| Black/White Level Up | 
|
				| — | 
				Scratch | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| — | 
				Feint | 
				  | 
				  | 
				30 | 
				100 | 
				10 | 
				-- | 
				| An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | 
				| 4 | 
				Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| 9 | 
				Taunt | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| 12 | 
				Quick Attack | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 17 | 
				Razor Wind | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				| A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | 
				| 20 | 
				Pursuit | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 25 | 
				Swords Dance | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
				| 28 | 
				Bite | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				-- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| 33 | 
				Double Team | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
				| 36 | 
				Slash | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 41 | 
				Future Sight | 
				  | 
				  | 
				100 | 
				100 | 
				10 | 
				-- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
				| 44 | 
				Sucker Punch | 
				  | 
				  | 
				80 | 
				100 | 
				5 | 
				-- | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
				| 49 | 
				Detect | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
				| 52 | 
				Night Slash | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 57 | 
				Me First | 
				  | 
				  | 
				?? | 
				-- | 
				20 | 
				-- | 
				| The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | 
				| 60 | 
				Psycho Cut | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 
				| 65 | 
				Perish Song | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | 
| Black 2/White 2 Level Up | 
|
				| — | 
				Scratch | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| — | 
				Feint | 
				  | 
				  | 
				30 | 
				100 | 
				10 | 
				-- | 
				| An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | 
				| 4 | 
				Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| 9 | 
				Quick Attack | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 12 | 
				Pursuit | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 17 | 
				Taunt | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| 20 | 
				Bite | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				-- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| 25 | 
				Double Team | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
				| 28 | 
				Slash | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 33 | 
				Swords Dance | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
				| 36 | 
				Future Sight | 
				  | 
				  | 
				100 | 
				100 | 
				10 | 
				-- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
				| 41 | 
				Night Slash | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 44 | 
				Detect | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
				| 49 | 
				Psycho Cut | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 
				| 52 | 
				Sucker Punch | 
				  | 
				  | 
				80 | 
				100 | 
				5 | 
				-- | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
				| 57 | 
				Razor Wind | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				| A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | 
				| 60 | 
				Me First | 
				  | 
				  | 
				?? | 
				-- | 
				20 | 
				-- | 
				| The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | 
				| 65 | 
				Perish Song | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | 
| TM & HM Attacks | 
|
| TM01 | 
					Hone Claws | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM04 | 
					Calm Mind | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | 
					Hail | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM12 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM13 | 
					Ice Beam | 
					  | 
					  | 
					95 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | 
					Blizzard | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM24 | 
					Thunderbolt | 
					  | 
					  | 
					95 | 
					100 | 
					15 | 
					10 | 
					| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
| TM25 | 
					Thunder | 
					  | 
					  | 
					120 | 
					70 | 
					10 | 
					30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM30 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM35 | 
					Flamethrower | 
					  | 
					  | 
					95 | 
					100 | 
					15 | 
					10 | 
					| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
| TM37 | 
					Sandstorm | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM38 | 
					Fire Blast | 
					  | 
					  | 
					120 | 
					85 | 
					5 | 
					10 | 
					| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					50 | 
					80 | 
					10 | 
					-- | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM40 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					-- | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM41 | 
					Torment | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					40 | 
					100 | 
					10 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM49 | 
					Echoed Voice | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM54 | 
					False Swipe | 
					  | 
					  | 
					40 | 
					100 | 
					40 | 
					-- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM57 | 
					Charge Beam | 
					  | 
					  | 
					50 | 
					90 | 
					10 | 
					-- | 
					| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM59 | 
					Incinerate | 
					  | 
					  | 
					30 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | 
| TM61 | 
					Will-o-wisp | 
					  | 
					  | 
					-- | 
					75 | 
					15 | 
					-- | 
					| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
| TM65 | 
					Shadow Claw | 
					  | 
					  | 
					70 | 
					100 | 
					15 | 
					-- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM66 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM67 | 
					Retaliate | 
					  | 
					  | 
					70 | 
					100 | 
					5 | 
					-- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM70 | 
					Flash | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM71 | 
					Stone Edge | 
					  | 
					  | 
					100 | 
					80 | 
					5 | 
					-- | 
					| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
| TM73 | 
					Thunder Wave | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
| TM75 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM77 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM80 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					-- | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM81 | 
					X-scissor | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
| TM85 | 
					Dream Eater | 
					  | 
					  | 
					100 | 
					100 | 
					15 | 
					-- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| TM95 | 
					Snarl | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					-- | 
					| The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | 
| HM01 | 
					Cut | 
					  | 
					  | 
					50 | 
					95 | 
					30 | 
					-- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM04 | 
					Strength | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Baton Pass | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				Details | 
				| The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
| Faint Attack | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				Details | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Details | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Magic Coat | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				Details | 
				| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | 
| Curse | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Details | 
				| A move that works differently for the Ghost type than for all other types. | 
| Mean Look | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				Details | 
				| The user pins the target with a dark, arresting look. The target becomes unable to flee. | 
| Zen Headbutt | 
				  | 
				  | 
				80 | 
				90 | 
				15 | 
				-- | 
				Details | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
| Punishment | 
				  | 
				  | 
				?? | 
				100 | 
				5 | 
				-- | 
				Details | 
				| This attack's power increases the more the target has powered up with stat changes. | 
| Sucker Punch | 
				  | 
				  | 
				80 | 
				100 | 
				5 | 
				-- | 
				Details | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
| Assurance | 
				  | 
				  | 
				50 | 
				100 | 
				10 | 
				-- | 
				Details | 
				| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
| Me First | 
				  | 
				  | 
				?? | 
				-- | 
				20 | 
				-- | 
				Details | 
				| The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | 
| Megahorn | 
				  | 
				  | 
				120 | 
				85 | 
				10 | 
				-- | 
				Details | 
				| Using its tough and impressive horn, the user rams into the target with no letup. | 
| Hex | 
				  | 
				  | 
				50 | 
				100 | 
				10 | 
				-- | 
				Details | 
				| This relentless attack does massive damage to a target affected by status problems. | 
| Perish Song | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				Details | 
				| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | 
| Gen III & IV Only Moves (Details) | 
|
| Water Pulse | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				20 | 
				Gen IV TM03 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
| Shock Wave | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				Gen IV TM34 | 
				| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Fury Cutter | 
				  | 
				  | 
				20 | 
				95 | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
| Swift | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Nightmare | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				Move Tutor - XD | 
				| A sleeping target sees a nightmare that inflicts some damage every turn. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Counter | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				Move Tutor - FRLG | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Mimic | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |