| Black/White Level Up | 
|
				| — | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| 6 | Thundershock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 11 | Low Kick |  |  | ?? | 100 | 20 | -- | 
				| A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | 
				| 16 | Swift |  |  | 60 | -- | 20 | -- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 21 | Shock Wave |  |  | 60 | -- | 20 | -- | 
				| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | 
				| 26 | Light Screen |  |  | -- | -- | 30 | -- | 
				| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
				| 31 | Electro Ball |  |  | ?? | 100 | 10 | -- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | 
				| 36 | Thunderpunch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with an electrified fist. It may also leave the target with paralysis. | 
				| 41 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 46 | Thunderbolt |  |  | 95 | 100 | 15 | 10 | 
				| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
				| 51 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 56 | Thunder |  |  | 120 | 70 | 10 | 30 | 
				| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| Black 2/White 2 Level Up | 
|
				| — | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| 5 | Thundershock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 8 | Low Kick |  |  | ?? | 100 | 20 | -- | 
				| A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | 
				| 12 | Swift |  |  | 60 | -- | 20 | -- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 15 | Shock Wave |  |  | 60 | -- | 20 | -- | 
				| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | 
				| 19 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 22 | Electro Ball |  |  | ?? | 100 | 10 | -- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | 
				| 26 | Light Screen |  |  | -- | -- | 30 | -- | 
				| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
				| 29 | Thunderpunch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with an electrified fist. It may also leave the target with paralysis. | 
				| 33 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 36 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 40 | Thunderbolt |  |  | 95 | 100 | 15 | 10 | 
				| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
				| 43 | Thunder |  |  | 120 | 70 | 10 | 30 | 
				| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM16 | Light Screen |  |  | -- | -- | 30 | -- | 
					| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM24 | Thunderbolt |  |  | 95 | 100 | 15 | 10 | 
					| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
| TM25 | Thunder |  |  | 120 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM29 | Psychic |  |  | 90 | 100 | 10 | -- | 
					| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 40 | 100 | 10 | -- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | -- | 
					| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM72 | Volt Switch |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM73 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
					| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM93 | Wild Charge |  |  | 90 | 100 | 15 | -- | 
					| The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | 
| TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| Egg Moves (Details) | 
 
| Karate Chop |  |  | 50 | 100 | 25 | -- | Details | 
				| The target is attacked with a sharp chop. Critical hits land more easily. | 
| Barrier |  |  | -- | -- | 30 | -- | Details | 
				| The user throws up a sturdy wall that sharply raises its Defense stat. | 
| Rolling Kick |  |  | 60 | 85 | 15 | -- | Details | 
				| The user lashes out with a quick, spinning kick. It may also make the target flinch. | 
| Meditate |  |  | -- | -- | 40 | -- | Details | 
				| The user meditates to awaken the power deep within its body and raise its Attack stat. | 
| Cross Chop |  |  | 100 | 80 | 5 | -- | Details | 
				| The user delivers a double chop with its forearms crossed. Critical hits land more easily. | 
| Fire Punch |  |  | 75 | 100 | 15 | 10 | Details | 
				| The target is punched with a fiery fist. It may also leave the target with a burn. | 
| Ice Punch |  |  | 75 | 100 | 15 | 10 | Details | 
				| The target is punched with an icy fist. It may also leave the target frozen. | 
| Dynamicpunch |  |  | 100 | 50 | 5 | 100 | Details | 
				| The user punches the target with full, concentrated power. It confuses the target if it hits. | 
| Feint |  |  | 30 | 100 | 10 | -- | Details | 
				| An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | 
| Hammer Arm |  |  | 100 | 90 | 10 | -- | Details | 
				| The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | 
| Focus Punch |  |  | 150 | 100 | 20 | -- | Details | 
				| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | 
| Gen III & IV Only Moves (Details) | 
|
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Mud-slap |  |  | 20 | 100 | 10 | -- | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt |  |  | 70 | 100 | 15 | -- | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Mega Punch |  |  | 80 | 85 | 20 | -- | Move Tutor - FRLG | 
				| The target is slugged by a punch thrown with muscle-packed power. | 
| Mega Kick |  |  | 120 | 75 | 5 | -- | Move Tutor - FRLG | 
				| The target is attacked by a kick launched with muscle-packed power. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Counter |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Seismic Toss |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |