| Water Spout |   |   | 5 | 150 | 100 | The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. | 
| Weather Ball |   |   | 10 | 50 | 100 | This move's type and power change depending on the weather at the time the move is used. | 
| Whirlpool |   |   | 15 | 35 | 85 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | 
| Wildbolt Storm |   |   | 10 | 100 | 80 | The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis. | 
| Wring Out |   |   | 5 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 
| Zap Cannon |   |   | 5 | 120 | 50 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. | 




















