| Black/White/Black 2/White 2 Level Up | 
|
				| — | 
				Tackle | 
				  | 
				  | 
				50 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | 
				Foresight | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
				| 5 | 
				Hypnosis | 
				  | 
				  | 
				-- | 
				60 | 
				20 | 
				-- | 
				| The user employs hypnotic suggestion to make the target fall into a deep sleep. | 
				| 9 | 
				Peck | 
				  | 
				  | 
				35 | 
				100 | 
				35 | 
				-- | 
				| The target is jabbed with a sharply pointed beak or horn. | 
				| 13 | 
				Uproar | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				-- | 
				| The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | 
				| 17 | 
				Reflect | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
				| 21 | 
				Confusion | 
				  | 
				  | 
				50 | 
				100 | 
				25 | 
				10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| 25 | 
				Echoed Voice | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				-- | 
				| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
				| 29 | 
				Take Down | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				-- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 33 | 
				Air Slash | 
				  | 
				  | 
				75 | 
				95 | 
				20 | 
				-- | 
				| The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | 
				| 37 | 
				Zen Headbutt | 
				  | 
				  | 
				80 | 
				90 | 
				15 | 
				-- | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
				| 41 | 
				Synchronoise | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				| Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | 
				| 45 | 
				Extrasensory | 
				  | 
				  | 
				80 | 
				100 | 
				30 | 
				-- | 
				| The user attacks with an odd, unseeable power. It may also make the target flinch. | 
				| 49 | 
				Psycho Shift | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				| Using its psychic power of suggestion, the user transfers its status problems to the target. | 
				| 53 | 
				Roost | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user lands and rests its body. It restores the user's HP by up to half of its max HP. | 
				| 57 | 
				Dream Eater | 
				  | 
				  | 
				100 | 
				100 | 
				15 | 
				-- | 
				| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
| TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM29 | 
					Psychic | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					-- | 
					| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
| TM30 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | 
					Reflect | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
| TM40 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					-- | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					40 | 
					100 | 
					10 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM49 | 
					Echoed Voice | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM77 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM83 | 
					Work Up | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM85 | 
					Dream Eater | 
					  | 
					  | 
					100 | 
					100 | 
					15 | 
					-- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | 
					Pluck | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| HM02 | 
					Fly | 
					  | 
					  | 
					90 | 
					95 | 
					15 | 
					-- | 
					| The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | 
| Egg Moves (Details) | 
 
| Mirror Move | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				Details | 
				| The user counters the target by mimicking the target's last move. | 
| Supersonic | 
				  | 
				  | 
				-- | 
				55 | 
				20 | 
				-- | 
				Details | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
| Faint Attack | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				Details | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
| Wing Attack | 
				  | 
				  | 
				60 | 
				100 | 
				35 | 
				-- | 
				Details | 
				| The target is struck with large, imposing wings spread wide to inflict damage. | 
| Whirlwind | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Details | 
				| The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| Sky Attack | 
				  | 
				  | 
				140 | 
				90 | 
				5 | 
				-- | 
				Details | 
				| A second-turn attack move where critical hits land more easily. It may also make the target flinch. | 
| Featherdance | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				Details | 
				| The user covers the target's body with a mass of down that harshly lowers its Attack stat. | 
| Agility | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				Details | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
| Night Shade | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Details | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
| Defog | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				Details | 
				| A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. | 
| Gen III & IV Only Moves (Details) | 
|
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Steel Wing | 
				  | 
				  | 
				70 | 
				90 | 
				25 | 
				-- | 
				Gen IV TM47 | 
				| The target is hit with wings of steel. It may also raise the user's Defense stat. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Silver Wind | 
				  | 
				  | 
				60 | 
				100 | 
				5 | 
				-- | 
				Gen IV TM62 | 
				| The target is attacked with powdery scales blown by wind. It may also raise all the user's stats. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Air Cutter | 
				  | 
				  | 
				55 | 
				95 | 
				25 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user launches razor-like wind to slash the opposing team. Critical hits land more easily. | 
| Ominous Wind | 
				  | 
				  | 
				60 | 
				100 | 
				5 | 
				10 | 
				Move Tutor - PtHGSS | 
				| The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | 
| Swift | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Twister | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. | 
| Nightmare | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				Move Tutor - XD | 
				| A sleeping target sees a nightmare that inflicts some damage every turn. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |