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General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Images | ||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Lampent |
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Abilities: Flash Fire - Flame Body - Shadow Tag (Hidden Ability) | ||||||||||||||||||||||
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect. Flame Body: The opponent has a 30% chance of being induced with BURN when using an attack, that requires physical contact, against this Pokémon. Hidden Ability (Not Available): Shadow Tag: The opponent cannot run nor switch while this Pokémon is in play. The opponent may still switch by using Baton Pass. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Lamp Pokémon | 2’00” 0.6m |
28.7lbs 13kg |
90 | 5,120 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | |||||||||||||||||||
1,059,860 Points Medium Slow |
70 | 2 Sp. Attack Point(s) |
23 |
Damage Taken | ||||||||||||||||
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*0 | *0.5 | *2 | *1 | *0.5 | *0.5 | *0 | *0.5 | *2 | *1 | *1 | *0.25 | *2 | *2 | *1 | *2 | *0.5 |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||||
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Locations | ||
Black | Evolve Litwick | |
White | Evolve Litwick | |
Black 2 | Evolve Litwick | |
White 2 | Evolve Litwick | |
Trainer Locations | Details |
Flavor Text | ||
Black | This ominous Pokémon is feared. Through cities it wanders, searching for the spirits of the fallen. | |
White | It arrives near the moment of death and steals spirit from the body. | |
Black 2 | The spirits it absorbs fuel its baleful fire. It hangs around hospitals waiting for people to pass on. | |
White 2 |
Black/White/Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Ember | ![]() |
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40 | 100 | 25 | 10 | ||
The target is attacked with small flames. It may also leave the target with a burn. | |||||||||
— | Astonish | ![]() |
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30 | 100 | 15 | -- | ||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
— | Minimize | ![]() |
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-- | -- | 20 | -- | ||
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
— | Smog | ![]() |
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20 | 70 | 20 | 40 | ||
The target is attacked with a discharge of filthy gases. It may also poison the target. | |||||||||
3 | Minimize | ![]() |
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-- | -- | 20 | -- | ||
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
5 | Smog | ![]() |
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20 | 70 | 20 | 40 | ||
The target is attacked with a discharge of filthy gases. It may also poison the target. | |||||||||
7 | Fire Spin | ![]() |
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35 | 85 | 15 | 100 | ||
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |||||||||
10 | Confuse Ray | ![]() |
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-- | 100 | 10 | -- | ||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
13 | Night Shade | ![]() |
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?? | 100 | 15 | -- | ||
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |||||||||
16 | Will-o-wisp | ![]() |
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-- | 75 | 15 | -- | ||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
20 | Flame Burst | ![]() |
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70 | 100 | 15 | -- | ||
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |||||||||
24 | Imprison | ![]() |
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-- | -- | 10 | -- | ||
If the opponents know any move also known by the user, the opponents are prevented from using it. | |||||||||
28 | Hex | ![]() |
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50 | 100 | 10 | -- | ||
This relentless attack does massive damage to a target affected by status problems. | |||||||||
33 | Memento | ![]() |
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-- | 100 | 10 | -- | ||
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. | |||||||||
38 | Inferno | ![]() |
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100 | 50 | 5 | 100 | ||
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. | |||||||||
45 | Curse | ![]() |
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-- | -- | 10 | -- | ||
A move that works differently for the Ghost type than for all other types. | |||||||||
53 | Shadow Ball | ![]() |
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80 | 100 | 15 | -- | ||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
61 | Pain Split | ![]() |
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-- | -- | 20 | -- | ||
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |||||||||
69 | Overheat | ![]() |
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140 | 90 | 5 | -- | ||
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM04 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() |
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?? | 100 | 15 | -- | ||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
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-- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM12 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM19 | Telekinesis | ![]() |
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-- | -- | 15 | -- | ||
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
TM20 | Safeguard | ![]() |
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-- | -- | 25 | -- | ||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | ![]() |
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120 | 100 | 10 | -- | ||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | ![]() |
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90 | 100 | 10 | -- | ||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | -- | ||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM35 | Flamethrower | ![]() |
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95 | 100 | 15 | 10 | ||
The target is scorched with an intense blast of fire. It may also leave the target with a burn. | |||||||||
TM38 | Fire Blast | ![]() |
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120 | 85 | 5 | 10 | ||
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM43 | Flame Charge | ![]() |
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50 | 100 | 20 | -- | ||
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | ![]() |
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40 | 100 | 10 | -- | ||
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM50 | Overheat | ![]() |
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140 | 90 | 5 | -- | ||
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |||||||||
TM53 | Energy Ball | ![]() |
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80 | 100 | 10 | -- | ||
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |||||||||
TM59 | Incinerate | ![]() |
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30 | 100 | 15 | -- | ||
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | |||||||||
TM61 | Will-o-wisp | ![]() |
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-- | 75 | 15 | -- | ||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
TM63 | Embargo | ![]() |
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-- | 100 | 15 | -- | ||
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
TM66 | Payback | ![]() |
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50 | 100 | 10 | -- | ||
If the user moves after the target, this attack's power will be doubled. | |||||||||
TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM77 | Psych Up | ![]() |
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-- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM85 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM87 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | ![]() |
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-- | -- | 5 | -- | ||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Acid Armor | ![]() |
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-- | -- | 40 | -- | Details | |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | ||||||||
Heat Wave | ![]() |
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100 | 90 | 10 | 10 | Details | |
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | ||||||||
Haze | ![]() |
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-- | -- | 30 | -- | Details | |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||||||||
Endure | ![]() |
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-- | -- | 10 | -- | Details | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||
Captivate | ![]() |
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-- | 100 | 20 | -- | Details | |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | ||||||||
Acid | ![]() |
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40 | 100 | 30 | -- | Details | |
The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats. | ||||||||
Clear Smog | ![]() |
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50 | -- | 15 | -- | Details | |
The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Dark Pulse | ![]() | ![]() | 80 | 100 | 15 | -- | ||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | ||||||||
Heat Wave | ![]() | ![]() | 100 | 90 | 10 | 10 | ||
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | ||||||||
Pain Split | ![]() | ![]() | -- | -- | 20 | -- | ||
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | ||||||||
Sleep Talk | ![]() | ![]() | -- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | ![]() | ![]() | 40 | 100 | 15 | -- | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Spite | ![]() | ![]() | -- | 100 | 10 | -- | ||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||||||||
Trick | ![]() | ![]() | -- | 100 | 10 | -- | ||
The user catches the target off guard and swaps its held item with its own. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 60 | 40 | 60 | 95 | 60 | 55 | |
Max Stats Hindering Nature |
Lv. 50 | 120 - 167 | 40 - 82 | 58 - 100 | 90 - 132 | 58 - 100 | 54 - 96 |
Lv. 100 | 230 - 324 | 76 - 161 | 112 - 197 | 175 - 260 | 112 - 197 | 103 - 188 | |
Max Stats Neutral Nature |
Lv. 50 | 120 - 167 | 45 - 92 | 65 - 112 | 100 - 147 | 65 - 112 | 60 - 107 |
Lv. 100 | 230 - 324 | 85 - 179 | 125 - 219 | 195 - 289 | 125 - 219 | 115 - 209 | |
Max Stats Beneficial Nature |
Lv. 50 | 120 - 167 | 49 - 101 | 71 - 123 | 110 - 161 | 71 - 123 | 66 - 117 |
Lv. 100 | 230 - 324 | 93 - 196 | 137 - 240 | 214 - 317 | 137 - 240 | 126 - 229 |
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