#003 Venusaur
General Location Attacks Egg Moves Stats
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Venusaur
Japan: Fushigibana
フシギバナ
French: Florizarre
German: Bisaflor
Korean: 이상해꽃
National: #003
Johto: #228
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Seed Pokémon 6'07"
2m
220.5lbs
100kg
455,120
Experience Growth Base Happiness Effort Values Earned
1,059,860 Points
Medium Slow
70 80 Hit Points
82 Attack
83 Defense
100 Special Attack
100 Special Defense
80 Speed
Damage Taken
*1 *2 *0.5 *0.5 *0.25 *2 *0.5 *1 *1 *2 *2 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Monster
Grass
Evolutionary Chain
Locations
Gold Transfer from Red, Green, Blue or Yellow
Silver Transfer from Red, Green, Blue or Yellow
Crystal Transfer from Red, Green, Blue or Yellow

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Growl -- 100 40 --
A move that lowers the target's ATTACK power. Can normally be used up to six times.
Leech Seed -- 90 10 --
Plants a seed on the target Pokémon. It slowly drains the target's HP for the attacker.
Vine Whip 35 100 10 --
A GRASS-type attack. The Pokémon uses its cruel whips to strike the opponent.
4 Growl -- 100 40 --
A move that lowers the target's ATTACK power. Can normally be used up to six times.
7 Leech Seed -- 90 10 --
Plants a seed on the target Pokémon. It slowly drains the target's HP for the attacker.
10 Vine Whip 35 100 10 --
A GRASS-type attack. The Pokémon uses its cruel whips to strike the opponent.
15 PoisonPowder -- 75 35 --
A move that poisons the target. If poisoned, the victim loses HP steadily.
15 Sleep Powder -- 75 15 --
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it.
22 Razor Leaf 55 95 25 --
A GRASS-type attack that uses sharp-edged leaves. Likely to get a critical hit.
29 Sweet Scent -- 100 20 --
A pleasant aroma that distracts the target, making the opponent easier to hit.
41 Growth -- 100 40 --
A NORMAL-type move that raises SPCL.ATK. Normally used up to six times.
53 Synthesis -- 100 5 --
Allows HP to be restored by the sunlight. In battle, half the user's max HP is restored.
65 SolarBeam 120 100 10 --
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM05 Roar -- 100 20 --
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM12 Sweet Scent -- 100 20 --
A pleasant aroma that distracts the target, making the opponent easier to hit.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM19 Giga Drain 60 100 5 --
Half of the HP drained from the target is added to the attacker's HP.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM22 SolarBeam 120 100 10 --
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM49 Fury Cutter 10 95 20 --
A BUG-type attack that grows more powerful with every hit. Returns to normal if it misses.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Charm
Crystal Only
-- 100 20 -- Details
A move that charms the target into complacency, sharply reducing its ATTACK power.
Light Screen -- 100 30 -- Details
Reduces damage from special attacks by about half. A special PSYCHIC-type move.
Petal Dance 70 100 20 -- Details
A dance-like attack that lasts two to three turns. The attacker becomes confused.
Razor Wind 80 75 10 -- Details
A two-turn attack with the wind attack in the second turn. Learned by many FLYING types.
Safeguard -- 100 25 -- Details
A mystic power that protects the user from status problems for five turns.
Skull Bash 100 100 15 -- Details
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Swords Dance -- 100 30 -- Gen I TM03
A special move that boosts the user's ATTACK power. Normally used up to three times.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mega Drain 40 100 10 -- Gen I TM21
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 80 82 83 100 100 80
Max Stats Lv. 50 140 - 186 87 - 133 88 - 134 105 - 151 105 - 151 85 - 131
Lv. 100 270 - 363 169 - 262 171 - 264 205 - 298 205 - 298 165 - 258

<--- #002
Ivysaur
#004
Charmander
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