| TM & HM Attacks | 
|
| TM06 | Toxic |  | -- | 85 | 10 | -- | 
					| A technique that badly poisons the target. The amount of damage from the poison increases every turn. | 
| TM09 | Take Down |  | 90 | 85 | 20 | -- | 
					| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
| TM10 | Double-Edge |  | 100 | 100 | 15 | -- | 
					| A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
| TM11 | Bubble Beam |  | 65 | 100 | 20 | 33 | 
					| A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED. | 
| TM12 | Water Gun |  | 40 | 100 | 25 | -- | 
					| A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | 
| TM13 | Ice Beam |  | 95 | 100 | 10 | 10 | 
					| An ICE-type attack. Has a one-in-ten chance of freezing the target solid. | 
| TM14 | Blizzard |  | 120 | 90 | 5 | 10 | 
					| The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid. | 
| TM15 | Hyper Beam |  | 150 | 90 | 5 | -- | 
					| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | 
| TM20 | Rage |  | 20 | 100 | 20 | -- | 
					| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | 
| TM30 | Teleport |  | -- | 100 | 20 | -- | 
					| A special technique for instantly escaping from wild Pokémon. Useful in the wild only. | 
| TM31 | Mimic |  | -- | 100 | 10 | -- | 
					| A move for learning one of the opponent's moves, for use during that battle only. | 
| TM32 | Double Team |  | -- | 100 | 15 | -- | 
					| Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | 
| TM33 | Reflect |  | -- | 100 | 20 | -- | 
					| Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. | 
| TM34 | Bide |  | -- | 100 | 10 | -- | 
					| The user waits for several turns. At the end, it returns double the damage it received. | 
| TM36 | Self-Destruct |  | 130 | 100 | 5 | -- | 
					| The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type. | 
| TM39 | Swift |  | 60 | 100 | 20 | -- | 
					| A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | 
| TM44 | Rest |  | -- | 100 | 10 | -- | 
					| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
| TM47 | Explosion |  | 170 | 100 | 5 | -- | 
					| The most powerful attack of all. However, the attacker faints after using this move. | 
| TM49 | Tri Attack |  | 80 | 100 | 10 | -- | 
					| A NORMAL-type attack. A triangular field of energy is created and launched at the target. | 
| TM50 | Substitute |  | -- | 100 | 10 | -- | 
					| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | 
| HM03 | Surf |  | 95 | 100 | 15 | -- | 
					| A WATER-type attack. The power of this technique is strong and highly accurate. |