#310 Manectric

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Manectric
Japan: Livolt
ライボルト
French: Élecsprint
German: Voltenso
Korean: 썬더볼트
National: #310
Male :50%
Female :50%
Electric-type
Classification Height Weight
Discharge Pokémon 4'11"
1.5m
88.6lbs
40.2kg
Abilities: Static - Lightning Rod - Minus
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Lightning Rod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. :
Minus: When battling with Plus or Minus, Special Attack increases by 50%.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Evolutionary Chain
ManectricMega Manectric

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Agility Agility - Psychic-type Agility: Other Move -- 101 --
Boosts the user's Speed stat by 2 stages.
Attract Attract - Normal-type Attract: Other Move -- 100 --
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Bite Bite - Dark-type Bite: Physical Move 60 100 30
Has a 30% chance of making the target flinch.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Charge Charge - Electric-type Charge: Other Move -- 101 --
Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status.
Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 70
Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage.
Crunch Crunch - Dark-type Crunch: Physical Move 80 100 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Curse Curse - Ghost-type Curse: Other Move -- 101 --
Discharge Discharge - Electric-type Discharge: Special Move 80 100 30
Has a 30% chance of paralyzing targets.
Eerie Impulse Eerie Impulse - Electric-type Eerie Impulse: Other Move -- 100 --
Lowers the target's Sp. Atk stat by 2 stages.
Electric Terrain Electric Terrain - Electric-type Electric Terrain: Other Move -- 101 --
Turns the entire field into Electric Terrain for 5 turns.
Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 --
The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150).
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 10
Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 10
Has a 10% chance of burning the target.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Howl Howl - Normal-type Howl: Other Move -- 101 --
Boosts the Attack stats of the user and its allies by 1 stage.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 --
Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 10
Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 30
Has a 30% chance of lowering the target's Defense stat by 1 stage.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 --
Gives the user's side the Light Screen status for 5 turns.
Overheat Overheat - Fire-type Overheat: Special Move 130 90 --
Lowers the user's Sp. Atk stat by 2 stages.
Pounce Pounce - Bug-type Pounce: Physical Move 50 100 --
Lowers the target's Speed stat by 1 stage.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psychic Fangs Psychic Fangs - Psychic-type Psychic Fangs: Physical Move 85 100 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 --
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Rising Voltage Rising Voltage - Electric-type Rising Voltage: Special Move 70 100 --
This move's power is doubled if the target is under the effect of Electric Terrain.
Roar Roar - Normal-type Roar: Other Move -- 101 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 --
Lowers the target's Speed stat by 2 stages.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snarl Snarl - Dark-type Snarl: Special Move 55 95 --
Lowers targets' Sp. Atk stats by 1 stage.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Supercell Slam Supercell Slam - Electric-type Supercell Slam: Physical Move 100 95 --
If this move misses or fails the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Switcheroo Switcheroo - Dark-type Switcheroo: Other Move -- 100 --
The user and the target swap their held items.
Thief Thief - Dark-type Thief: Physical Move 60 100 --
If the user is not already holding an item it steals the target's held item.
Thunder Thunder - Electric-type Thunder: Special Move 110 70 30
Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 10
Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 --
Paralyzes the target.
Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 10
Has a 10% chance of paralyzing the target.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 --
Boosts the user's Speed stat by 1 stage.
Uproar Uproar - Normal-type Uproar: Special Move 90 100 --
The user gains the Uproar status.
Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 --
After attacking the user switches out of battle to be replaced by another party Pokémon.
Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 --
The user takes 1/4 of the damage dealt by this move.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 475 70 75 60 105 60 105
Max Stats
Hindering Nature
Standard 145 - 177 85 - 114 72 - 100 112 - 141 72 - 100 112 - 141
Max Stats
Neutral Nature
Standard 145 - 177 95 - 127 80 - 112 125 - 157 80 - 112 125 - 157
Max Stats
Beneficial Nature
Standard 145 - 177 104 - 139 88 - 123 137 - 172 88 - 123 137 - 172
70
75
60
105
60
105


Mega Manectric

Picture
Name Other Names No. Type
Mega Manectric
Japan: Mega Raibolt
メガライボルト
French: Mega Élecsprint
German: Mega -Voltenso
Korean: 메가썬더볼트
National: #310
Classification Height Weight Capture Rate
Discharge Pokémon 5'11"
1.8m
97.0lbs
44kg
Abilities: Intimidate
Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 575 70 75 80 135 80 135
Max Stats
Hindering Nature
Standard 145 - 177 85 - 114 90 - 118 139 - 168 90 - 118 139 - 168
Max Stats
Neutral Nature
Standard 145 - 177 95 - 127 100 - 132 155 - 187 100 - 132 155 - 187
Max Stats
Beneficial Nature
Standard 145 - 177 104 - 139 110 - 145 170 - 205 110 - 145 170 - 205
70
75
80
135
80
135

<--- Medicham #308
Medicham
#319
Sharpedo
Sharpedo --->