Name | Type | Cat. | PP | Att. | Acc. | Effect |
Acid Armor |
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20 | -- | -- | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
Acupressure |
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30 | -- | -- | The user applies pressure to stress points, sharply boosting one of its stats. |
After You |
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15 | -- | -- | The user helps the target and makes it use its move right after the user. |
Agility |
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30 | -- | -- | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
Ally Switch |
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15 | -- | -- | The user teleports using a strange power and switches its place with one of its allies. |
Amnesia |
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20 | -- | -- | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
Aqua Ring |
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20 | -- | -- | The user envelops itself in a veil made of water. It regains some HP on every turn. |
Aromatherapy |
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5 | -- | -- | The user releases a soothing scent that heals all status problems affecting the user's party. |
Aromatic Mist |
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20 | -- | 100 | The user raises the Sp. Def stat of ally Pokémon with a mysterious aroma. |
Assist |
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20 | -- | -- | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
Attract |
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15 | -- | 100 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Autotomize |
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15 | -- | -- | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
Baby-Doll Eyes |
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30 | -- | 100 | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
Barrier |
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20 | -- | -- | The user throws up a sturdy wall that sharply raises its Defense stat. |
Baton Pass |
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40 | -- | -- | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
Belly Drum |
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10 | -- | -- | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
Bestow |
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15 | -- | -- | The user passes its held item to the target when the target isn't holding an item. |
Block |
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5 | -- | -- | The user blocks the target's way with arms spread wide to prevent escape. |
Bulk Up |
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20 | -- | -- | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
Calm Mind |
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20 | -- | -- | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Camouflage |
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20 | -- | -- | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
Captivate |
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20 | -- | 100 | If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Celebrate |
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40 | -- | -- | The Pokémon congratulates you on your special day! |
Charge |
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20 | -- | -- | The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
Charm |
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20 | -- | 100 | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
Coil |
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20 | -- | -- | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
Confide |
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20 | -- | -- | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Confuse Ray |
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10 | -- | 100 | The target is exposed to a sinister ray that triggers confusion. |
Conversion |
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30 | -- | -- | The user changes its type to become the same type as the move at the top of the list of moves it knows. |
Conversion 2 |
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30 | -- | -- | The user changes its type to make itself resistant to the type of the attack the opponent used last. |
Copycat |
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20 | -- | -- | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
Cosmic Power |
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20 | -- | -- | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
Cotton Guard |
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10 | -- | -- | The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
Cotton Spore |
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40 | -- | 100 | The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. |
Crafty Shield |
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10 | -- | -- | The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. |
Curse |
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10 | -- | -- | A move that works differently for the Ghost type than for all other types. |
Dark Void |
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10 | -- | 80 | Opposing Pokémon are dragged into a world of total darkness that makes them sleep. |
Defend Order |
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10 | -- | -- | The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. |
Defense Curl |
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40 | -- | -- | The user curls up to conceal weak spots and raise its Defense stat. |
Defog |
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15 | -- | -- | A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. |
Destiny Bond |
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5 | -- | -- | When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
Detect |
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5 | -- | -- | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Disable |
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20 | -- | 100 | For four turns, this move prevents the target from using the move it last used. |
Double Team |
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15 | -- | -- | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Dragon Dance |
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20 | -- | -- | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
Eerie Impulse |
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15 | -- | 100 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
Electric Terrain |
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10 | -- | -- | The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep. |
Electrify |
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20 | -- | -- | If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. |
Embargo |
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15 | -- | 100 | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
Encore |
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5 | -- | 100 | The user compels the target to keep using only the move it last used for three turns. |
Endure |
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10 | -- | -- | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Entrainment |
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15 | -- | 100 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
Fairy Lock |
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10 | -- | -- | By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. |
Fake Tears |
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20 | -- | 100 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Feather Dance |
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15 | -- | 100 | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
Flash |
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20 | -- | 100 | The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
Flatter |
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15 | -- | 100 | Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. |
Flower Shield |
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10 | -- | -- | The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. |
Focus Energy |
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30 | -- | -- | The user takes a deep breath and focuses so that critical hits land more easily. |
Follow Me |
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20 | -- | -- | The user draws attention to itself, making all targets take aim only at the user. |
Foresight |
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40 | -- | -- | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
Forest's Curse |
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20 | -- | 100 | The user puts a forest curse on the target. Afflicted targets are now Grass type as well. |
Gastro Acid |
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10 | -- | 100 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
Geomancy |
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10 | -- | -- | The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. |
Glare |
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30 | -- | 100 | The user intimidates the target with the pattern on its belly to cause paralysis. |
Grass Whistle |
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15 | -- | 55 | The user plays a pleasant melody that lulls the target into a deep sleep. |
Grassy Terrain |
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10 | -- | -- | The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. |
Gravity |
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5 | -- | -- | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
Growl |
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40 | -- | 100 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
Growth |
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20 | -- | -- | The user's body grows all at once, raising the Attack and Sp. Atk stats. |
Grudge |
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5 | -- | -- | If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
Guard Split |
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10 | -- | -- | The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. |
Guard Swap |
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10 | -- | -- | The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
Hail |
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10 | -- | -- | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
Happy Hour |
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30 | -- | -- | Using Happy Hour doubles the amount of Prize Money received after battle. |
Harden |
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30 | -- | -- | The user stiffens all the muscles in its body to raise its Defense stat. |
Haze |
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30 | -- | -- | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Heal Bell |
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5 | -- | -- | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
Heal Block |
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15 | -- | 100 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
Heal Order |
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10 | -- | -- | The user calls out its underlings to heal it. The user regains up to half of its max HP. |
Heal Pulse |
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10 | -- | -- | The user emits a healing pulse which restores the target's HP by up to half of its max HP. |
Healing Wish |
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10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
Heart Swap |
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10 | -- | -- | The user employs its psychic power to switch stat changes with the target. |
Helping Hand |
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20 | -- | -- | The user assists an ally by boosting the power of its attack. |
Hold Hands |
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40 | -- | -- | Ally Pokémon hold hands. This makes them very happy. |
Hone Claws |
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15 | -- | -- | The user sharpens its claws to boost its Attack stat and accuracy. |
Howl |
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40 | -- | -- | The user howls loudly to raise its spirit, boosting its Attack stat. |
Hypnosis |
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20 | -- | 60 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
Imprison |
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10 | -- | -- | If the opponents know any move also known by the user, the opponents are prevented from using it. |
Ingrain |
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20 | -- | -- | The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
Ion Deluge |
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25 | -- | -- | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
Iron Defense |
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15 | -- | -- | The user hardens its body's surface like iron, sharply raising its Defense stat. |
Kinesis |
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15 | -- | 80 | The user distracts the target by bending a spoon. It lowers the target's accuracy. |
King's Shield |
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10 | -- | -- | The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. |
Leech Seed |
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10 | -- | 90 | A seed is planted on the target. It steals some HP from the target every turn. |
Leer |
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30 | -- | 100 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
Light Screen |
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30 | -- | -- | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
Lock-On |
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5 | -- | -- | The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
Lovely Kiss |
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10 | -- | 75 | With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. |
Lucky Chant |
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30 | -- | -- | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
Lunar Dance |
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10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. |
Magic Coat |
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15 | -- | -- | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
Magic Room |
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10 | -- | -- | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
Magnet Rise |
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10 | -- | -- | The user levitates using electrically generated magnetism for five turns. |
Magnetic Flux |
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20 | -- | -- | The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
Mat Block |
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15 | -- | -- | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. |
Me First |
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20 | -- | -- | The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
Mean Look |
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5 | -- | -- | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
Meditate |
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40 | -- | -- | The user meditates to awaken the power deep within its body and raise its Attack stat. |
Memento |
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10 | -- | 100 | The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. |
Metal Sound |
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40 | -- | 85 | A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. |
Metronome |
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10 | -- | -- | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Milk Drink |
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10 | -- | -- | The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. |
Mimic |
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10 | -- | -- | The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Mind Reader |
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5 | -- | -- | The user senses the target's movements with its mind to ensure its next attack does not miss the target. |
Minimize |
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10 | -- | -- | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
Miracle Eye |
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40 | -- | -- | Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. |
Mirror Move |
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20 | -- | -- | The user counters the target by mimicking the target's last move. |
Mist |
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30 | -- | -- | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
Misty Terrain |
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10 | -- | -- | The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions. |
Moonlight |
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5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. |
Morning Sun |
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5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. |
Mud Sport |
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15 | -- | -- | The user covers itself with mud. It weakens Electric-type moves for five turns. |
Nasty Plot |
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20 | -- | -- | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
Nature Power |
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20 | -- | -- | An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
Nightmare |
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15 | -- | 100 | A sleeping target sees a nightmare that inflicts some damage every turn. |
Noble Roar |
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30 | -- | 100 | Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. |
Odor Sleuth |
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40 | -- | -- | Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
Pain Split |
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20 | -- | -- | The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
Parting Shot |
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20 | -- | 100 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
Perish Song |
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5 | -- | -- | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Play Nice |
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20 | -- | -- | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
Poison Gas |
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40 | -- | 90 | A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. |
Poison Powder |
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35 | -- | 75 | The user scatters a cloud of poisonous dust on the target. It may poison the target. |
Powder |
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20 | -- | 100 | The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move. |
Power Split |
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10 | -- | -- | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. |
Power Swap |
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10 | -- | -- | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
Power Trick |
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10 | -- | -- | The user employs its psychic power to switch its Attack with its Defense stat. |
Protect |
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10 | -- | -- | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Psych Up |
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10 | -- | -- | The user hypnotizes itself into copying any stat change made by the target. |
Psycho Shift |
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10 | -- | 100 | Using its psychic power of suggestion, the user transfers its status problems to the target. |
Quash |
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15 | -- | 100 | The user suppresses the target and makes its move go last. |
Quick Guard |
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15 | -- | -- | The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
Quiver Dance |
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20 | -- | -- | The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats. |
Rage Powder |
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20 | -- | -- | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
Rain Dance |
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5 | -- | -- | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Recover |
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10 | -- | -- | Restoring its own cells, the user restores its own HP by half of its max HP. |
Recycle |
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10 | -- | -- | The user recycles a held item that has been used in battle so it can be used again. |
Reflect |
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20 | -- | -- | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
Reflect Type |
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15 | -- | -- | The user reflects the target's type, making it the same type as the target. |
Refresh |
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20 | -- | -- | The user rests to cure itself of a poisoning, burn, or paralysis. |
Rest |
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10 | -- | -- | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Roar |
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20 | -- | -- | The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
Rock Polish |
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20 | -- | -- | The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
Role Play |
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10 | -- | -- | The user mimics the target completely, copying the target's natural Ability. |
Roost |
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10 | -- | -- | The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
Rototiller |
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10 | -- | -- | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. |
Safeguard |
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25 | -- | -- | The user creates a protective field that prevents status problems for five turns. |
Sand Attack |
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15 | -- | 100 | Sand is hurled in the target's face, reducing its accuracy. |
Sandstorm |
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10 | -- | -- | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
Scary Face |
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10 | -- | 100 | The user frightens the target with a scary face to harshly reduce its Speed stat. |
Screech |
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40 | -- | 85 | An earsplitting screech harshly reduces the target's Defense stat. |
Sharpen |
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30 | -- | -- | The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
Shell Smash |
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15 | -- | -- | The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
Shift Gear |
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10 | -- | -- | The user rotates its gears, raising its Attack and sharply raising its Speed. |
Simple Beam |
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15 | -- | 100 | The user's mysterious psychic wave changes the target's Ability to Simple. |
Sing |
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15 | -- | 55 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
Sketch |
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1 | -- | -- | It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. |
Skill Swap |
