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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | |||
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Static - Lightning Rod - Minus | |||||
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Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon. Lightning Rod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. : Minus: When battling with Plus or Minus, Special Attack increases by 50%. |
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| Evolutionary Chain | |||
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Agility | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Speed stat by 2 stages. | |||||||||
| Attract | ![]() |
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-- | 100 | -- | ||||
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |||||||||
| Bite | ![]() |
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60 | 100 | 30 | ||||
| Has a 30% chance of making the target flinch. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 30 | ||||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Charge | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status. | |||||||||
| Charge Beam | ![]() |
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50 | 90 | 70 | ||||
| Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage. | |||||||||
| Crunch | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Curse | ![]() |
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-- | 101 | -- | ||||
| Discharge | ![]() |
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80 | 100 | 30 | ||||
| Has a 30% chance of paralyzing targets. | |||||||||
| Eerie Impulse | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Sp. Atk stat by 2 stages. | |||||||||
| Electric Terrain | ![]() |
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-- | 101 | -- | ||||
| Turns the entire field into Electric Terrain for 5 turns. | |||||||||
| Electro Ball | ![]() |
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?? | 100 | -- | ||||
| The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150). | |||||||||
| Endure | ![]() |
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-- | 101 | -- | ||||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
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70 | 100 | -- | ||||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fire Fang | ![]() |
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65 | 95 | 10 | ||||
| Has a 10% chance of burning the target and a 10% chance of making the target flinch. | |||||||||
| Flamethrower | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Howl | ![]() |
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-- | 101 | -- | ||||
| Boosts the Attack stats of the user and its allies by 1 stage. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Hyper Voice | ![]() |
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90 | 100 | -- | ||||
| Ice Fang | ![]() |
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65 | 95 | 10 | ||||
| Has a 10% chance of freezing the target and a 10% chance of making the target flinch. | |||||||||
| Iron Tail | ![]() |
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100 | 75 | 30 | ||||
| Has a 30% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Light Screen | ![]() |
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-- | 101 | -- | ||||
| Gives the user's side the Light Screen status for 5 turns. | |||||||||
| Overheat | ![]() |
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130 | 90 | -- | ||||
| Lowers the user's Sp. Atk stat by 2 stages. | |||||||||
| Pounce | ![]() |
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50 | 100 | -- | ||||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Protect | ![]() |
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-- | 101 | -- | ||||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psychic Fangs | ![]() |
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85 | 100 | -- | ||||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Quick Attack | ![]() |
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40 | 100 | -- | ||||
| Rain Dance | ![]() |
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-- | 101 | -- | ||||
| Summons rain for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | -- | ||||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Rising Voltage | ![]() |
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70 | 100 | -- | ||||
| This move's power is doubled if the target is under the effect of Electric Terrain. | |||||||||
| Roar | ![]() |
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-- | 101 | -- | ||||
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |||||||||
| Round | ![]() |
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60 | 100 | -- | ||||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Scary Face | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Speed stat by 2 stages. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | -- | ||||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snarl | ![]() |
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55 | 95 | -- | ||||
| Lowers targets' Sp. Atk stats by 1 stage. | |||||||||
| Snore | ![]() |
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50 | 100 | 30 | ||||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Substitute | ![]() |
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-- | 101 | -- | ||||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Supercell Slam | ![]() |
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100 | 95 | -- | ||||
| If this move misses or fails the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Switcheroo | ![]() |
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-- | 100 | -- | ||||
| The user and the target swap their held items. | |||||||||
| Thief | ![]() |
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60 | 100 | -- | ||||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Thunder | ![]() |
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110 | 70 | 30 | ||||
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. | |||||||||
| Thunder Fang | ![]() |
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65 | 95 | 10 | ||||
| Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. | |||||||||
| Thunder Wave | ![]() |
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-- | 90 | -- | ||||
| Paralyzes the target. | |||||||||
| Thunderbolt | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. | |||||||||
| Trailblaze | ![]() |
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50 | 100 | -- | ||||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| Uproar | ![]() |
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90 | 100 | -- | ||||
| The user gains the Uproar status. | |||||||||
| Volt Switch | ![]() |
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70 | 100 | -- | ||||
| After attacking the user switches out of battle to be replaced by another party Pokémon. | |||||||||
| Wild Charge | ![]() |
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90 | 100 | -- | ||||
| The user takes 1/4 of the damage dealt by this move. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 475 | 70 | 75 | 60 | 105 | 60 | 105 | |
| Max Stats Hindering Nature |
Standard | 145 - 177 | 85 - 114 | 72 - 100 | 112 - 141 | 72 - 100 | 112 - 141 |
| Max Stats Neutral Nature |
Standard | 145 - 177 | 95 - 127 | 80 - 112 | 125 - 157 | 80 - 112 | 125 - 157 |
| Max Stats Beneficial Nature |
Standard | 145 - 177 | 104 - 139 | 88 - 123 | 137 - 172 | 88 - 123 | 137 - 172 |
70
75
60
105
60
105
Mega Manectric | |||||
| Picture | |||||
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| Name | Other Names | No. | Type | ||||||||||
| Mega Manectric |
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| Classification | Height | Weight | Capture Rate | ||||||||||
| Discharge Pokémon | 5'11" 1.8m |
97.0lbs 44kg |
| Abilities: Intimidate | |||||
| Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. | |||||
| Damage Taken | |||||||||||||||||
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| *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 |
Stats - | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 575 | 70 | 75 | 80 | 135 | 80 | 135 | |
| Max Stats Hindering Nature |
Standard | 145 - 177 | 85 - 114 | 90 - 118 | 139 - 168 | 90 - 118 | 139 - 168 |
| Max Stats Neutral Nature |
Standard | 145 - 177 | 95 - 127 | 100 - 132 | 155 - 187 | 100 - 132 | 155 - 187 |
| Max Stats Beneficial Nature |
Standard | 145 - 177 | 104 - 139 | 110 - 145 | 170 - 205 | 110 - 145 | 170 - 205 |
70
75
80
135
80
135
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