#121 Starmie
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Starmie Pokémon Sword & Shield data
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Starmie Starmie
National: #121
Johto: #170
Starmie is Genderless
Ability: Illuminate & Natural Cure
Illuminate: Raises the likelihood of meeting wild Pokémon.
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Classification Height Weight Capture Rate Base Egg Steps
Mysterious Pokémon 3'07" 176.0lbs 60 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,250,000 Points
70 2 Speed Point(s)
Purple 0
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *0.5
Wild Hold Item Egg Groups

- 50%

Star Piece
- 5%
Water 3
Evolutionary Chain
Flavour Text
Diamond At the center of its body is a red core, which sends mysterious radio signals into the night sky.
HeartGold The middle section of its body is called the core. It glows in a different color each time it is seen.
SoulSilver Regardless of the environment it lives in, its body grows to form a symmetrical geometric shape.

Game Location
Ruby Evolve Staryu
Sapphire Evolve Staryu
Emerald Evolve Staryu
FireRed Trade from Ruby/Sapphire/Emerald/LeafGreen/XD
LeafGreen Evolve Staryu
Colosseum Trade from Ruby/Sapphire/Emerald/LeafGreen/XD
XD Snagged from Cipher Admin Snattle in Citadark Isle
Diamond Evolve from Staryu
Pearl Evolve from Staryu
Platinum Evolve Staryu
HeartGold Evolve Staryu
SoulSilver Evolve Staryu
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Water Gun4010025--
The foe is blasted with a forceful shot of water.
Rapid Spin2010040--
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
A self-healing move. The user restores its own HP by up to half of its max HP.
Star-shaped rays are shot at the foe. This attack never misses.
28Confuse Ray--10010--
The foe is exposed to a sinister ray that triggers confusion.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM55 Brine 65 100 10 --
If the foe's HP is down to about half, this attack will hit with double the power.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM72 Avalanche 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM07 Waterfall 80 100 15 20
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dive 80 100 10 --
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
Twister 40 100 20 20
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Pain Split -- -- 20 --
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Magic Coat -- -- 15 --
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Lv. 1
A physical attack in which the user charges and slams into the foe with its whole body.
Lv. 1
The user stiffens all the muscles in its body to raise its Defense stat.
Lv. 19
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Lv. 28
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
Lv. 33
The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
Power Gem7010020--
Lv. 46
The user attacks with a ray of light that sparkles as if it were made of gemstones.
Cosmic Power----20--
Lv. 51
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Hydro Pump120805--
Lv. 55
The foe is blasted by a huge volume of water launched under great pressure.

Base/Max Pokéathlon Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 75 85 100 85 115
Max Stats
Hindering Nature
Lv. 50 120 - 167 72 - 114 81 - 123 94 - 136 81 - 123 108 - 150
Lv. 100 230 - 324 139 - 224 157 - 242 184 - 269 157 - 242 211 - 296
Max Stats
Neutral Nature
Lv. 50 120 - 167 80 - 127 90 - 137 105 - 152 90 - 137 120 - 167
Lv. 100 230 - 324 155 - 249 175 - 269 205 - 299 175 - 269 235 - 329
Max Stats
Beneficial Nature
Lv. 50 120 - 167 88 - 139 99 - 150 115 - 167 99 - 150 132 - 183
Lv. 100 230 - 324 170 - 273 192 - 295 225 - 328 192 - 295 258 - 361

<--- #120
Mr. Mime