| Black/White/Black 2/White 2 Level Up | 
|
				| — | 
				Hypnosis | 
				  | 
				  | 
				-- | 
				60 | 
				20 | 
				-- | 
				| The user employs hypnotic suggestion to make the target fall into a deep sleep. | 
				| — | 
				Lick | 
				  | 
				  | 
				20 | 
				100 | 
				30 | 
				30 | 
				| The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. | 
				| — | 
				Spite | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
				| 5 | 
				Spite | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
				| 8 | 
				Mean Look | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| The user pins the target with a dark, arresting look. The target becomes unable to flee. | 
				| 12 | 
				Curse | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 15 | 
				Night Shade | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
				| 19 | 
				Confuse Ray | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 22 | 
				Sucker Punch | 
				  | 
				  | 
				80 | 
				100 | 
				5 | 
				-- | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
				| 25 | 
				Shadow Punch | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				| The user throws a punch from the shadows. The punch lands without fail. | 
				| 28 | 
				Payback | 
				  | 
				  | 
				50 | 
				100 | 
				10 | 
				-- | 
				| If the user moves after the target, this attack's power will be doubled. | 
				| 33 | 
				Shadow Ball | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				-- | 
				| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
				| 39 | 
				Dream Eater | 
				  | 
				  | 
				100 | 
				100 | 
				15 | 
				-- | 
				| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
				| 44 | 
				Dark Pulse | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				-- | 
				| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | 
				| 50 | 
				Destiny Bond | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | 
				| 55 | 
				Hex | 
				  | 
				  | 
				50 | 
				100 | 
				10 | 
				-- | 
				| This relentless attack does massive damage to a target affected by status problems. | 
				| 61 | 
				Nightmare | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| A sleeping target sees a nightmare that inflicts some damage every turn. | 
| TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM09 | 
					Venoshock | 
					  | 
					  | 
					65 | 
					100 | 
					10 | 
					-- | 
					| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM12 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM19 | 
					Telekinesis | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM24 | 
					Thunderbolt | 
					  | 
					  | 
					95 | 
					100 | 
					15 | 
					10 | 
					| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
| TM25 | 
					Thunder | 
					  | 
					  | 
					120 | 
					70 | 
					10 | 
					30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM29 | 
					Psychic | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					-- | 
					| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
| TM30 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM31 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM36 | 
					Sludge Bomb | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					30 | 
					| Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM41 | 
					Torment | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					40 | 
					100 | 
					10 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM52 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					-- | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM53 | 
					Energy Ball | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM61 | 
					Will-o-wisp | 
					  | 
					  | 
					-- | 
					75 | 
					15 | 
					-- | 
					| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
| TM63 | 
					Embargo | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
| TM64 | 
					Explosion | 
					  | 
					  | 
					250 | 
					100 | 
					5 | 
					-- | 
					| The user explodes to inflict damage on those around it. The user faints upon using this move. | 
| TM65 | 
					Shadow Claw | 
					  | 
					  | 
					70 | 
					100 | 
					15 | 
					-- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM66 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM77 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM84 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM85 | 
					Dream Eater | 
					  | 
					  | 
					100 | 
					100 | 
					15 | 
					-- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM92 | 
					Trick Room | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM94 | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| HM04 | 
					Strength | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Psywave | 
				  | 
				  | 
				?? | 
				80 | 
				15 | 
				-- | 
				Details | 
				| The target is attacked with an odd  psychic wave. The attack varies in intensity. | 
| Perish Song | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				Details | 
				| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | 
| Haze | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				Details | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| Astonish | 
				  | 
				  | 
				30 | 
				100 | 
				15 | 
				-- | 
				Details | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
| Grudge | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				Details | 
				| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | 
| Fire Punch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
				Details | 
				| The target is punched with a fiery fist. It may also leave the target with a burn. | 
| Ice Punch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
				Details | 
				| The target is punched with an icy fist. It may also leave the target frozen. | 
| Thunderpunch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
				Details | 
				| The target is punched with an electrified fist. It may also leave the target with paralysis. | 
| Disable | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Details | 
				| For four turns, this move prevents the target from using the move it last used. | 
| Scary Face | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				Details | 
				| The user frightens the target with a scary face to harshly reduce its Speed stat. | 
| Clear Smog | 
				  | 
				  | 
				50 | 
				-- | 
				15 | 
				-- | 
				Details | 
				| The user attacks by throwing a clump of special mud. All status changes are returned to normal. | 
| Smog | 
				  | 
				  | 
				20 | 
				70 | 
				20 | 
				40 | 
				Details | 
				| The target is attacked with a discharge of filthy gases. It may also poison the target. | 
| Gen III & IV Only Moves (Details) | 
|
| Focus Punch | 
				  | 
				  | 
				150 | 
				100 | 
				20 | 
				-- | 
				Gen IV TM01 | 
				| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Ominous Wind | 
				  | 
				  | 
				60 | 
				100 | 
				5 | 
				10 | 
				Move Tutor - PtHGSS | 
				| The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Selfdestruct | 
				  | 
				  | 
				200 | 
				100 | 
				5 | 
				-- | 
				Move Tutor - XD | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
| Dynamicpunch | 
				  | 
				  | 
				100 | 
				50 | 
				5 | 
				100 | 
				Move Tutor - Emerald | 
				| The user punches the target with full, concentrated power. It confuses the target if it hits. | 
| Mega Punch | 
				  | 
				  | 
				80 | 
				85 | 
				20 | 
				-- | 
				Move Tutor - FRLG | 
				| The target is slugged by a punch thrown with muscle-packed power. | 
| Mega Kick | 
				  | 
				  | 
				120 | 
				75 | 
				5 | 
				-- | 
				Move Tutor - FRLG | 
				| The target is attacked by a kick launched with muscle-packed power. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Counter | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				Move Tutor - FRLG | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Seismic Toss | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				Move Tutor - FRLG | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Mimic | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Metronome | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user waggles a finger and stimulates its brain into randomly using nearly any move. |