#045 Vileplume
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Vileplume
Japan: Ruffresia
ラフレシア
French: Rafflesia
German: Giflor
Korean: 라플레시아
National: #045
Johto: #085
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Flower Pokémon 3'11"
1.2m
41.0lbs
18.6kg
455,120
Experience Growth Base Happiness Effort Values Earned
1,059,860 Points
Medium Slow
70 75 Hit Points
80 Attack
85 Defense
100 Special Attack
90 Special Defense
50 Speed
Damage Taken
*1 *2 *0.5 *0.5 *0.25 *2 *0.5 *1 *1 *2 *2 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Grass
Evolutionary Chain
Locations
Gold Evolve Gloom
Silver Evolve Gloom
Crystal Evolve Gloom

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Absorb 20 100 20 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
Sweet Scent -- 100 20 --
A pleasant aroma that distracts the target, making the opponent easier to hit.
Stun Spore -- 75 30 --
Special move that causes paralysis. The victim has a one-infour chance of immobility.
Petal Dance 70 100 20 --
A dance-like attack that lasts two to three turns. The attacker becomes confused.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM12 Sweet Scent -- 100 20 --
A pleasant aroma that distracts the target, making the opponent easier to hit.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM19 Giga Drain 60 100 5 --
Half of the HP drained from the target is added to the attacker's HP.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM22 SolarBeam 120 100 10 --
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM36 Sludge Bomb 90 100 10 30
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Charm
Crystal Only
-- 100 20 -- Details
A move that charms the target into complacency, sharply reducing its ATTACK power.
Flail ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Razor Leaf 55 95 25 -- Details
A GRASS-type attack that uses sharp-edged leaves. Likely to get a critical hit.
Swords Dance -- 100 30 -- Details
A special move that boosts the user's ATTACK power. Normally used up to three times.
Synthesis -- 100 5 -- Details
Allows HP to be restored by the sunlight. In battle, half the user's max HP is restored.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Poisonpowder -- 75 35 --
Lv. 1
A move that poisons the target. If poisoned, the victim loses HP steadily.
Sleep Powder -- 75 15 --
Lv. 18
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it.
Acid 40 100 30 10
Lv. 24
A POISON-type attack. Has a one-in-ten chance of lowering the target's DEFENSE.
Moonlight -- 100 5 --
Lv. 35
Allows HP to be restored by the moonlight. In battle, half the user's max HP is restored.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
GSY
Sleep Powder -- 75 15 --Lv. 1Lv. 1
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it.
Acid 40 100 30 10Lv. 1Lv. 1
A POISON-type attack. Has a one-in-ten chance of lowering the target's DEFENSE.
PoisonPowder -- 75 35 --Lv. 15Lv. 15
A move that poisons the target. If poisoned, the victim loses HP steadily.
Swords Dance -- 100 30 -- Gen I TM03
A special move that boosts the user's ATTACK power. Normally used up to three times.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mega Drain 40 100 10 -- Gen I TM21
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 75 80 85 100 90 50
Max Stats Lv. 50 135 - 181 85 - 131 90 - 136 105 - 151 95 - 141 55 - 101
Lv. 100 260 - 353 165 - 258 175 - 268 205 - 298 185 - 278 105 - 198

<--- #044
Gloom
#046
Paras
--->