#091 Cloyster
General Location Attacks Egg Moves Stats
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Cloyster
Japan: Parshen
パルシェン
French: Crustabri
German: Austos
Korean: 파르셀
National: #091
Johto: #170
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Bivalve Pokémon 4'11"
1.5m
292.1lbs
132.5kg
605,120
Experience Growth Base Happiness Effort Values Earned
1,250,000 Points
Slow
70 50 Hit Points
95 Attack
180 Defense
85 Special Attack
45 Special Defense
70 Speed
Damage Taken
*1 *1 *0.5 *2 *2 *0.25 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1
Wild Hold Item Egg Groups
Wild
Pearl - 50%
Big Pearl - 5%
Water 3
Evolutionary Chain
Locations
Gold Evolve Shellder
Silver Evolve Shellder
Crystal Evolve Shellder

Level Up Anchors GS Crystal
Gold & Silver Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Withdraw -- 100 40 --
Used mainly by Pokémon with shells. By withdrawing into the shell, DEFENSE is increased.
Supersonic -- 55 20 --
A special NORMAL-type move. Supersonic sound waves are used to confuse the target.
Aurora Beam 65 100 20 10
An ICE-type attack. Has a one-in-ten chance of reducing the target's ATTACK power.
Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
41 Spike Cannon 20 100 15 --
A physical attack consisting of two to five consecutive hits. Highly accurate.

Crystal Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Withdraw -- 100 40 --
Used mainly by Pokémon with shells. By withdrawing into the shell, DEFENSE is increased.
Supersonic -- 55 20 --
A special NORMAL-type move. Supersonic sound waves are used to confuse the target.
Aurora Beam 65 100 20 10
An ICE-type attack. Has a one-in-ten chance of reducing the target's ATTACK power.
Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
33 Spikes -- 100 20 --
An attack that scatters SPIKES and injures opponent Pokémon when they switch.
41 Spike Cannon 20 100 15 --
A physical attack consisting of two to five consecutive hits. Highly accurate.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM14 Blizzard 120 70 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM16 Icy Wind 55 95 15 100
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
HM03 Surf 95 100 15 --
A WATER-type attack. This move is strong and highly accurate.
HM06 Whirlpool 15 70 15 --
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Barrier -- 100 30 -- Details
Instantly forms a barrier between the user and the opponent. DEFENSE is increased.
BubbleBeam 65 100 20 10 Details
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Rapid Spin 20 100 40 -- Details
A NORMAL-type attack. By spinning quickly, the user can escape from restraining moves.
Screech -- 85 40 -- Details
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
Take Down 90 85 20 -- Details
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Tackle 35 95 35 --
Lv. 1
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Leer -- 100 30 --
Lv. 33
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Clamp 35 75 10 --
Lv. 41
Grips the target in the attacker's shell for two to five turns.
Ice Beam 95 100 10 10
Lv. 49
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
GSY
Clamp 35 75 10 --Lv. 1Lv. 1
Grips the target in the attacker's shell for two to five turns.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
BubbleBeam 65 100 20 10 Gen I TM11
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Water Gun 40 100 25 -- Gen I TM12
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
Ice Beam 95 100 10 10 Gen I TM13
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Teleport -- 100 20 -- Gen I TM30
A special move for instantly escaping from wild Pokémon. Useful in the wild only.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Selfdestruct 200 100 5 -- Gen I TM36
The user explodes, damaging the enemy, then faints. Useless against the GHOST type.
Explosion 250 100 5 -- Gen I TM47
The most powerful attack of all. However, the attacker faints after using this move.
Tri Attack 80 100 10 20 Gen I TM49
A NORMAL-type attack. A triangular field of energy is created and launched.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 50 95 180 85 45 70
Max Stats Lv. 50 110 - 156 100 - 146 185 - 231 90 - 136 50 - 96 75 - 121
Lv. 100 210 - 303 195 - 288 365 - 458 175 - 268 95 - 188 145 - 238

<--- #090
Shellder
#092
Gastly
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