| Timer Ball |
| Sprites | Item Type | Japanese Name | Fling Damage | Price | |||||
| Pokeball | タイマーボール Timer Ball |
0 (SWSH Onwards) 30 (Older) |
|
| Attainable In | |||||||||||||
| RGBY | GS | C | RS | E | FRLG | DP | Pt | HG | SS | B | W | B2 | W2 |
![]() Yes |
![]() Yes |
![]() Yes |
![]() Yes |
![]() Yes |
![]() Yes |
![]() Yes |
![]() Yes |
![]() Yes |
![]() Yes |
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| X | Y | ΩR | αS | S | M | US | UM | LGP | LGE | SW | SH | BDSP | PLA |
![]() Yes |
![]() Yes |
![]() Yes |
![]() Yes |
![]() Yes |
![]() Yes |
![]() Yes |
![]() Yes |
![]() Yes |
![]() Yes |
![]() Yes |
SV | Z-A | |
![]() Yes |
![]() Yes |
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| In-Depth Effect |
| The Timer Ball is a PokéBall that works best on Pokémon as the duration of battle increases. If up to 10 turns have taken place, the Capture Rate is 1. If between 11 & 20 turns have taken place then the Capture Rate is 2. If between 21 & 30 turns have taken place then the Capture Rate is 3. Finally, if over 30 turns have taken place, the Capture Rate is 4. As of Pokémon Sun & Moon, it runs off of a formula (1+.3*Turn Number), with the maximum being 4 CatchValue = ((( 3 * Max HP - 2 * HP ) * (Catch Rate * (1+.3*Turn Number) ) / (3 * Max HP) ) * Status Modifier |
| Flavour Text | ||||||
| Ruby | Sapphire | Emerald | More effective as more turns are taken in battle. | |||
| FireRed | LeafGreen | A somewhat different Ball that becomes progressively better the more turns there are in a battle. | ||||
| Diamond | Pearl | Platinum | A somewhat different Ball that becomes progressively better the more turns there are in a battle. | |||
| HeartGold | SoulSilver | A somewhat different Ball that becomes progressively better the more turns there are in a battle. | ||||
| Black | White | A somewhat different Ball that becomes progressively better the more turns there are in a battle. | ||||
| Black 2 | White 2 | A somewhat different Ball that becomes progressively better the more turns there are in a battle. | ||||
| X | Y | A somewhat different Poké Ball that becomes progressively more effective the more turns that are taken in battle. | ||||
| Omega Ruby | Alpha Sapphire | A somewhat different Poké Ball that becomes progressively more effective the more turns that are taken in battle. | ||||
| Sun | Moon | A somewhat different Poké Ball that becomes progressively more effective the more turns that are taken in battle. | ||||
| Ultra Sun | Ultra Moon | A somewhat different Poké Ball that becomes progressively more effective the more turns that are taken in battle. | ||||
| Let's Go, Pikachu! | Let's Go, Eevee! | A somewhat different Poké Ball that becomes progressively more effective the more turns that are taken in battle. | ||||
| Sword | Shield | A somewhat different Poké Ball that becomes progressively more effective at catching Pokémon the more turns that are taken in battle. | ||||
| Brilliant Diamond | Shining Pearl | A somewhat different Poké Ball that becomes progressively more effective at catching Pokémon the more turns that are taken in battle. | ||||
| Scarlet | Violet | A somewhat different Poké Ball that becomes more effective at catching Pokémon the more turns that are taken in battle. | ||||
| Legends: Z-A | A somewhat different Poké Ball that becomes more effective at catching a Pokémon the more actions the target has taken. | |||||
Event Distributions For Timer Ball
| Event Description | Duration | Games |
| Pokémon Scarlet & Violet - Newsletter Code: CATCHBYBALL - Serial Code Japan |
Start: 14 April 2023 End: 2 October 2023 |
Scarlet, Violet |
| Pokémon Scarlet & Violet Ball Set Pre-Order Bonus - Serial Code Global |
Start: 18 November 2022 End: 28 February 2023 |
Scarlet, Violet |