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10 | -- | -- | The user employs its psychic power to exchange Abilities with the target. |
Slack Off |
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10 | -- | -- | The user slacks off, restoring its own HP by up to half of its maximum HP. |
Sleep Powder |
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15 | -- | 75 | The user scatters a big cloud of sleep-inducing dust around the target. |
Sleep Talk |
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10 | -- | -- | While it is asleep, the user randomly uses one of the moves it knows. |
Smokescreen |
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20 | -- | 100 | The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. |
Snatch |
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10 | -- | -- | The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
Soak |
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20 | -- | 100 | The user shoots a torrent of water at the target and changes the target's type to Water. |
Soft-Boiled |
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10 | -- | -- | The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. |
Spider Web |
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10 | -- | -- | The user ensnares the target with thin, gooey silk so it can't flee from battle. |
Spikes |
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20 | -- | -- | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
Spiky Shield |
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10 | -- | -- | In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. |
Spite |
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10 | -- | 100 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Splash |
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40 | -- | -- | The user just flops and splashes around to no effect at all... |
Spore |
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15 | -- | 100 | The user scatters bursts of spores that induce sleep. |
Stealth Rock |
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20 | -- | -- | The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
Sticky Web |
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20 | -- | -- | The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. |
Stockpile |
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20 | -- | -- | The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
String Shot |
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40 | -- | 95 | The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. |
Stun Spore |
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30 | -- | 75 | The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
Substitute |
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10 | -- | -- | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Sunny Day |
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5 | -- | -- | The user intensifies the sun for five turns, powering up Fire-type moves. |
Supersonic |
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20 | -- | 55 | The user generates odd sound waves from its body. It may confuse the target. |
Swagger |
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15 | -- | 90 | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Swallow |
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10 | -- | -- | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
Sweet Kiss |
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10 | -- | 75 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
Sweet Scent |
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20 | -- | 100 | A sweet scent that harshly lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
Switcheroo |
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10 | -- | 100 | The user trades held items with the target faster than the eye can follow. |
Swords Dance |
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20 | -- | -- | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
Synthesis |
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5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. |
Tail Glow |
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20 | -- | -- | The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. |
Tail Whip |
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30 | -- | 100 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
Tailwind |
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15 | -- | -- | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. |
Taunt |
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20 | -- | 100 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
Teeter Dance |
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20 | -- | 100 | The user performs a wobbly dance that confuses the Pokémon around it. |
Telekinesis |
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15 | -- | -- | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
Teleport |
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20 | -- | -- | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. |
Thunder Wave |
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20 | -- | 100 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
Tickle |
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20 | -- | 100 | The user tickles the target into laughing, reducing its Attack and Defense stats. |
Topsy-Turvy |
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20 | -- | 100 | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. |
Torment |
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15 | -- | 100 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Toxic |
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10 | -- | 90 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Toxic Spikes |
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20 | -- | -- | The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. |
Transform |
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10 | -- | -- | The user transforms into a copy of the target right down to having the same move set. |
Trick |
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10 | -- | 100 | The user catches the target off guard and swaps its held item with its own. |
Trick Room |
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5 | -- | -- | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Trick-or-Treat |
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20 | -- | 100 | The user takes the target trick-or-treating. This adds Ghost type to the target's type. |
Venom Drench |
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20 | -- | 100 | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
Water Sport |
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15 | -- | -- | The user soaks itself with water. The move weakens Fire-type moves for five turns. |
Whirlwind |
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20 | -- | -- | The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
Wide Guard |
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10 | -- | -- | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
Will-O-Wisp |
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15 | -- | 85 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
Wish |
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10 | -- | -- | One turn after this move is used, the target's HP is restored by half the user's maximum HP. |
Withdraw |
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40 | -- | -- | The user withdraws its body into its hard shell, raising its Defense stat. |
Wonder Room |
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10 | -- | -- | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
Work Up |
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30 | -- | -- | The user is roused, and its Attack and Sp. Atk stats increase. |
Worry Seed |
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10 | -- | 100 | A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
Yawn |
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10 | -- | -- | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |