Black/White/Black 2/White 2 Level Up |
|
— |
Double Hit |
|
|
35 |
90 |
10 |
-- |
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. |
— |
Dragon Rage |
|
|
?? |
100 |
10 |
-- |
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. |
— |
Focus Energy |
|
|
-- |
-- |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
— |
Bite |
|
|
60 |
100 |
25 |
-- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
4 |
Focus Energy |
|
|
-- |
-- |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
9 |
Bite |
|
|
60 |
100 |
25 |
-- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
12 |
Headbutt |
|
|
70 |
100 |
15 |
-- |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
17 |
Dragonbreath |
|
|
60 |
100 |
20 |
30 |
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. |
20 |
Roar |
|
|
-- |
100 |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
25 |
Crunch |
|
|
80 |
100 |
15 |
-- |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
28 |
Slam |
|
|
80 |
75 |
20 |
-- |
The target is slammed with a long tail, vines, etc., to inflict damage. |
32 |
Dragon Pulse |
|
|
90 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
38 |
Work Up |
|
|
-- |
-- |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
42 |
Dragon Rush |
|
|
100 |
75 |
10 |
-- |
The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch. |
48 |
Body Slam |
|
|
85 |
100 |
15 |
30 |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
55 |
Scary Face |
|
|
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
64 |
Hyper Voice |
|
|
90 |
100 |
10 |
-- |
The user lets loose a horribly echoing shout with the power to inflict damage. |
71 |
Outrage |
|
|
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
TM & HM Attacks |
|
TM05 |
Roar |
|
|
-- |
100 |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM41 |
Torment |
|
|
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
40 |
100 |
10 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM59 |
Incinerate |
|
|
30 |
100 |
15 |
-- |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM73 |
Thunder Wave |
|
|
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM77 |
Psych Up |
|
|
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM82 |
Dragon Tail |
|
|
60 |
90 |
10 |
-- |
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM83 |
Work Up |
|
|
-- |
-- |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 |
Rock Smash |
|
|
40 |
100 |
15 |
-- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM04 |
Strength |
|
|
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Fire Fang |
|
|
65 |
95 |
15 |
10 |
Details |
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. |
Thunder Fang |
|
|
65 |
95 |
15 |
10 |
Details |
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. |
Ice Fang |
|
|
65 |
95 |
15 |
10 |
Details |
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. |
Double Hit |
|
|
35 |
90 |
10 |
-- |
Details |
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. |
Astonish |
|
|
30 |
100 |
15 |
-- |
Details |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
Earth Power |
|
|
90 |
100 |
10 |
-- |
Details |
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
Screech |
|
|
-- |
85 |
40 |
-- |
Details |
An earsplitting screech harshly reduces the target's Defense stat. |
Head Smash |
|
|
150 |
80 |
5 |
-- |
Details |
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
Assurance |
|
|
50 |
100 |
10 |
-- |
Details |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
Dark Pulse |
|
|
80 |
100 |
15 |
-- |
Details |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |