#046 Paras
General Location Attacks Egg Moves Stats
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Paras
Japan: Paras
パラス
French: Paras
German: Paras
Korean: 파라스
National: #046
Johto: #070
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mushroom Pokémon 1'00"
0.3m
11.9lbs
5.4kg
1905,120
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 35 Hit Points
70 Attack
55 Defense
45 Special Attack
55 Special Defense
25 Speed
Damage Taken
*1 *4 *0.5 *0.5 *0.25 *2 *0.5 *2 *0.25 *4 *1 *2 *2 *1 *1 *1 *1
Wild Hold Item Egg Groups
Wild
Tiny Mushroom - 50%
Big Mushroom - 5%
Gen I Trade
Berry - RBY
Bug
Grass
Evolutionary Chain
Locations - In-Depth Details
Gold Ilex Forest, National Park, Mt. MoonDetails
Silver Ilex Forest, National Park, Mt. MoonDetails
Crystal Ilex Forest, National Park, Mt. MoonDetails

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Scratch 40 100 35 --
A NORMAL-type attack. Sharp claws are used to inflict damage on the target.
7 Stun Spore -- 75 30 --
Special move that causes paralysis. The victim has a one-infour chance of immobility.
13 PoisonPowder -- 75 35 --
A move that poisons the target. If poisoned, the victim loses HP steadily.
19 Leech Life 20 100 15 --
An HP-draining attack. It adds half the HP it drained from the target to the attacker's HP.
25 Spore -- 100 15 --
Special spores are scattered from mushrooms. If the foe inhales them, it will fall asleep.
31 Slash 70 100 20 --
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double damage.
37 Growth -- 100 40 --
A NORMAL-type move that raises SPCL.ATK. Normally used up to six times.
43 Giga Drain 60 100 5 --
Half of the HP drained from the target is added to the attacker's HP.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM12 Sweet Scent -- 100 20 --
A pleasant aroma that distracts the target, making the opponent easier to hit.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM19 Giga Drain 60 100 5 --
Half of the HP drained from the target is added to the attacker's HP.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM22 SolarBeam 120 100 10 --
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM28 Dig 60 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM36 Sludge Bomb 90 100 10 30
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM49 Fury Cutter 10 95 20 --
A BUG-type attack that grows more powerful with every hit. Returns to normal if it misses.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Counter ?? 100 20 -- Details
A retaliation move that pays back double the damage of a physical attack. Very accurate.
False Swipe 40 100 40 -- Details
A move that adjusts ATTACK so that the foe has one HP left. Can't cause the foe to faint.
Flail ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Light Screen -- 100 30 -- Details
Reduces damage from special attacks by about half. A special PSYCHIC-type move.
Psybeam 65 100 20 10 Details
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused.
Pursuit 40 100 20 -- Details
A DARK-type attack. It inflicts major damage if the target switches out in the same turn.
Screech -- 85 40 -- Details
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
Sweet Scent
Crystal Only
-- 100 20 -- Details
A pleasant aroma that distracts the target, making the opponent easier to hit.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Swords Dance -- 100 30 -- Gen I TM03
A special move that boosts the user's ATTACK power. Normally used up to three times.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mega Drain 40 100 10 -- Gen I TM21
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 285 35 70 55 45 55 25
Max Stats Lv. 50 95 - 141 75 - 121 60 - 106 50 - 96 60 - 106 30 - 76
Lv. 100 180 - 273 145 - 238 115 - 208 95 - 188 115 - 208 55 - 148

<--- #045
Vileplume
#047
Parasect
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