|
Name
|
Type
|
Appeal
|
Jam
|
Effect
|
|
Acid Spray
|
 |
  |
 |
Badly startles Pokémon that used a move of the same type. |
|
Aqua Ring
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Aqua Tail
|
 |
    |
|
Quite an appealing move. |
|
Aromatic Mist
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Aura Sphere
|
 |
  |
|
Works great if the user goes first this turn. |
|
Aurora Beam
|
 |
  |
   |
Badly startles the last Pokémon to act before the user. |
|
Autotomize
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Avalanche
|
 |
   |
|
Affected by how well the previous Pokémon's move went. |
|
Blast Burn
|
 |
    |
    |
Startles all other Pokémon. User cannot act in the next turn. |
|
Blizzard
|
 |
 |
   |
Badly startles the last Pokémon to act before the user. |
|
Blue Flare
|
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
|
Bolt Strike
|
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
|
Bubble Beam
|
 |
  |
   |
Badly startles the last Pokémon to act before the user. |
|
Bug Buzz
|
 |
 |
    |
Badly startles the last Pokémon to act before the user. |
|
Charge Beam
|
 |
 |
|
Works well if the user is pumped up. |
|
Clear Smog
|
 |
  |
|
Works great if the user goes first this turn. |
|
Conversion
|
 |
  |
|
Works well if it is the same type as the move used by the last Pokémon. |
|
Conversion 2
|
 |
  |
|
Works well if it is the same type as the move used by the last Pokémon. |
|
Cosmic Power
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Cotton Spore
|
 |
  |
 |
Badly startles Pokémon that the audience has high expectations of. |
|
Dazzling Gleam
|
 |
    |
|
Quite an appealing move. |
|
Diamond Storm
|
 |
   |
|
Excites the audience a lot if used last. |
|
Discharge
|
 |
  |
  |
Badly startles the last Pokémon to act before the user. |
|
Dive
|
 |
  |
|
Prevents the user from being startled one time this turn. |
|
Doom Desire
|
 |
   |
|
Excites the audience a lot if used last. |
|
Draco Meteor
|
 |
      |
|
A very appealing move, but after using this move, the user is more easily startled. |
|
Dragon Ascent
|
 |
      |
|
A very appealing move, but after using this move, the user is more easily startled. |
|
Dragon Pulse
|
 |
    |
|
Quite an appealing move. |
|
Earth Power
|
 |
    |
|
Quite an appealing move. |
|
Echoed Voice
|
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
|
Electroweb
|
 |
  |
 |
Badly startles Pokémon that the audience has high expectations of. |
|
Energy Ball
|
 |
    |
|
Quite an appealing move. |
|
Eruption
|
 |
      |
|
A very appealing move, but after using this move, the user is more easily startled. |
|
Explosion
|
 |
       |
|
A move of huge appeal, but using it prevents the user from taking further contest moves. |
|
Fairy Wind
|
 |
    |
|
Quite an appealing move. |
|
Feather Dance
|
 |
  |
|
Works great if the user goes last this turn. |
|
Fiery Dance
|
 |
 |
|
Works well if the user is pumped up. |
|
Fire Blast
|
 |
 |
|
Works better the more the crowd is excited. |
|
Fire Pledge
|
 |
  |
|
Excites the audience in any kind of contest. |
|
Fire Spin
|
 |
   |
|
Temporarily stops the crowd from growing excited. |
|
Flame Burst
|
 |
   |
|
Makes audience expect little of other contestants. |
|
Flame Wheel
|
 |
   |
|
Affected by how well the previous Pokémon's move went. |
|
Flamethrower
|
 |
    |
|
Quite an appealing move. |
|
Flash
|
 |
   |
|
Makes audience expect little of other contestants. |
|
Flash Cannon
|
 |
    |
|
Quite an appealing move. |
|
Flower Shield
|
 |
 |
|
Prevents the user from being startled until the turn ends. |
|
Freeze Shock
|
 |
   |
|
Affected by how well the previous Pokémon's move went. |
|
Freeze-Dry
|
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
|
Frost Breath
|
 |
    |
|
Makes the audience quickly grow bored when an appeal move has little effect. |
|
Fusion Flare
|
 |
 |
|
Works better the later it is used in a turn. |
|
Geomancy
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Glaciate
|
 |
   |
|
Temporarily stops the crowd from growing excited. |
|
Grass Pledge
|
 |
  |
|
An appealing move that can be used repeatedly without boring the audience. |
|
Grassy Terrain
|
 |
   |
|
Excites the audience a lot if used first. |
|
Growth
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Hail
|
 |
  |
 |
Badly startles all Pokémon that successfully showed their appeal. |
|
Haze
|
 |
   |
|
Makes audience expect little of other contestants. |
|
Heal Bell
|
 |
 |
|
Prevents the user from being startled until the turn ends. |
|
Heal Pulse
|
 |
  |
|
Excites the audience in any kind of contest. |
|
Healing Wish
|
 |
       |
|
A move of huge appeal, but using it prevents the user from taking further contest moves. |
|
Heat Wave
|
 |
  |
  |
Startles all of the Pokémon to act before the user. |
|
Hydro Cannon
|
 |
    |
    |
Startles all other Pokémon. User cannot act in the next turn. |
|
Hydro Pump
|
 |
 |
|
Works better the more the crowd is excited. |
|
Ice Ball
|
 |
   |
|
Temporarily stops the crowd from growing excited. |
|
Ice Beam
|
 |
 |
    |
Badly startles the last Pokémon to act before the user. |
|
Ice Burn
|
 |
   |
|
Affected by how well the previous Pokémon's move went. |
|
Ice Punch
|
 |
    |
|
Quite an appealing move. |
|
Ice Shard
|
 |
   |
|
Causes the user to move earlier on the next turn. |
|
Icicle Crash
|
 |
   |
|
Excites the audience a lot if used last. |
|
Icicle Spear
|
 |
 |
|
Effectiveness varies depending on when it is used. |
|
Icy Wind
|
 |
    |
|
Makes the audience quickly grow bored when an appeal move has little effect. |
|
Inferno
|
 |
 |
    |
Badly startles the last Pokémon to act before the user. |
|
Ion Deluge
|
 |
   |
|
Temporarily stops the crowd from growing excited. |
|
Judgment
|
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
|
Land's Wrath
|
 |
  |
  |
Startles all of the Pokémon to act before the user. |
|
Leaf Storm
|
 |
      |
|
A very appealing move, but after using this move, the user is more easily startled. |
|
Light Screen
|
 |
  |
|
Prevents the user from being startled one time this turn. |
|
Lovely Kiss
|
 |
    |
|
Makes the audience quickly grow bored when an appeal move has little effect. |
|
Lunar Dance
|
 |
       |
|
A move of huge appeal, but using it prevents the user from taking further contest moves. |
|
Magic Coat
|
 |
  |
|
Works great if the user goes last this turn. |
|
Magical Leaf
|
 |
  |
|
Works great if the user goes first this turn. |
|
Mean Look
|
 |
  |
|
Makes the remaining Pokémon nervous. |
|
Meditate
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Mirror Coat
|
 |
  |
|
Works great if the user goes last this turn. |
|
Mirror Shot
|
 |
  |
   |
Startles the last Pokémon to act before the user. |
|
Mist
|
 |
 |
|
Prevents the user from being startled until the turn ends. |
|
Misty Terrain
|
 |
   |
|
Excites the audience a lot if used first. |
|
Moonblast
|
 |
 |
    |
Badly startles the last Pokémon to act before the user. |
|
Moonlight
|
 |
 |
|
Effectiveness varies depending on when it is used. |
|
Morning Sun
|
 |
 |
|
Effectiveness varies depending on when it is used. |
|
Mystical Fire
|
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
|
Nature Power
|
 |
 |
|
Works better the more the crowd is excited. |
|
Ominous Wind
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Origin Pulse
|
 |
   |
|
Excites the audience a lot if used first. |
|
Overheat
|
 |
      |
|
A very appealing move, but after using this move, the user is more easily startled. |
|
Perish Song
|
 |
    |
|
Makes the audience quickly grow bored when an appeal move has little effect. |
|
Petal Blizzard
|
 |
  |
  |
Startles all of the Pokémon to act before the user. |
|
Petal Dance
|
 |
      |
|
A very appealing move, but after using this move, the user is more easily startled. |
|
Powder Snow
|
 |
    |
|
Quite an appealing move. |
|
Power Gem
|
 |
    |
|
Quite an appealing move. |
|
Psybeam
|
 |
   |
|
Makes audience expect little of other contestants. |
|
Psyshock
|
 |
 |
    |
Badly startles the last Pokémon to act before the user. |
|
Quiver Dance
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Rain Dance
|
 |
 |
|
Works better the more the crowd is excited. |
|
Relic Song
|
 |
  |
|
Makes the remaining Pokémon nervous. |
|
Roar of Time
|
 |
    |
    |
Startles all other Pokémon. User cannot act in the next turn. |
|
Round
|
 |
  |
|
Works well if it is the same type as the move used by the last Pokémon. |
|
Sacred Fire
|
 |
   |
|
Excites the audience a lot if used last. |
|
Safeguard
|
 |
  |
|
Prevents the user from being startled one time this turn. |
|
Secret Sword
|
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
|
Seed Flare
|
 |
      |
|
A very appealing move, but after using this move, the user is more easily startled. |
|
Self-Destruct
|
 |
       |
|
A move of huge appeal, but using it prevents the user from taking further contest moves. |
|
Sheer Cold
|
 |
  |
 |
Badly startles all Pokémon that successfully showed their appeal. |
|
Signal Beam
|
 |
   |
|
Makes audience expect little of other contestants. |
|
Silver Wind
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Spacial Rend
|
 |
      |
|
A very appealing move, but after using this move, the user is more easily startled. |
|
Spore
|
 |
 |
   |
Startles all of the Pokémon to act before the user. |
|
Sunny Day
|
 |
 |
|
Works better the more the crowd is excited. |
|
Surf
|
 |
  |
  |
Startles all of the Pokémon to act before the user. |
|
Swords Dance
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Tail Glow
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Tri Attack
|
 |
 |
|
Effectiveness varies depending on when it is used. |
|
Venoshock
|
 |
  |
|
Works well if it is the same type as the move used by the last Pokémon. |
|
Water Pledge
|
 |
  |
|
Excites the audience in any kind of contest. |
|
Water Pulse
|
 |
   |
|
Makes audience expect little of other contestants. |
|
Water Spout
|
 |
      |
|
A very appealing move, but after using this move, the user is more easily startled. |
|
Weather Ball
|
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
|
Whirlpool
|
 |
   |
|
Temporarily stops the crowd from growing excited. |
|
Will-O-Wisp
|
 |
   |
|
Makes audience expect little of other contestants. |