| Name | Effect | 
	
	
			| Bargain | Items can be bought at a lower price from shops in dungeons | 
	
	
	
			| Blast Control | Damage your team takes from explosions is reduced. | 
	
	
	
			| Brawl | The more enemies there are in a room, the more powerful your moves will be | 
	
	
	
			| Defensive Rhythm | Whenever your pokémon are hit by attacks, their Defense and Sp. Def are boosted. The effect only lasts for 1 turn. | 
	
	
	
			| Evasive Rhythm | Whenever Pokémon are hit by attacks, their evasiveness is boosted, making it easier to dodge attacks. The effect only lasts for 1 turn. | 
	
	
	
			| Food Finder | You're more likely to see Tiny Apples in dungeons | 
	
	
	
			| Forge a Path | You can break through walls as you walk. But your Belly gets significantly emptier if you break walls and you can't break any more walls if your Belly reaches 0 | 
	
	
	
			| Friendly | Pokémon you battle against are more likely to become your friends | 
	
	
	
			| Funnel Fun | The rate at which HP restores naturally when Pokémon are in a corridor is greatly sped up | 
	
	
	
			| Leap Ahead | The Pokémon behind you in a ocrridor jumps in front and uses a 1-tile move. After it uses the move, that Pokémon returns to its original spot | 
	
	
	
			| Leave Half | An Apple, Max Ether or Tiny Reviver Seed will remain in your bag after you use a Big Apple, Perfect Apple, Max Elixir or Reviver Seed | 
	
	
	
			| Link Boost | The power of linked moves is boosted. The more moves are linked, the more powerful they become | 
	
	
	
			| Lonely Courage | When a Pokémon has no nearby teammates, it gets very strong | 
	
	
	
			| Mind Over Matter | When a Pokémonsteps on a Wonder Title, its strength is restored, its bad conditions such as being poisoned or burned also heal | 
	
	
	
			| Moving Up | Move Exp. Earned when you use moves in a dungeon is increased more than usual | 
	
	
	
			| Narrow Focus | Moves used in corridors will never miss | 
	
	
	
			| Notorious Fasting | Pokémon won't take damage even when their Belly reaches 0. Beweare that HP won't restore naturally while the Pokémon's Belly is empty, and they will take damage if they're in a wall | 
	
	
	
			| Notorious Healing | The rate at which HP restores naturally is sped up | 
	
	
	
			| Notorious Restoration | When you use items that help restore HP or fill your Belly, those items will restore more than usual | 
	
	
	
			| PP Pouch | The PP of a learned move restores a bit when an enemy is defeated | 
	
	
	
			| Rapid Bull's-Eyes | Moves that hit multiple times will never miss | 
	
	
	
			| Recoil Boost | Moves that have recoil damage or moves that hurt the user if they miss are greatly powered up | 
	
	
	
			| Riled Up | Attack and Sp. Atk are boosted when you take damage from an enemy | 
	
	
	
			| Sales Pitch | Items can be sold at a higher price to shops in dungeons | 
	
	
	
			| Shared Happiness | When a teammate's bad conditions are healed, a bad condition of another team member also gets healed. | 
	
	
	
			| Small Stomach | Whatever food you eat, it will fill your Belly completely | 
	
	
	
			| Squad Up | The more members you have on your team, the more likely it is that Pokémon you battle against will want to be your friends | 
	
	
	
			| Squeeze Out | The PP of a move that has 0 PP may sometimes be restored | 
	
	
	
			| Steamroll | Even moves that have no effect or are not very effective due to Abilities or bad type matchups will be able to steamroll opponents and deal damage | 
	
	
	
			| Strike Back | When the Pokémon takes damage from an adjacent enemy, it reduces the Attack and Sp. Atk of that enemy | 
	
	
	
			| Thrown Item Boost | Spikes and stones are powered up. On top of that, enemies won't be able to catch items | 
	
	
	
			| Tight Formation | The more team members there are nearby, the lower the damage will be when Pokémon are hit by wide-ranging moves, such as Magnitude | 
	
	
	
			| Wary Walk | When a Pokémon steps on a trap, the trap may be broken and disabled | 
	
	
	
			| XP Boost | The EXP. Points Pokémon earn after defeating an enemy in a dungeon are boosted |