Name | Type | Appeal | Jam | Effect |
Acid Spray |
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Badly startles Pokémon that used a move of the same type. |
Aqua Ring |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Aqua Tail |
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Quite an appealing move. | |
Aromatic Mist |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Aura Sphere |
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Works great if the user goes first this turn. | |
Aurora Beam |
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Badly startles the last Pokémon to act before the user. |
Autotomize |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Avalanche |
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Affected by how well the previous Pokémon's move went. | |
Blast Burn |
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Startles all other Pokémon. User cannot act in the next turn. |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
Blue Flare |
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An appealing move that can be used repeatedly without boring the audience. | |
Bolt Strike |
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An appealing move that can be used repeatedly without boring the audience. | |
Bubble Beam |
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Badly startles the last Pokémon to act before the user. |
Bug Buzz |
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Badly startles the last Pokémon to act before the user. |
Charge Beam |
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Works well if the user is pumped up. | |
Clear Smog |
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Works great if the user goes first this turn. | |
Conversion |
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Works well if it is the same type as the move used by the last Pokémon. | |
Conversion 2 |
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Works well if it is the same type as the move used by the last Pokémon. | |
Cosmic Power |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Cotton Spore |
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Badly startles Pokémon that the audience has high expectations of. |
Dazzling Gleam |
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Quite an appealing move. | |
Diamond Storm |
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Excites the audience a lot if used last. | |
Discharge |
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Badly startles the last Pokémon to act before the user. |
Dive |
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Prevents the user from being startled one time this turn. | |
Doom Desire |
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Excites the audience a lot if used last. | |
Draco Meteor |
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A very appealing move, but after using this move, the user is more easily startled. | |
Dragon Ascent |
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A very appealing move, but after using this move, the user is more easily startled. | |
Dragon Pulse |
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Quite an appealing move. | |
Earth Power |
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Quite an appealing move. | |
Echoed Voice |
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An appealing move that can be used repeatedly without boring the audience. | |
Electroweb |
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Badly startles Pokémon that the audience has high expectations of. |
Energy Ball |
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Quite an appealing move. | |
Eruption |
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A very appealing move, but after using this move, the user is more easily startled. | |
Explosion |
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A move of huge appeal, but using it prevents the user from taking further contest moves. | |
Fairy Wind |
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Quite an appealing move. | |
Feather Dance |
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Works great if the user goes last this turn. | |
Fiery Dance |
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Works well if the user is pumped up. | |
Fire Blast |
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Works better the more the crowd is excited. | |
Fire Pledge |
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Excites the audience in any kind of contest. | |
Fire Spin |
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Temporarily stops the crowd from growing excited. | |
Flame Burst |
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Makes audience expect little of other contestants. | |
Flame Wheel |
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Affected by how well the previous Pokémon's move went. | |
Flamethrower |
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Quite an appealing move. | |
Flash |
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Makes audience expect little of other contestants. | |
Flash Cannon |
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Quite an appealing move. | |
Flower Shield |
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Prevents the user from being startled until the turn ends. | |
Freeze Shock |
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Affected by how well the previous Pokémon's move went. | |
Freeze-Dry |
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An appealing move that can be used repeatedly without boring the audience. | |
Frost Breath |
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Makes the audience quickly grow bored when an appeal move has little effect. | |
Fusion Flare |
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Works better the later it is used in a turn. | |
Geomancy |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Glaciate |
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Temporarily stops the crowd from growing excited. | |
Grass Pledge |
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An appealing move that can be used repeatedly without boring the audience. | |
Grassy Terrain |
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Excites the audience a lot if used first. | |
Growth |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Hail |
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Badly startles all Pokémon that successfully showed their appeal. |
Haze |
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Makes audience expect little of other contestants. | |
Heal Bell |
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Prevents the user from being startled until the turn ends. | |
Heal Pulse |
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Excites the audience in any kind of contest. | |
Healing Wish |
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A move of huge appeal, but using it prevents the user from taking further contest moves. | |
Heat Wave |
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Startles all of the Pokémon to act before the user. |
Hydro Cannon |
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Startles all other Pokémon. User cannot act in the next turn. |
Hydro Pump |
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Works better the more the crowd is excited. | |
Ice Ball |
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Temporarily stops the crowd from growing excited. | |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
Ice Burn |
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Affected by how well the previous Pokémon's move went. | |
Ice Punch |
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Quite an appealing move. | |
Ice Shard |
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Causes the user to move earlier on the next turn. | |
Icicle Crash |
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Excites the audience a lot if used last. | |
Icicle Spear |
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Effectiveness varies depending on when it is used. | |
Icy Wind |
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Makes the audience quickly grow bored when an appeal move has little effect. | |
Inferno |
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Badly startles the last Pokémon to act before the user. |
Ion Deluge |
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Temporarily stops the crowd from growing excited. | |
Judgment |
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An appealing move that can be used repeatedly without boring the audience. | |
Land's Wrath |
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Startles all of the Pokémon to act before the user. |
Leaf Storm |
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A very appealing move, but after using this move, the user is more easily startled. | |
Light Screen |
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Prevents the user from being startled one time this turn. | |
Lovely Kiss |
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Makes the audience quickly grow bored when an appeal move has little effect. | |
Lunar Dance |
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A move of huge appeal, but using it prevents the user from taking further contest moves. | |
Magic Coat |
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Works great if the user goes last this turn. | |
Magical Leaf |
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Works great if the user goes first this turn. | |
Mean Look |
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Makes the remaining Pokémon nervous. | |
Meditate |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Mirror Coat |
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Works great if the user goes last this turn. | |
Mirror Shot |
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Startles the last Pokémon to act before the user. |
Mist |
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Prevents the user from being startled until the turn ends. | |
Misty Terrain |
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Excites the audience a lot if used first. | |
Moonblast |
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Badly startles the last Pokémon to act before the user. |
Moonlight |
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Effectiveness varies depending on when it is used. | |
Morning Sun |
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Effectiveness varies depending on when it is used. | |
Mystical Fire |
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An appealing move that can be used repeatedly without boring the audience. | |
Nature Power |
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Works better the more the crowd is excited. | |
Ominous Wind |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Origin Pulse |
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Excites the audience a lot if used first. | |
Overheat |
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A very appealing move, but after using this move, the user is more easily startled. | |
Perish Song |
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Makes the audience quickly grow bored when an appeal move has little effect. | |
Petal Blizzard |
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Startles all of the Pokémon to act before the user. |
Petal Dance |
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A very appealing move, but after using this move, the user is more easily startled. | |
Powder Snow |
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Quite an appealing move. | |
Power Gem |
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Quite an appealing move. | |
Psybeam |
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Makes audience expect little of other contestants. | |
Psyshock |
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Badly startles the last Pokémon to act before the user. |
Quiver Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Rain Dance |
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Works better the more the crowd is excited. | |
Relic Song |
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Makes the remaining Pokémon nervous. | |
Roar of Time |
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Startles all other Pokémon. User cannot act in the next turn. |
Round |
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Works well if it is the same type as the move used by the last Pokémon. | |
Sacred Fire |
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Excites the audience a lot if used last. | |
Safeguard |
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Prevents the user from being startled one time this turn. | |
Secret Sword |
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An appealing move that can be used repeatedly without boring the audience. | |
Seed Flare |
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A very appealing move, but after using this move, the user is more easily startled. | |
Self-Destruct |
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A move of huge appeal, but using it prevents the user from taking further contest moves. | |
Sheer Cold |
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Badly startles all Pokémon that successfully showed their appeal. |
Signal Beam |
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Makes audience expect little of other contestants. | |
Silver Wind |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Spacial Rend |
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A very appealing move, but after using this move, the user is more easily startled. | |
Spore |
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Startles all of the Pokémon to act before the user. |
Sunny Day |
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Works better the more the crowd is excited. | |
Surf |
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Startles all of the Pokémon to act before the user. |
Swords Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Tail Glow |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Tri Attack |
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Effectiveness varies depending on when it is used. | |
Venoshock |
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Works well if it is the same type as the move used by the last Pokémon. | |
Water Pledge |
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Excites the audience in any kind of contest. | |
Water Pulse |
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Makes audience expect little of other contestants. | |
Water Spout |
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A very appealing move, but after using this move, the user is more easily startled. | |
Weather Ball |
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An appealing move that can be used repeatedly without boring the audience. | |
Whirlpool |
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Temporarily stops the crowd from growing excited. | |
Will-O-Wisp |
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Makes audience expect little of other contestants. |