| Black/White Level Up | 
|
				| — | 
				Smog | 
				  | 
				  | 
				20 | 
				70 | 
				20 | 
				40 | 
				| The target is attacked with a discharge of filthy gases. It may also poison the target. | 
				| — | 
				Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| 7 | 
				Ember | 
				  | 
				  | 
				40 | 
				100 | 
				25 | 
				10 | 
				| The target is attacked with small flames. It may also leave the target with a burn. | 
				| 10 | 
				Smokescreen | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | 
				| 16 | 
				Faint Attack | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 19 | 
				Fire Spin | 
				  | 
				  | 
				35 | 
				85 | 
				15 | 
				100 | 
				| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
				| 25 | 
				Confuse Ray | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 28 | 
				Flame Burst | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				| The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | 
				| 34 | 
				Fire Punch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
				| The target is punched with a fiery fist. It may also leave the target with a burn. | 
				| 37 | 
				Lava Plume | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				30 | 
				| An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | 
				| 43 | 
				Flamethrower | 
				  | 
				  | 
				95 | 
				100 | 
				15 | 
				10 | 
				| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
				| 46 | 
				Sunny Day | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| The user intensifies the sun for five turns, powering up Fire-type moves. | 
				| 49 | 
				Fire Blast | 
				  | 
				  | 
				120 | 
				85 | 
				5 | 
				10 | 
				| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
| Black 2/White 2 Level Up | 
|
				| — | 
				Smog | 
				  | 
				  | 
				20 | 
				70 | 
				20 | 
				40 | 
				| The target is attacked with a discharge of filthy gases. It may also poison the target. | 
				| — | 
				Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| 5 | 
				Ember | 
				  | 
				  | 
				40 | 
				100 | 
				25 | 
				10 | 
				| The target is attacked with small flames. It may also leave the target with a burn. | 
				| 8 | 
				Smokescreen | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | 
				| 12 | 
				Faint Attack | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 15 | 
				Fire Spin | 
				  | 
				  | 
				35 | 
				85 | 
				15 | 
				100 | 
				| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
				| 19 | 
				Clear Smog | 
				  | 
				  | 
				50 | 
				-- | 
				15 | 
				-- | 
				| The user attacks by throwing a clump of special mud. All status changes are returned to normal. | 
				| 22 | 
				Flame Burst | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				| The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | 
				| 26 | 
				Confuse Ray | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 29 | 
				Fire Punch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
				| The target is punched with a fiery fist. It may also leave the target with a burn. | 
				| 33 | 
				Lava Plume | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				30 | 
				| An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | 
				| 36 | 
				Sunny Day | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| The user intensifies the sun for five turns, powering up Fire-type moves. | 
				| 40 | 
				Flamethrower | 
				  | 
				  | 
				95 | 
				100 | 
				15 | 
				10 | 
				| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
				| 43 | 
				Fire Blast | 
				  | 
				  | 
				120 | 
				85 | 
				5 | 
				10 | 
				| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
| TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM29 | 
					Psychic | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					-- | 
					| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
| TM31 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM35 | 
					Flamethrower | 
					  | 
					  | 
					95 | 
					100 | 
					15 | 
					10 | 
					| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
| TM38 | 
					Fire Blast | 
					  | 
					  | 
					120 | 
					85 | 
					5 | 
					10 | 
					| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM43 | 
					Flame Charge | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					40 | 
					100 | 
					10 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM50 | 
					Overheat | 
					  | 
					  | 
					140 | 
					90 | 
					5 | 
					-- | 
					| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM59 | 
					Incinerate | 
					  | 
					  | 
					30 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | 
| TM61 | 
					Will-o-wisp | 
					  | 
					  | 
					-- | 
					75 | 
					15 | 
					-- | 
					| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| Egg Moves (Details) | 
 
| Karate Chop | 
				  | 
				  | 
				50 | 
				100 | 
				25 | 
				-- | 
				Details | 
				| The target is attacked with a sharp chop. Critical hits land more easily. | 
| Mega Punch | 
				  | 
				  | 
				80 | 
				85 | 
				20 | 
				-- | 
				Details | 
				| The target is slugged by a punch thrown with muscle-packed power. | 
| Barrier | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				Details | 
				| The user throws up a sturdy wall that sharply raises its Defense stat. | 
| Screech | 
				  | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				Details | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
| Cross Chop | 
				  | 
				  | 
				100 | 
				80 | 
				5 | 
				-- | 
				Details | 
				| The user delivers a double chop with its forearms crossed. Critical hits land more easily. | 
| Thunderpunch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
				Details | 
				| The target is punched with an electrified fist. It may also leave the target with paralysis. | 
| Mach Punch | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				Details | 
				| The user throws a punch at blinding speed. It is certain to strike first. | 
| Dynamicpunch | 
				  | 
				  | 
				100 | 
				50 | 
				5 | 
				100 | 
				Details | 
				| The user punches the target with full, concentrated power. It confuses the target if it hits. | 
| Flare Blitz | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				10 | 
				Details | 
				| The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. | 
| Belly Drum | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Details | 
				| The user maximizes its Attack stat in exchange for HP equal to half its max HP. | 
| Iron Tail | 
				  | 
				  | 
				100 | 
				75 | 
				15 | 
				-- | 
				Details | 
				| The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | 
| Focus Energy | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				Details | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
| Gen III & IV Only Moves (Details) | 
|
| Focus Punch | 
				  | 
				  | 
				150 | 
				100 | 
				20 | 
				-- | 
				Gen IV TM01 | 
				| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Mega Kick | 
				  | 
				  | 
				120 | 
				75 | 
				5 | 
				-- | 
				Move Tutor - FRLG | 
				| The target is attacked by a kick launched with muscle-packed power. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Counter | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				Move Tutor - FRLG | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Seismic Toss | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				Move Tutor - FRLG | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Mimic | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |