| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Chandelure |
| Japan: | Shandera シャンデラ |
| French: | Lugulabre |
| German: | Skelabra |
| Korean: | 샹델라 |
|
| National: | #609 |
| BW Unova: | #115 |
| B2W2 Unova: | #192 |
|
|
 |
| Abilities: Flash Fire - Flame Body - Shadow Tag (Hidden Ability) |
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Flame Body: The opponent has a 30% chance of being induced with BURN when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Not Available): Shadow Tag: The opponent cannot run nor switch while this Pokémon is in play. The opponent may still switch by using Baton Pass. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Luring Pokémon |
3’03”
1m |
75.6lbs
34.3kg |
45 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag |
1,059,860 Points Medium Slow |
70 |
3 Sp. Attack Point(s)
|
23 |
| TM & HM Attacks |
|
| TM04 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM19 |
Telekinesis |
 |
 |
-- |
-- |
15 |
-- |
| The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solarbeam |
 |
 |
120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
-- |
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
-- |
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 |
Flamethrower |
 |
 |
95 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| TM38 |
Fire Blast |
 |
 |
120 |
85 |
5 |
10 |
| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM43 |
Flame Charge |
 |
 |
50 |
100 |
20 |
-- |
| The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
40 |
100 |
10 |
-- |
| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM50 |
Overheat |
 |
 |
140 |
90 |
5 |
-- |
| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| TM53 |
Energy Ball |
 |
 |
80 |
100 |
10 |
-- |
| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM59 |
Incinerate |
 |
 |
30 |
100 |
15 |
-- |
| The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM61 |
Will-o-wisp |
 |
 |
-- |
75 |
15 |
-- |
| The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| TM63 |
Embargo |
 |
 |
-- |
100 |
15 |
-- |
| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
| TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM92 |
Trick Room |
 |
 |
-- |
-- |
5 |
-- |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Pre-Evolution Only Moves |
| Ember |
 |
 |
40 |
100 |
25 |
10 |
 | Lv. 1 | |
| The target is attacked with small flames. It may also leave the target with a burn. |
| Astonish |
 |
 |
30 |
100 |
15 |
-- |
 | Lv. 1 | |
| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| Minimize |
 |
 |
-- |
-- |
20 |
-- |
 | Lv. 1 | |
| The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
| Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
 | Lv. 7 | |
| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| Night Shade |
 |
 |
?? |
100 |
15 |
-- |
 | Lv. 13 | |
| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| Will-o-wisp |
 |
 |
-- |
75 |
15 |
-- |
 | Lv. 16 | |
| The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| Imprison |
 |
 |
-- |
-- |
10 |
-- |
 | Lv. 24 | |
| If the opponents know any move also known by the user, the opponents are prevented from using it. |
| Memento |
 |
 |
-- |
100 |
10 |
-- |
 | Lv. 33 | |
| The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. |
| Inferno |
 |
 |
100 |
50 |
5 |
100 |
 | Lv. 38 | |
| The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
| Curse |
 |
 |
-- |
-- |
10 |
-- |
 | Lv. 45 | |
| A move that works differently for the Ghost type than for all other types. |
| Shadow Ball |
 |
 |
80 |
100 |
15 |
-- |
 | Lv. 53 | |
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| Pain Split |
 |
 |
-- |
-- |
20 |
-- |
 | Lv. 61 | |
| The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
| Overheat |
 |
 |
140 |
90 |
5 |
-- |
 | Lv. 69 | |
| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |